GOTY. No debate. This is it.![]()
Without a doubt. I almost never pay full price for games anymore, but have no regrets forking down for this one (on Steam).GOTY. No debate. This is it.![]()
People keep saying Far Cry, but I really think this was more influenced by Just Cause
I’m getting my shit kicked in by the two Spartan Hunters right after the AA canons (on Heroic), it seems nothing works against them: sniping, mid range, close range, stealing the shitbike, etc.
How do you handle that?
It's still a mess. The events immediately preceding Halo Infinite won't be explained until a book released in June. The last part of the story there is is Chief going to get the new AI (and in the book they don't even say it outright, only that's he's getting something to stop Cortana but it was obvious that it was Cortana 2.0).They've done a poor job with explaining the story. This is a continuation of Halo Wars 2.
They also fill in some of the gaps (Atriox's attack on the Infinity) through the audio logs. His death is confusing but it's explained later in the game
I just said the campaign is >8 hours. I never said that's how much I played...Lol no the game is way longer if you’re actually playing around with it. bum rushing through the main missions doesn’t count, not at all
gameplay lover my ass![]()
I'm right there, fought them a few times and had to stop for real life - they're super annoying.I’m getting my shit kicked in by the two Spartan Hunters right after the AA canons (on Heroic), it seems nothing works against them: sniping, mid range, close range, stealing the shitbike, etc.
How do you handle that?
I also got a Skyrim vibe from it. The indoors missions in the forerunners structures were like caves.People keep saying Far Cry, but I really think this was more influenced by Just Cause
Please no.Hopefully other developers study this game and learn from it.
I died so many times in this section (heroic).I’m getting my shit kicked in by the two Spartan Hunters right after the AA canons (on Heroic), it seems nothing works against them: sniping, mid range, close range, stealing the shitbike, etc.
How do you handle that?
GOTY. No debate. This is it.![]()
Can't wait to complete it, just taking my sweet time to take it all in.
I also get a slight Skyrim vibe from time to time. Maybe it's the mountains. Or the way music is tied to certain areas and time of day.I also got a Skyrim vibe from it. The indoors missions in the forerunners structures were like caves.
Same here. There's so many awesome battles and environments outside of the main quest. Can guarantee I wouldn't be enjoying it nearly as much if I just did the story. Or stuck to any kind of path.Can't wait to complete it, just taking my sweet time to take it all in.
This game hurts you huhPlease no.
didn't jaffe rip apart halo infinite at the beginning or some shit
You mean the multiplayer? No, he just questioned whether it's can compete in today's landscape
I did at least 2/3rds of the FOBs and still managed to get the 8 hour achievement. It's not a long game at all.
What difficulty are you playing on? I can definitely see replaying this again on Legendary (on Heroic this playthrough).Finished all the high value targets...
All I have left is to finish the fight.
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I’ve unlocked the Tank and I love cruising in it and killing high value targets. Named targets are tough, but have some scorpion shells.Once you unlock the Wasp from your FOBs:
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I’m getting my shit kicked in by the two Spartan Hunters right after the AA canons (on Heroic), it seems nothing works against them: sniping, mid range, close range, stealing the shitbike, etc.
How do you handle that?
This was a fantastic scene. *The* moment that displays Chief as a symbol of hope for humanity.GOTY. No debate. This is it.![]()
I'm 34 hours in and haven't finished the campaign yet
..But of course it's my own "fault" for enjoying the game to the point that I'm out in the sandbox fucking about having fun instead of focusing on the story.
I love the audio logs. The audio logs tell a great story of the events leading up the point of where Atriox launches the MC into space at the begining of Infinite.17.5 hours.
Full campaign (started in normal and switched to heroic starting the open world area)
All fobs
All enemy bases
All spartan cores
All cosmetics but one (can't find it and it feels like a super drag)
All fob upgrades
Do not care about logs, I am not payed to play this game.
Good Halo game, should still be a bit better.
Just finished playing through. Had a blast the entire time save for a couple issues.
Pros:
- This game plays really well. The grapple shot is handled really well. Auto-snapping the reticle to the closest attach point like in Just Causewould have been nice, but that can always be added later down the series. For their first shot at it they did a great job and I had a ton of fun flinging myself around the map.
- This game looks great, anyone who is pretending otherwise can stuff it. The frame pacing and other hiccups I'll cover in cons, but in the end I ran all the way through the game with max settings and it all looked just great to me. Not the best looking game I've played but It looks good.
- The sound in the game is amazing, bananas, bonkers. Everything has a solid punch to it and the pop you hear when you kill something accompanied by the red X really lets me know "next target" better than anything else I've played. Just great.
- The music is Halo music. Heavy drums, chorus, orchestra, all of it was great. Good work with the tracks kicking in when I needed them and going away when I didn't.
- The big battles and fights were almost all great. Huge area to fight in, running around like an idiot flinging myself about while trying not to get splattered was almost all great.
Cons:
- Only one location. No I'm not complaining about the single biome. Halo as a series is known for taking you to a lot of places throughout the game, sometimes outside the known galaxy. Being on one ring, and only one small area of one ring is a big change. Even the original game, though limited to the ring, had you flying all over the ring's surface for each new mission. For a Halo franchise this game was small in scope despite being massive in scale.
- PC performance. It's just shit. I ran this at 72fps, which is 1/2 my monitor's refresh rate. On day one I had Freesync Premium running and was getting between 100-120fps. Without making any changes this got worse throughout the first day. Even going back to areas I know I was getting a solid 120fps I was now seeing anywhere from 80-120. Locking the game to 72fps was a compromise I made that I shouldn't have had to.
- The entire last area of the game.
The entire last section of the game was a huge contrast to the rest of the game. Trapped in tight rooms with nothing to grapple to made the fights less fun. The room with the two red Hunters was frustrating as it was a tiny room with nothing in it, no second floor, no real overhead nooks to escape to. I found the entire end area was just me spamming the dash cloak ability to get in cheap shots before dash cloaking away. It got a little boring.
I looked at the map before I went into the second pillar. There was this massive landmass over to the east with a giant tower, a big area with a lake and a bunch more mountains and floating islands to explore that I hadn't been to yet. To my dismay the only accessible part of it is the trench you charge down in the center with nothing but a few drop-pod fights immediately off to the side. Maybe they'll do something with the area later on, who knows. It almost felt like they'd meant for you to explore the area but ran out of time.
The last few boss fights were mediocre in contrast to the previous ones. The Blademaster is only a juiced up Elite and attacks like one. Toss a threat detector, wait for him to run at you and melee him just as he's about to attack, rinse, repeat. Escharum was tedious. Shoot him a million times, shot the exposed core, shoot him a million times, shoot the exposed core, shoot him a million times, shoot the exposed core, shoot him a million times, shoot the exposed core, finally once he pulls out the hammer shoot him in the face with a bazooka while you throw all the grenades. The end. The final boss was a non-event, kill adds, melee boss, kill adds, melee boss, kill adds, melee boss, kill adds, melee boss. The End.
The story really goes nowhere at the end. Cortana is dead again, she redeemed herself, yawn. Finding out Atriox died like an idiot was a bit annoying considering he was built-up as a pretty smart warrior in Halo Wars 2. To find out he died with his dick in his hand to a Cortana finger snap? Boo.
Overall it's a solid 8, maybe 8.5. I wanted to give it a 7 after the last section but even it had some interesting moments. The training ground rooms in the tower were interesting and the hard charge to the final tower while limited in direction were still old-Halo fun. It's definitely a great launching platform for new additions to the game in the future and I hope they work on ironing out performance issues. I do hope the series returns to larger scope adventures in the future but this was a very fun game and I'm glad I played it.
Basically sums up how I feel about the game.Just finished playing through. Had a blast the entire time save for a couple issues.
Pros:
- This game plays really well. The grapple shot is handled really well. Auto-snapping the reticle to the closest attach point like in Just Causewould have been nice, but that can always be added later down the series. For their first shot at it they did a great job and I had a ton of fun flinging myself around the map.
- This game looks great, anyone who is pretending otherwise can stuff it. The frame pacing and other hiccups I'll cover in cons, but in the end I ran all the way through the game with max settings and it all looked just great to me. Not the best looking game I've played but It looks good.
- The sound in the game is amazing, bananas, bonkers. Everything has a solid punch to it and the pop you hear when you kill something accompanied by the red X really lets me know "next target" better than anything else I've played. Just great.
- The music is Halo music. Heavy drums, chorus, orchestra, all of it was great. Good work with the tracks kicking in when I needed them and going away when I didn't.
- The big battles and fights were almost all great. Huge area to fight in, running around like an idiot flinging myself about while trying not to get splattered was almost all great.
Cons:
- Only one location. No I'm not complaining about the single biome. Halo as a series is known for taking you to a lot of places throughout the game, sometimes outside the known galaxy. Being on one ring, and only one small area of one ring is a big change. Even the original game, though limited to the ring, had you flying all over the ring's surface for each new mission. For a Halo franchise this game was small in scope despite being massive in scale.
- PC performance. It's just shit. I ran this at 72fps, which is 1/2 my monitor's refresh rate. On day one I had Freesync Premium running and was getting between 100-120fps. Without making any changes this got worse throughout the first day. Even going back to areas I know I was getting a solid 120fps I was now seeing anywhere from 80-120. Locking the game to 72fps was a compromise I made that I shouldn't have had to.
- The entire last area of the game.
The entire last section of the game was a huge contrast to the rest of the game. Trapped in tight rooms with nothing to grapple to made the fights less fun. The room with the two red Hunters was frustrating as it was a tiny room with nothing in it, no second floor, no real overhead nooks to escape to. I found the entire end area was just me spamming the dash cloak ability to get in cheap shots before dash cloaking away. It got a little boring.
I looked at the map before I went into the second pillar. There was this massive landmass over to the east with a giant tower, a big area with a lake and a bunch more mountains and floating islands to explore that I hadn't been to yet. To my dismay the only accessible part of it is the trench you charge down in the center with nothing but a few drop-pod fights immediately off to the side. Maybe they'll do something with the area later on, who knows. It almost felt like they'd meant for you to explore the area but ran out of time.
The last few boss fights were mediocre in contrast to the previous ones. The Blademaster is only a juiced up Elite and attacks like one. Toss a threat detector, wait for him to run at you and melee him just as he's about to attack, rinse, repeat. Escharum was tedious. Shoot him a million times, shot the exposed core, shoot him a million times, shoot the exposed core, shoot him a million times, shoot the exposed core, shoot him a million times, shoot the exposed core, finally once he pulls out the hammer shoot him in the face with a bazooka while you throw all the grenades. The end. The final boss was a non-event, kill adds, melee boss, kill adds, melee boss, kill adds, melee boss, kill adds, melee boss. The End.
The story really goes nowhere at the end. Cortana is dead again, she redeemed herself, yawn. Finding out Atriox died like an idiot was a bit annoying considering he was built-up as a pretty smart warrior in Halo Wars 2. To find out he died with his dick in his hand to a Cortana finger snap? Boo.
Overall it's a solid 8, maybe 8.5. I wanted to give it a 7 after the last section but even it had some interesting moments. The training ground rooms in the tower were interesting and the hard charge to the final tower while limited in direction were still old-Halo fun. It's definitely a great launching platform for new additions to the game in the future and I hope they work on ironing out performance issues. I do hope the series returns to larger scope adventures in the future but this was a very fun game and I'm glad I played it.
I usually roll my eyes at the "this game is gonna last 10 years" thing but they've really got a good foundation to build on here. And most importantly gunplay is fantastic and feels like old school Halo. I hope we get lots of singleplayer content over the years.Overall it's a solid 8, maybe 8.5. I wanted to give it a 7 after the last section but even it had some interesting moments. The training ground rooms in the tower were interesting and the hard charge to the final tower while limited in direction were still old-Halo fun. It's definitely a great launching platform for new additions to the game in the future and I hope they work on ironing out performance issues. I do hope the series returns to larger scope adventures in the future but this was a very fun game and I'm glad I played it.
I hope the infinite ammo one is included this time. It’s a blast playing CE on legendary with boom and infinite ammo on.For some reason, the skulls are the only things I'm not interested in searching out lol.
Ahhh nice to see 3 Sony Trolls trying to derail the thread.
oooof. Is this the Xbox One version?GOTY. No debate. This is it.![]()