OK, I'm about to think I just can't play these D&D games to save my life. I'm starting to play BG1 for like the third time to try and see if I can actually get anywhere. I just die far too easily in this game, the combat annoys me. What are ways to play this game that are actually productive?
I mean, should I start the game and follow the story "clues" for a long time until venturing off on other quests. For example, that woman in the Friendly Arm Inn that wants the spiders cleared from her home in Beregost. You get that quest very early since you go to the FAI almost immediately, but when I go through Beregost (on my way to Nashkel after picking up Kahlied, Jaheira, and that dwarf and crazy mage just outside Candlekeep), I try to do that quest and keep getting characters poisoned and they die, and of course, I've no money to pay to get them raised. It's very annoying.
I guess, this is what I mainly don't get about "western" RPG's, there doesn't seem to be much structure as to what you should do when or what you CAN do when, and then all these side quests get piled into the main storyline in your jumbled journal and you can't keep track of any of it without reading the whole thing.
Anyway, what are some pointers? Do I actually have to learn the entire damn D&D ruleset to play this game effectively?
I mean, should I start the game and follow the story "clues" for a long time until venturing off on other quests. For example, that woman in the Friendly Arm Inn that wants the spiders cleared from her home in Beregost. You get that quest very early since you go to the FAI almost immediately, but when I go through Beregost (on my way to Nashkel after picking up Kahlied, Jaheira, and that dwarf and crazy mage just outside Candlekeep), I try to do that quest and keep getting characters poisoned and they die, and of course, I've no money to pay to get them raised. It's very annoying.
I guess, this is what I mainly don't get about "western" RPG's, there doesn't seem to be much structure as to what you should do when or what you CAN do when, and then all these side quests get piled into the main storyline in your jumbled journal and you can't keep track of any of it without reading the whole thing.
Anyway, what are some pointers? Do I actually have to learn the entire damn D&D ruleset to play this game effectively?