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Just a compilation of impressions
Venturebeat
Overall, I'm enjoying myself and the story. I was pleasantly surprised that I had to play The Cartographer mission more than once to actually succeed. I'm anxious to get further in the campaign.
Windows Central
Besides making the regular real time strategy (RTS) gameplay a little more immersive, it also complements the story 343i and Creative Assembly are weaving with Halo Wars 2. One of the themes the game puts forward early on is that of family, and that's the way Captain Cutter and his crew see each other. 343i and Creative Assembly did an incredible job bringing this sentiment to life so far, giving Halo Wars 2's campaign a sense of quality I haven't experienced since Warcraft 3.
I haven't played much of Halo Wars 2's campaign yet, and it could certainly all fall apart between now and the end, but I somehow doubt it. If 343i and Creative Assembly maintain this level of quality throughout, I think Halo Wars 2 will not only take up a spot as a great Halo game but as a one of the great modern RTS games, as well.
Gamespew
As you'd expect it's visually a step up from the original title; textures are sharper and everything just looks a lot cleaner, but what's really surprising is how smooth an experience it is. You can tell that 343 Industries and Creative Assembly have prioritised the framerate over excessive eye-candy for Halo Wars 2 and it's a move that pays off. Navigating and moving your units around maps feels better because of it, and gameplay isn't hindered by hiccups or slowdown at even the most hectic of times.
Gamereactor
Despite the change of developer and the face that it's being developed for two different platforms, the already solid foundations laid down for the previous game are intact, and in some cases improved upon. Most of it's handled in the same way as before, but the gameplay here feels deeper, the action more dynamic. An entertaining campaign with beautiful cutscenes, varied missions, and a co-operative mode that changes the dynamic and that can be a lot of fun, is complimented by both elaborate multiplayer and the fun new Blitz mode. It even looks like 343i and Creative Assembly will continue to pump content into the game for years, and we certainly have a lot to look forward to in terms of additional content drops, including more story, cards, and tournaments.
Haruspis
Halo Wars 2 is a really strong entry into the series. I think it does a good job of bridging the gap for people who want a simpler, more approachable and digestible story while retaining the interest of lore fans through the plentiful supply of Phoenix Logs. I've not touched the multiplayer yet, but it's clear that they've been mindful to appeal to the traditional RTS fan while also trying something new with Blitz mode – and I really hope that pays off upon release.
An argument could be made that this game feels a little too self-contained, it could definitely have made reference to its predecessor a little more at certain moments. It does end up feeling more like the first act, setting up a continuation, rather than a traditional kind of sequel. But that's not necessarily a bad thing because the set-up material is interesting enough to warrant a continuation.
Overall, I would say it's a definite net-positive. Even with its flaws, I am far more excited to see how the story of the Ark continues from here than I am for the stuff going on in the galaxy as of Halo 5. And that means something to me. It's been a damn long time since I've felt unenthused about the series the way I did after Halo 5, but Halo Wars 2's more contained, smaller-scale narrative has provided me with a considerable confidence and excitement boost for where this aspect of the series is going.
COGConnected
As the franchise returns back to its old art style its rendition of the Ark (seen mostly in Halo 3) and its many Forerunner installations, as well as the almost ancient design of the marines and Spartans, is a welcome change of pace from Halo's 4 and 5. The vehicles and architecture of the Banished enemy faction are also superb and look appropriate for a group being controlled by the Brutes. Seeing the game in action is a sight to behold, especially in larger battles. All manner of debris and flailing bodies fly across the screen, and the vibration feedback feels utterly satisfying. If you ever get the chance, make sure to stock up on the Hellbringer forces that are equipped with flamethrowers. The sea of crackling red and orange inferno as they all focus their sights on a single target is incredibly gruesome.
PCGamer
I played through a single campaign mission of Halo Wars 2, which wasn't enough time to get a feel for the story or how complex the campaign will be. I spent most of my time in the multiplayer, playing a 1v1 deathmatch, 2v2 Strongholds and Blitz Firefight against the AI. All three were fun, but I think deathmatch is where my heart lies: I love basebuilding too much to give it up, though in Blitz I was determined to set a new high score on the account I was playing on.
As you'd expect from The Creative Assembly's pedigree, Halo Wars 2 feels like a real PC RTS. Its basebuilding and tech trees are simpler than, say, Starcraft, but on the whole the game gives me a 90s Command & Conquer vibe. It's fast, flashy, and filled with fun unit abilities to juggle and use at the right moments.
Brockstar Gaming
Because of strict embargo rules, I'm not allowed to go into to much detail on Halo Wars 2 but I do have a few thoughts I can share with you.
THE GOODS
-Controls are as smooth as butter. D-pad shortcuts are fantastic
-The Music. OMG The music is so good
-A surprisingly deep and well thought out story
-Cut-scenes are stunning
-Boss fights
-Excellent voice work
-Banter between units is highly entertaining
-Atriox is a great menacing villain
-Sizeable missions that feel large but never large enough that you are feel bored watching your troops walk into battle
THE BADS
-Some oddly ugly load screens that look like half-finished pieces of concept art
-Not much of a challenge on Normal Difficulty (Granted these are early missions)
-Quite a few bugs. Was forced to restart my Xbox multiple times during playing because of freezing.
Will update as more come in
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