nkarafo
Member
I'm a graphics guy and fighting games is the only genre i don't follow anymore when it comes to visual advancements.
I remember the huge jumps between VF1 - VF2/Tekken 3 on the arcades and the last game that wowed me, graphically, Soul Calibur on the Dreamcast. But after that it kinda stopped being exciting for some reason.
I know that later entries have steadily increased polygons on the characters and environments, but the characters in most Japanese made fighters still look like the same anime faced dolls as always. And now devs seem to spend the extra polygon budgets for decorations and spikes on their costumes, which makes me think like the human models themselves look as good as they want them to be, they reached the ceiling sort of. Western made fighting games look more realistic on still screenshots but still have the same kind of stiff, janky looking animations as those old Midway arcades. Ok, maybe not THAT bad but still very janky.
I feel like every graphical aspect of these games doesn't look better than other genres (or even as good) even though they could. Fighting games have to render the least amount of stuff, just two characters 99% of the time and a very small environment that you can't even explore while the only area where you can move around is usually a small, flat arena. That's even more restricted than, say, linear walk simulators that can look like graphic benchmarks. And yet neither the character models or the backgrounds look much better than any other game, i would say they look worse even.
Dunno if my rant makes any sense, i'm trying to figure out why is it that fighting games don't excite me as much as any other genre anymore, when it comes to graphics, ever since the DC/PS2 days.
Though i have to admit, i haven't played the last Killer Instinct game. How does that look in comparison?
I remember the huge jumps between VF1 - VF2/Tekken 3 on the arcades and the last game that wowed me, graphically, Soul Calibur on the Dreamcast. But after that it kinda stopped being exciting for some reason.
I know that later entries have steadily increased polygons on the characters and environments, but the characters in most Japanese made fighters still look like the same anime faced dolls as always. And now devs seem to spend the extra polygon budgets for decorations and spikes on their costumes, which makes me think like the human models themselves look as good as they want them to be, they reached the ceiling sort of. Western made fighting games look more realistic on still screenshots but still have the same kind of stiff, janky looking animations as those old Midway arcades. Ok, maybe not THAT bad but still very janky.
I feel like every graphical aspect of these games doesn't look better than other genres (or even as good) even though they could. Fighting games have to render the least amount of stuff, just two characters 99% of the time and a very small environment that you can't even explore while the only area where you can move around is usually a small, flat arena. That's even more restricted than, say, linear walk simulators that can look like graphic benchmarks. And yet neither the character models or the backgrounds look much better than any other game, i would say they look worse even.
Dunno if my rant makes any sense, i'm trying to figure out why is it that fighting games don't excite me as much as any other genre anymore, when it comes to graphics, ever since the DC/PS2 days.
Though i have to admit, i haven't played the last Killer Instinct game. How does that look in comparison?
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