The official gif of Hellblade 2
For sure, there’s no way Microsoft was blindsided by this. They probably decided it’s better to finish the game and recoup some of the costs rather than cancel it.I have somehow the feeling Microsoft knew that it will be dead on arrival even before the game came out. Their big announced marketing ended up to be a boring launch trailer and a post from the studio head. Even a lot of indie titles have more marketing than this…
I hope Microsoft were smart enough to know what numbers to expect. They’re similar to A Plague Tale: Requiem which was also on Game Pass day 1.It's funny seeing some people using the Gamepass card as an excuse for the game bombing, when those same people were shilling for Gamepass not too long ago and using Phi's quote of "Gamepass increases games sales" to shut down any legitimate concerns and arguments against it.
Anyways this game would have bombed regardless of it being on Gamepass. Also releasing it on PC day one didn't matter either.
I think the staff at Ninja Theory better be looking for other opportunities right now because the writing is on the wall. Their are next on MS's list, if you now what I mean..
Xbox' new future boss.
Here’s the holiday weekend bump:
![]()
Playstation doesn't want it either, actual 5 hour barely interactive cinematic experiences sell poorly on the Sony side too. See The Order 1886 for more informationPhil would look like a complete fool if Ninja Theory WASN’T on the chopping block considering he killed two studios who’s games performed better than this.
He should be begging PlayStation to take this game.
Phil would look like a complete fool if Ninja Theory WASN’T on the chopping block considering he killed two studios who’s games performed better than this.
He should be begging PlayStation to take this game.
One thing that might help for a PS5 port is HB1 was a PS4 exclusive/timed exclusive....dont know which it was before MS acquired the studio.Playstation doesn't want it either, actual 5 hour barely interactive cinematic experiences sell poorly on the Sony side too. See The Order 1886 for more information
All good points, especially #2.1. Really boring looking launch trailer, you can see that it’s basically a walking simulator.
2. The premise is the same as in the first game, so people might not be feeling like playing with this premise again.
3. There were a lot of honest reviews, who spell it out that it’s a walking sim and the gameplay is mostly just not fun.
No amount of history is going to help the delayed port of a 50$ 5-6hr walking simulator with piss poor gameplay sell well on PS. The value proposition is simply not there.One thing that might help for a PS5 port is HB1 was a PS4 exclusive/timed exclusive....dont know which it was before MS acquired the studio.
The game does have somewhat of a history on PlayStation.
Sony has become real brand name in PC gaming now. That is why Sony does not require huge amount of Marketing.
Sony is just like Nvidia right now in PC gaming and Xbox is AMD.
Uh... no, please, I rather have this game being simple, I have shitton other stuff with more complex gameplay and I like some stuff not following the same than others over and over and over and over again. And just for you to know, many people that liked the original game for being a simple short experience actually were worried about the game becoming next "open world 3000 AAA cliche edition"...All good points, especially #2.
They had all the time, money, and foundation in the world to expand upon the 1st game. But they didn't even bother, instead of making a glorified UE5 tech demo.
After the announcement, and before more details surfaced, people were speculating how expanded the game would be, if it will be open-world or semi open-world, will there be different tribes and factions, how multi-enemies combat would look like, fighting combos, and whatnot.
Ninja Theory didn't bother with anything at all. I'm not surprised at the game's sales performance at all.
You tell me:Wait, why are people discussing this game Steam numbers if it came to Game Pass
In theory you are right. But in reality Hi Fi rush proves that even acclaimed games can not save a studio from MS wrath. Gamepass will probably harm a small game like Hellblade 2 more than it would help it, unless MS can prove to us that they do care about it, by giving us updates. And I don't think that we will have numbers for Hellblade 2.Wait, why are people discussing this game Steam numbers if it came to Game Pass?
We don't have Game Pass numbers, this game didn't fail if MS got their expected return from it and that's something we don't know and have no way to know yet.
I can see some dick measurement contests being played around here...
However, "simple" doesn't mean that you just press the left stick forward almost all the time and then casually press a few buttons during fights. Of course it doesn't have to be a super complex open world 100 hour adventure, but it should have a little more substance and playful depth. In the end it was certainly a visually impressive tech demo, but nothing more. And charging $50 for that is a problem imo. If I had spent that price, I would have been extremely annoyed because boredom was prevalent during my playthrough.Uh... no, please, I rather have this game being simple, I have shitton other stuff with more complex gameplay and I like some stuff not following the same than others over and over and over and over again. And just for you to know, many people that liked the original game for being a simple short experience actually were worried about the game becoming next "open world 3000 AAA cliche edition"...
Uh... no, please, I rather have this game being simple, I have shitton other stuff with more complex gameplay and I like some stuff not following the same than others over and over and over and over again. And just for you to know, many people that liked the original game for being a simple short experience actually were worried about the game becoming next "open world 3000 AAA cliche edition"...
According to Microsoft themselves Game Pass is supposed to also increase software sales.Wait, why are people discussing this game Steam numbers if it came to Game Pass?
We don't have Game Pass numbers, this game didn't fail if MS got their expected return from it and that's something we don't know and have no way to know yet.
I can see how this argument is on point, yet common sense takes you to realize it was always a stupid statement, now are we trusting Phil words? Lol.You tell me:
![]()
Phil Spencer: Game Pass leads to more game sales
This past weekend's X018 event was, arguably, a two-hour long advertisement for Game Pass, and given what Microsoft gam…www.gamesindustry.biz
In theory you are right. But in reality Hi Fi rush proves that even acclaimed games can not save a studio from MS wrath. Gamepass will probably harm a small game like Hellblade 2 more than it would help it, unless MS can prove to us that they do care about it, by giving us updates. And I don't think that we will have numbers for Hellblade 2.
- A small group of people did. Hellblade 1 was never a breakout hit.
- But it worked because Hellblade 1 was also a small indie game. It didn't have a budget of more than $100 million, which HB2 would easily have.
- Hellblade 1 worked (kind of) because it was the first time. Hellblade 2 doesn't work because it's a 1:1 repeat telecast of the previous game, with no structural improvements or expansions.
- What's the point of Microsoft's acquisition and war chest if Ninja Theory still makes the same game that they did when they were independent and strapped of funds?
...But you all are basing your complaints on pure speculation. You should go and play something, I was told videogames are good as distraction, so you don't suffer others doing something you hate or whatever.According to Microsoft themselves Game Pass is supposed to also increase software sales.
Also even if the game would be really popular in game pass, Microsoft don’t care because they don’t get more money from game pass if a game is popular or not. Sure some people might subscribe to game pass just for Hellblade 2, but I would assume the number is very small and Microsoft has no way to measure how many subscriptions are because of a certain game.
I actually wanted the game to be the way it is, except maybe 3 hours longer or so to develop more into the giants narrative, I really liked it, if I wanted gameplay complexity I wouldn't look into western AAA anyway lol.However, "simple" doesn't mean that you just press the left stick forward almost all the time and then casually press a few buttons during fights. Of course it doesn't have to be a super complex open world 100 hour adventure, but it should have a little more substance and playful depth. In the end it was certainly a visually impressive tech demo, but nothing more. And charging $50 for that is a problem imo. If I had spent that price, I would have been extremely annoyed because boredom was prevalent during my playthrough.
And I also find it problematic that some people are now complaining that game sales are not the right measurement. After all, Xbox itself has been preaching for years that Gamepass enables strong sales - but Hellblade II (and some other releases) prove the exact opposite. If the argument "Microsoft was always aware that I wouldn't sell this well" is played out, it's just a desperate defensive tactic that is as simple and almost non-existent as the gameplay of Hellblade II.
What speculation? We're talking about what should have been, based on how sequels normally go - bigger and better....But you all are basing your complaints on pure speculation. You should go and play something, I was told videogames are good as distraction, so you don't suffer others doing something you hate or whatever.
Sure, it may be exactly how you wanted it to be, but you also gotta agree that the game has failed disastrously because of the way it is.I actually wanted the game to be the way it is, except maybe 3 hours longer or so to develop more into the giants narrative, I really liked it, if I wanted gameplay complexity I wouldn't look into western AAA anyway lol.
It's a different type of experience and it's ok to have options.
Exactly. People praising the "simplicity" of the game, pretending as if it's a strong point.However, "simple" doesn't mean that you just press the left stick forward almost all the time and then casually press a few buttons during fights. Of course it doesn't have to be a super complex open world 100 hour adventure, but it should have a little more substance and playful depth. In the end it was certainly a visually impressive tech demo, but nothing more. And charging $50 for that is a problem imo. If I had spent that price, I would have been extremely annoyed because boredom was prevalent during my playthrough.
And I also find it problematic that some people are now complaining that game sales are not the right measurement. After all, Xbox itself has been preaching for years that Gamepass enables strong sales - but Hellblade II (and some other releases) prove the exact opposite. If the argument "Microsoft was always aware that I wouldn't sell this well" is played out, it's just a desperate defensive tactic that is as simple and almost non-existent as the gameplay of Hellblade II.
Exactly. People praising the "simplicity" of the game, pretending as if it's a strong point.
In reality, the game plays like this:
![]()
It's not simplicity. It's shallowness.
Sorry if my negativity got to you. I can understand as I felt the same when peoole talked against Death Stranding, who was one of the best gaming experiences I ever had.I can see how this argument is on point, yet common sense takes you to realize it was always a stupid statement, now are we trusting Phil words? Lol.
...But you all are basing your complaints on pure speculation. You should go and play something, I was told videogames are good as distraction, so you don't suffer others doing something you hate or whatever.
I actually wanted the game to be the way it is, except maybe 3 hours longer or so to develop more into the giants narrative, I really liked it, if I wanted gameplay complexity I wouldn't look into western AAA anyway lol.
It's a different type of experience and it's ok to have options.
The weird defense points brought up about this game never cease to amuse me. "It is a breath of fresh air amid bloated AAA games", this is pure nonsense, nobody asked for this breath of fresh air. How is a game with almost 50% cutscenes and QTE style gameplay not bloated. I want better gameplay from western devs not wannabe movies. The major problems that I have with Sony games is a protagonist/companion who doesn't shut up and long protracted cut scenes, this game doubles down on these while having none of good gameplay systems that those games have.Exactly. People praising the "simplicity" of the game, pretending as if it's a strong point.
In reality, the game plays like this:
![]()
It's not simplicity. It's shallowness.
Anemic.
I love graphics. I love THIS game’s graphics.
That doesn’t solve uninspired gameplay.
In terms of sales, yeah, it probably did poorly, but in terms of what Microsoft really wanted from the game, nobody can know unless Microsoft talks publicly about it so calling it a failure because of Steam sales is very misleading imoSorry if my negativity got to you. I can understand as I felt the same when peoole talked against Death Stranding, who was one of the best gaming experiences I ever had.
It does not change my opinion on Gamempass impact on Hellblade 2, that I consider to not be a really good one.
Not really, Microsoft closing Tango when they just released a game that actually had conversation about it long before the initial release rises valid concerns about the fate of Ninja Theory and the sales (or "engagement") of Hellblade 2In terms of sales, yeah, it probably did poorly, but in terms of what Microsoft really wanted from the game, nobody can know unless Microsoft talks publicly about it so calling it a failure because of Steam sales is very misleading imo
Yeah Sony be like plenty of other games we'd rather you port first.Playstation doesn't want it either, actual 5 hour barely interactive cinematic experiences sell poorly on the Sony side too. See The Order 1886 for more information
No, actually we know.In terms of sales, yeah, it probably did poorly, but in terms of what Microsoft really wanted from the game, nobody can know unless Microsoft talks publicly about it so calling it a failure because of Steam sales is very misleading imo
I don't see anything the way you see it, so I'll cut it here. The sequel is great for many people, it doesn't have to reinvent itself or something, it's in a style that goes well with expectations considering what is known about the franchise so far and it's ok some don't like it, you don't have to like it for it to be good, if that was the case then assassin's Creed is a horrible game just because I don't like it but things don't work that way.What speculation? We're talking about what should have been, based on how sequels normally go - bigger and better.
Sure, it may be exactly how you wanted it to be, but you also gotta agree that the game has failed disastrously because of the way it is.
If the game had been expanded and improved structurally, it could have performed better. At the moment, it has become one of the biggest bombs of all time.
you don't need to dogde in this game or dodge and attack are the same button?Exactly. People praising the "simplicity" of the game, pretending as if it's a strong point.
In reality, the game plays like this:
![]()
It's not simplicity. It's shallowness.
The game was forgotten the very same day it releasedI also remember many articles praising HiFi Rush as the game Xbox exactly needs right now. I don’t remember anyone saying Hellblade 2 is a game Xbox needs right now…
And that's why I say it's just a lot of speculation, nevermind, I'll cover, you're right,, I'll just move on, HB2 release really made toys war even more annoyingNo, actually we know.
Game Pass subscription has stalled and isn't growing. A 6-hour game could do nothing for engagement.
That leaves only revenue from game sales. Since we know that GP users don't buy games, that only leaves Steam sales, and they have been downright awful.
Microsoft wanted the game to sell a lot of copies and generate millions in revenue, and that hasn't happened. That's why they sold the game on Steam (outside of GP) in the first place. So, yes, we can very confidently say that the game has failed.
Besides, who can trust Xbox's words after they denied Hi-Fi Rush being a failure, called it a "breakout hit in all key measurements and expectations", and then shutter the studio because the game had indeed flopped lol.
And they shut down tango who imo have a better track record then ninja theory.I also remember many articles praising HiFi Rush as the game Xbox exactly needs right now. I don’t remember anyone saying Hellblade 2 is a game Xbox needs right now…
Are you trying to tell us the 2 games with a higher peak in Hi-Fi Rush and Redfall didn’t flop and only microsoft knows?If the game failed or not, only Microsoft knows it.
Dodge exists but it's not particularly necessary. Fights are primarily won by block counters or the super-meter filling up.you don't need to dogde in this game or dodge and attack are the same button?
I mean it's basically an FMV game, but I don't think that's an issue in of itself.It's not simplicity. It's shallowness.
Except sales, we can also see a general expectations when it comes to games between Sony and Microsoft.
Sony would probably consider a first party game with a metacritic of under 86% as a huge flop. I don’t know what Microsoft expects from their big first party titles, but if a 81 is a reason for celebrating, something is not right.
Naturally. And Microsoft will of course not communicate commercial success publicly, but will keep successes and failures secret.If the game failed or not, only Microsoft knows it.
Press X to win. GOTYExactly. People praising the "simplicity" of the game, pretending as if it's a strong point.
In reality, the game plays like this:
![]()
It's not simplicity. It's shallowness.
This would make sense if Hellblade II's development time hadn't been so long. All of the things you presented as "Microsoft's goal for Gamepass" were ultimately achieved by Redfall and Hi-Fi RUSH. But that doesn't seem to have even remotely impressed Microsoft, as the two studios responsible were subsequently closed.It's not the type of game to light up Steam or the PC crowd, console is supposed to do the heavy lifting here and MS do need some games to make up the game pass content so even if it is low sales, if game pass subscribers are checking it out and feel happy about the varied content then HB2 has done its job.
I think more people understand the game pass ceiling but this game is within the ceiling of subscribers. MS will always need a certain amount of games to fill up game pass, the tricky part is do you put heavy hitters on and lose those sales, how much can you increase the subs to allow and higher level of game on there, MS won't be continuing to put big loss leaders on. Game pass is great for older games and some indie or AA games projects like HB2.
Are we sure they were expecting this?The official gif of Hellblade 2
For sure, there’s no way Microsoft was blindsided by this. They probably decided it’s better to finish the game and recoup some of the costs rather than cancel it.