Barajas_201
Member
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OMG this looks so good. Any pixel artist/indie dev know how this is done? How does that level of transparency work?
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OMG this looks so good. Any pixel artist/indie dev know how this is done? How does that level of transparency work?
The day more people learn about this game, and how singularly cool and unusual it was coming from a light novel writer and a few programmers who did a mech wargame previously, will be strange and hilarious. Naoyuki Kato's one of the best fantasy artists in Japan and no one seems to discuss his works, let alone Suemi's or Tanno's.Digan no Maseki (1988) is a pretty interesting RPG with some great art.
I wanna say this is X-Girl from Fairytale Redzone. I've seen my fair share of eroge screens.
Viper V-12:
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Tokyo Twilight Busters:
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Silent Mobius:
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It is. More X-Girl:
It's not transparency, the images are interlaced. The even field is of one image, the odd field is of another. It's just another type of dithering. The way artists would do stuff like this is with routines in art editors that would combine images this way. That way they could draw one image, then draw another, and have the computer handle the blend. It just looks like it's transparent because you're looking at it from far away, almost like taking in a pointillism painting.
If you zoom in and out with your browser, you can zoom in far enough to see the individual lines of pixels, and as you zoom in and out you'll get the tell-tale interlacing artifacts.
Digan no Maseki (1988) is a pretty interesting RPG with some great art.
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OMG this looks so good. Any pixel artist/indie dev know how this is done? How does that level of transparency work?
Enough that I get paralysis of choice thinking of which ones I can and should recommend. Go to Project EGG and look through its library for some idea, then sign up to download and legally emulate a ton of great Japanese PC games (on Windows, haven't tried using it in WINE). Keep in mind, though EGG's selection is limited.These all LOOK amazing, but are any of them so incredible that they need to be played?
These all LOOK amazing, but are any of them so incredible that they need to be played?
Enough that I get paralysis of choice thinking of which ones I can and should recommend. Go to Project EGG and look through its library for some idea, then sign up to download and legally emulate a ton of great Japanese PC games (on Windows, haven't tried using it in WINE). Keep in mind, though EGG's selection is limited.
Usually I make GIFs of the games I'm able to play a lot of with very limited Japanese language knowledge/experience, so I recommend looking at those to get an idea of the variety of games you can find and play.
These all LOOK amazing, but are any of them so incredible that they need to be played?
All of Falcom's PC98 stuff is great.
Brandish VT intro shots:
The PC98 versions of Legend of Heroes 3 and 4 are also my favorites still to this day, although they don't have a lot of fancy full screen art, they're just nice looking games.
As for non-Falcom stuff, the PC98 version of Xak 3 also has the highest quality art portraits of all of the versions, which I think kinda goes along with this thread. It's a pretty great action RPG.
All of Falcom's PC98 stuff is great.
Usually I make GIFs of the games I'm able to play a lot of with very limited Japanese language knowledge/experience, so I recommend looking at those to get an idea of the variety of games you can find and play.
Agreed, never did I expect to see it mentioned outside of VNGAF.YU-NO was a really good game. It was worth taking all those steps to install the translated Windows version(Except for that stupid epilogue chapter).
LolIt's the Vita's sister from another mistress.
The original Brandish is easy to understand if you experiment with keyboard controls and don't fret over what the shopkeepers are saying (I had to look up Japanese text transcriptions of puzzle hints to proceed though, look here when you need them). You'll have to find the best way to use mouse for certain actions while moving/strafing and attacking using the keyboard, but it's not a hard game (nor easy). Tons of great arcade shooter games came out for J-PCs, usually on the Sharp X68k but also on PC-98 and earlier. I bet a number of dungeon-crawlers are playable too. Overall getting into J-PC games w/o Japanese knowledge has already barred VNs and xRPGs off from me, at least until later, which means I have to investigate more often.I guess I should mention: I don't know any Japanese.
Hyakkimaru's character art for this and Illusion City is awesome. Micro Cabin lived the dream back in the early-1990s, starting with Xak and continuing with stuff like NIRGENDS and Riglord Saga.As for non-Falcom stuff, the PC98 version of Xak 3 also has the highest quality art portraits of all of the versions, which I think kinda goes along with this thread. It's a pretty great action RPG.
These all LOOK amazing, but are any of them so incredible that they need to be played?
YU-NO. It's translated. A VN-point and click hybrid, amazing stuff. One of the best games I played last year, I ended up clocking 10 hours daily on it.
I loved it. But it definitely isn't for everyone. Was a bit bothered that just about every scene with a female has an upskirt shot. But the game is still overall great.
People say FMV games suck, but not this one.
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Hate Punishment! 2, Honwaka Soft (doujin), PC-98, 1992
This reminds me of the Dare to Be Stupid music video somehow.
Exactly what comes to mind. A game that actually looks and feels like that music video would have the best aesthetic.
Yep, I especially love Jun Suemi's illustrations. I wish this meticulous, more realistic style was still a popular thing in Japan nowadays.Dragoon En Regalia said:The day more people learn about this game, and how singularly cool and unusual it was coming from a light novel writer and a few programmers who did a mech wargame previously, will be strange and hilarious. Naoyuki Kato's one of the best fantasy artists in Japan and no one seems to discuss his works, let alone Suemi's or Tanno's.
Honestly, it's not a fun game, but a really interesting one in how different it is compared to traditional RPG: you can ask any NPC about a multitude of topics, you have to work part-time to get money, you have to deal with tiredness, hunger, diseases and wounds, etc.I tried to play this when I was 9 years old and I was very, very confused a lot of the time. My reading level wasn't quite up to snuff at the time. I didn't connect it to GDLeen until much later, when I was going through my stuff and saw the logo on it (GDLeen was something I got into a fair few years later) and it's been on my list of games to revisit for quite a while.
laaaawwwdd
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Hopefully this is okay
It's easier to find the dumb OVA and SFC game than GDLeen LNs, which is a shame. These days Yuto Ramon does alternative history stuff to make his living (aka WWII otaku fantasies), so he clearly trades niches and has never broken out into the limelight. Minelvaton Saga and its lineage did better on console than Digan no Maseki, Dark Wraith, and King Breeder on NEC PCs.There's also GDleen, as you said, but the meat of the overall story is in the novels, which are hard to find sadly.
Dithering would have been present and felt but less noticeable until you looked closer.I wonder how these would have looked on the old monitors they were designed for. They use a lot of dithering, so would it have all blended together to look cleaner?
PC88 and PC98 games had cool music too. Does anybody know much about the video specs of your usual PC98 computer? Quite high resolution for the color depth and I'm wondering if it had a composite/NTSC mode. I've only seen it on emulators.
Some of those games in the OP look really interesting. Would love a chance to play them.
What game is this?
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Possessioner.
Aleste 2
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Nice! I have both Aleste and Aleste 2 on my MSX. This is the PC98 version??
It can be!N..no I thought the thread pseudo transformed into scanline porn (._, )
N..no I thought the thread pseudo transformed into scanline porn (._, )