belgurdo said:
I wonder that if Nintendo hadn't blocked the release of FF proper in the US because they wanted to support Dragon Quest (which ultimately ended up backfiring anyway), would we see a lot of the arguments we see today?
I can't speak for anyone else, but it wouldn't've changed my opinion any. My first FF was Final Fantasy for the NES, followed by IV and VI on the SNES, then II and III for the Famicom and V for the SuFami (with the help of a girl I was living with at the time). Then came the Playstation and PS2 FF's. The only ones I
haven't played are XI and (to my shame) IX, which is sitting here on my desk gathering dust--though I've had it for years, I haven't even popped it in to watch the intro. (I keep promising myself I'll get around to it eventually...)
Anyway, having played the games in that order, I wasn't too keen on VII when it was released, and actively disliked VIII to the point where I had to force myself to finish it. The plot was too disjointed for my taste, I didn't like the weapon-upgrade system or draw/junction, and the world just didn't fire my imagination in general, but even those flaws would've been tolerable if the main character wasn't so damned unlikable. When a character consistently treats the party members who try to reach out to him (some of whom I
did like) like shit, I stop caring about
why he's that way, about what childhood traumas 'force' him to act like an asshole. He's just not somebody I'd want to know IRL, let alone someone I want as my avatar in a game world for 40+ hours. Rinoa struck me as shallow, and the whole romance between them played out like something in a cheesy teen flick--'brooding jock with tragic past is drawn out of his shell by perky, 'popular' girl, and learns to trust again'. That's kind of in keeping with the whole 'school' theme, but it didn't resonate with me. (Maybe it
could've, if I'd liked the characters more to begin with; I can't say for certain.) Squall's 11th-hour conversion into a halfway decent guy seemed forced--I remember thinking it felt too abrupt at the time, and it came too late in the game for my taste. (By then, I'd already been loathing Squall for many hours, and it would've been tough to do
anything to change my opinion of him.) On the other hand, I loved the flashback sequences. I instantly took a liking to Laguna, and I thought his crew (Kiros and Ward) were incredibly cool. Pretty soon, I found myself wishing that the entire game had been about those guys, instead of Squall and company.
And yes, I'm of the opinion that X is the best FF to date, but I also recognize that personal taste factors into that heavily. Characters I like (which should include the one I'm controlling!) and an interesting plot or a world that intrigues me are enough to let me ignore a game's other flaws (unless the gameplay is
hopelessly broken), while the reverse usually isn't true. The linearity in X didn't bother me at all (I loved how the linear route was presented as a formal pilgrimage in the context of the game, which
made sense, instead of trying to create an illusion of freedom that never quite works, as most RPG's do), and I liked the characters and the way their relationships developed over the course of the game. (I was particularly impressed with how Yuna and her guardians were portrayed from the start as a
group, with a history and a strong camaraderie between the members. Tidus comes into the picture as an outsider, and we get to see him gradually become a part of that group through the course of the game. No 'dramatic turning point', no 'you're one of
us now, little buddy' scene, just seeing the ties between Tidus and the others growing stronger as they get to know him, the way these things tend to happen in real life.) For all the accusations people level against Square for their 'formulaic' Final Fantasy plots, the fact that that different games in the series appeal to people with widely varying tastes is a testimonial to their creativity.