I wanna say this is X-Girl from Fairytale Redzone. I've seen my fair share of eroge screens.
It is, sorry for not indicating it (if you go for a search, it´s NSFW).
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I have never played it myself, just a fan of how it looks.
I wanna say this is X-Girl from Fairytale Redzone. I've seen my fair share of eroge screens.
Sure.
Oh hey, I was going to post more from Metal and Lace 2.
Hng.
I wanna say this is X-Girl from Fairytale Redzone. I've seen my fair share of eroge screens.
Really it's just the 90's anime aesthetic, mixed with hardware that could display very high resolution images for the time. The real problem is that we almost never get Japanese games with this kind of dark aesthetic today, especially not visual novels (that I know of). The closest might be... Kinu Nishimura's 999 illustrations?
As someone who knows a ton of eroge, I can assure there very much are still VNs like this. Hint. Nitroplus.
What I meant to say was non-eroge.
Definitely a good example. The art for Brandish: The Dark Revenant and The Last Story also captures some if not a lot of the same zeitgeist, albeit undithered and not as crispy. You have to dig deeper than ever to find out where the Japanese PC developers/artists get their work these days.Really it's just the 90's anime aesthetic, mixed with hardware that could display very high resolution images for the time. The real problem is that we almost never get Japanese games with this kind of dark aesthetic today, especially not visual novels (that I know of). The closest might be... Kinu Nishimura's 999 illustrations?
Look at the animations I've posted so far and tell me these games are all just visual novels.Are these games mostly just visual novels? The only one I recognized was Policenauts? If not what did most of these games look like in gameplay? They all have a great look!
YOU WILL TAKE BACK THOSE WORDS.![]()
Oh hey, I was going to post more from Metal and Lace 2.
NAY, I SAY! I will not forgivethe removal of the adventure gameplay combined with pointless scenes of incest and characters being stupid (Why would you free Ryuuzouji like that you idiot)!
Time for maximum boost Sharp X68k graphics!
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Star Cruiser (one of Kamiya's all-time favorite games!), Arsys Soft, multi-platform (X68k version shown), 1988 (X68k in 1989)
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Buster, E. Hashimoto (doujin platformer), X68k, 1995
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Square Resort, YAMACO (published by Family Soft), X68k, 1992
Time for maximum boost Sharp X68k graphics!
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Star Cruiser (one of Kamiya's all-time favorite games!), Arsys Soft, multi-platform (X68k version shown), 1988 (X68k in 1989)
So, was there something about the hardware in this machine that made it easy to create games in an "anime" style, or is that just what this platform happened to build an audience around?
Most of the projects Arsys Soft did were hyper impressive. I need to make a GIF of Reviver, a 1987 Sharp X1 Western-inspired adventure game that feels like a missing link between Japanese and non-East Asian adventure games of that vintage. Game even came with a built-in windowing system and GUI, plus changing day/night and NPC behaviors. I've heard mixed opinions about the game's quality overall, but it's exactly the kind of innovative, almost forgotten milestone unique to J-PC game libraries.seeing this run on a mega drive is hyper impressive
The PC-98's hard 16-colors-on-screen limitation (in the most used video mode(s)) meant that developers had to get creative with dithering no matter what. Niche audiences were already playing anime-influenced/-based games on the PC-88 when they migrated to PC-98, and so the eroge boom happened as soon as companies like elf figured out how to properly scan their artwork onto PC-98 workstations, render them in as high a quality as possible, and then make first-generation VNs which have a little bit more complexity than you'd expect. All the common development tools were coded and possibly distributed in mind for making these colorful, high-resolution adventure games first and foremost, while anyone making action games likely made their own engines and tools separately.So, was there something about the hardware in this machine that made it easy to create games in an "anime" style, or is that just what this platform happened to build an audience around?
Now you can hear where Umemoto got his bass guitar chops from. I actually prefer his work (alongside TOYO Kusanagi) on Family Soft's War-Torn Versnag.Just discovered the music for Square Resort. Was a nice surprise to find out who the composer was.
So, was there something about the hardware in this machine that made it easy to create games in an "anime" style, or is that just what this platform happened to build an audience around?
Most of the projects Arsys Soft did were hyper impressive. I need to make a GIF of Reviver, a 1987 Sharp X1 Western-inspired adventure game that feels like a missing link between Japanese and non-East Asian adventure games of that vintage. Game even came with a built-in windowing system and GUI, plus changing day/night and NPC behaviors. I've heard mixed opinions about the game's quality overall, but it's exactly the kind of innovative, almost forgotten milestone unique to J-PC game libraries.
The PC-98's hard 16-colors-on-screen limitation (in the most used video mode(s)) meant that developers had to get creative with dithering no matter what. Niche audiences were already playing anime-influenced/-based games on the PC-88 when they migrated to PC-98, and so the eroge boom happened as soon as companies like elf figured out how to properly scan their artwork onto PC-98 workstations, render them in as high a quality as possible, and then make first-generation VNs which have a little bit more complexity than you'd expect.
Now you can hear where Umemoto got his bass guitar chops from. I actually prefer his work (alongside TOYO Kusanagi) on Family Soft's War-Torn Versnag.
I feel like I completely missed out on something awesome. Loving what I'm seeing in here.
Thanks OP, this is an amazing thread, I immediately want to play all of these games. The look of them is just amazing.
I hope you don't mind porn then. Because uh...yeah.
lol, Faxanadu's an original game by Hudson. I won't deny it and Drasle Family share things in common, let alone classic Xanadu, but still.I'm gonna guess very little of this left Japan. Sucks, cuz the whole 80s and 90s J-PC segment are "here be dragons" for most beyond Japan outside of what few console ports exist like Faxanadu.
Couple of GIFs I made of Falcom's Brandish:
Look at the animations I've posted so far and tell me these games are all just visual novels.
lol, Faxanadu's an original game by Hudson. I won't deny it and Drasle Family share things in common, let alone classic Xanadu, but still.
Refuge.tokyo is still the best overall database for looking up J-PC games w/screenshots and the occasional detailed write-up (in Japanese).
Granted, I didn't know you were being that specific and excluding the stuff I was posting. There's a bit of game mechanic variation between the games OP posted but not too much, and at least half of them are eroge.You could very much have just been talking about old Japanese computer games in general.
lol, Faxanadu's an original game by Hudson. I won't deny it and Drasle Family share things in common, let alone classic Xanadu, but still.
Refuge.tokyo is still the best overall database for looking up J-PC games w/screenshots and the occasional detailed write-up (in Japanese).
Granted, I didn't know you were being that specific and excluding the stuff I was posting. There's a bit of game mechanic variation between the games OP posted but not too much, and at least half of them are eroge.
Tokugawa Corp and MobyGames have done a lot to help me identify a number of old games and let me focus instead on looking out for real oddities like the CRPGs Michiaki Tsubaki designed/wrote.
Actually I'm really impressed by that Israeli contributor who's done a lot of entries, mainly for xRPG titles. Windows entries are definitely lacking, though, yet it's not easy even for me to get info on all that stuff.MobyGames is a bit lacking sometimes for classic Japanese PC games I've found. Especially Win95 and 98 games.
Actually I'm really impressed by that Israeli contributor who's done a lot of entries, mainly for xRPG titles. Windows entries are definitely lacking, though, yet it's not easy even for me to get info on all that stuff.