Same thread topic:
This looks sick. It’s still janky and not at all possible in real-time for now, but it gives an interesting glimpse into the future. Letting the filter handle the image while allowing the game-logic to manage simulation consistency (something LLMs still aren’t great at) seems promising.
www.neogaf.com
Also, found some better looking ones:
Edit: this is still some ways off. Its too expensive on a individual consumer bases, to slow, and can only interpret flat images (can't see geometry)
But if it gets implemented with in the game-logic, it has some real potential. But that's at least 5 to 10 years off.