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GVMERS - The Tragedy of Gotham Knights

winjer

Gold Member



After years of countless missteps and few success stories, Batman: Arkham Asylum’s 2009 debut reinvigorated licensed video games, its innovative combat and compelling use of Metroidvania elements influencing the next-generation of action games and beyond. The title’s critical acclaim and commercial wins resulted in developer Rocksteady Studios shipping a similarly beloved sequel just two years later. With the industry’s Bat-mania in full effect, publisher WB Games had no intention of slowing the momentum and, as such, tasked a relatively new studio—WB Games Montréal—with building Batman: Arkham Origins. The 2013 prequel didn’t garner the adulation commanded by previous entries but it did invite the wider DC universe into the Arkham series, most notably teasing the Suicide Squad via a post-credits scene. Such a teaser fueled rumors about the Montréal outfit’s next game for several years; and when news of its cancellation hit, talk of a Damian Wayne-starring Batman adventure took up all the oxygen. Ultimately, the Arkham Origins creator delivered neither project, instead producing something that focalized the Bat-Family—2022’s Gotham Knights. While the lead up to Gotham Knights’s announcement generated plenty of excitement, the lengthy marketing cycle diluted the anticipation bit by bit. Many players would argue the final product didn’t match the hype at any stage. Technical woes, divisive multiplayer features, and a combat system that discarded the Arkham mechanics left even the most ardent DC fans feeling underwhelmed at best. But within those shortcomings existed echoes of excellence, tender moments with the Caped Crusader’s protégées that hinted at a great Batman experience lying just beyond the margins. This is the tragedy of Gotham Knights.

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RoboFu

One of the green rats
I had a decent time with it but it was nothing great. It was one of those cases where nothing really came together for the game and sometimes that happens.
 

LectureMaster

Gold Member
Yes, a lot of factors contributed to the failure:

1. Only 30 FPS on next gen consoles for a 2022 games with nothing outstanding graphics.

2. The structure of multi playable characters made people think this would be a GaaS focused on game just like Suicide Squade.

3. The combat deviates from the classic arkham style but didn't add any positive freshness.
 
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intbal

Member
I bought it when it was half-off.
I mostly enjoyed it.
30fps is laughably unforgivable. I have zero doubts that if they really wanted to, they could patch it to 40fps for PS5/XSX.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Imagine everyone's surprise that this ended up being better than Rocksteady's new game.

Wish it was patched with a performance mode, or at least a 40fps mode. I think I played the entire game as Barbara without even considering changing to any of the others. She played the most familiar as the Arkham games.
 
It's a fine mediocre experience. My only major complaint is that it isn't a sequel to Arkham Knight even though the entire gameplay conciet (playing as the bat fam) works perfectly for an Arkham Knight sequel.
 

Certinty

Member
It’s a shame because they actually salvaged a decent enough game out of it but you can still easily tell it was never meant to be a single-player campaign game.

If they used all those resources on a proper single-player game to begin this could have been great.

But whatever, I had a fairly good time with it.
 

SJRB

Gold Member
This is one of the most 5/10 games I've ever played.

It is not terrible per se, but it's nowhere near good either. There are some good ideas hidden deep down, but ultimately there's just a heap of bad and frustrating design decisions that just trainwreck the entire experience (aside from the technical mess).

It's just such a gigantic step back from Arkham Knight that it is baffling that this made it past concept phase.


Also - this is one of those games that at the most random moments injects DEI/LGBTQ stuff for literally no reason other than self-insert agenda driven politics and as soon as a game starts with that it can fuck right off.
 
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Freeman76

Member
Mindblowing that they dropped this turd and followed it up with suicide squad. Nobody wants this junk. I also received both games for free and never bothered installing either one.

Honestly aside from a few outliers mainstream AAA gaming as we knew it is dead. The future is with indies if nothing changes
 
A mediocre game, which was originally planned as a live service
it was never planned as live service, it was announced in 2020, then people thought it was live service because there were multiple characters, so then 5 days later they made it clear it's not a live service game, doesn't require online and can be played completely solo.
 
Imagine everyone's surprise that this ended up being better than Rocksteady's new game.

Wish it was patched with a performance mode, or at least a 40fps mode. I think I played the entire game as Barbara without even considering changing to any of the others. She played the most familiar as the Arkham games.
'believe it or not!'...

yeah, got it on sale, & played it as batgirl. i'd say 'tragedy' is a bit strong. it's solid enough for what it is, but i'm not so sure it could've ever've amounted to more than that - an inferior bat-alike...

edit: forgot to mention, i passed on the final boss battle. didn't have the stomach for it...
 
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