This "aesthetic" is currently quite popular online for some reason. TUMBLRFADGRAFIX
That said, good time period for eroge.
Pure nostalgia. These character designs looks so freaking bad.
This comment made me cringe when the first pic is of a anime girl and somehow conviently has her positioned in such a way to show her panties, one of the main complaint about "anime of today"When anime used to look cool.
you'd probably like the PC Engine CD too, then.
1. Which computer, the PC-98 or the whole variety of old Japanese PCs? The main emulator de jour for PC-98 is Neko Project II fmgen, which has overall best compatibility and runs on recent Windows OSes. Only use T-98Next and Anex86 for edge cases (latter has very useful floppy-disk utility though).1. Is there an emulator for it?
2. How do I get the games?
I think it's a by product of knowing your art is going to be displayed on an RGB monitor rather than an SDTV, and thus they use dithering slightly differently. You see more varied dither patterns instead of pure 50-50 blends like you do in console games.
You see much of the same thing in 16-bit European microcomputers of the time. Amiga art is uniquely blended, but doesn't depend on dithering nearly as much.
The popular 16-color PC-98 video mode outputted to RGB at a 640x400 pixel resolution. Other video modes existed but weren't used by the majority of commercial developers, as resolution superiority was a selling point for the machine and its library of applications.What was the exact output resolution for this hardware?
Can't help but feel a lot of the games with screenshots posted in this thread have sex scenes.
And I'm totally down for that.
1. Which computer, the PC-98 or the whole variety of old Japanese PCs? The main emulator de jour for PC-98 is Neko Project II fmgen, which has overall best compatibility and runs on recent Windows OSes. Only use T-98Next and Anex86 for edge cases (latter has very useful floppy-disk utility though).
2. If you want to play these legally, collect the disks/packages themselves (Yahoo! Japan Auctions is your friend, do research on middleman services and proceed from there) and/or buy games from Project EGG so you can play them via proprietary emulators. Maybe you can all of the above working via WINE if you're a Linux/OS X user.
Nearly all, but a number have been translated in different places. You don't need Japanese knowledge to play stuff like action games (Night Slave, Rusty, and Flame Zapper Kotsujin are common recommendations), but it makes things harder for VNs, wargames, and xRPGs if you aren't willing to mess around and keep save states.Oh shoot are they all in Japanese :/
Rusty is a cool Castlevania-like game (and one of the more playable PC98 games for non-japanese speakers.) The art is not nearly as detailed as a lot posted here, but it has its pretty moments
*pics*
In a surprising turn of events, despite being a PC98 game starring dominatrix women in tight leather with whips, it's not eroge!
You won't need them: there's at least one compact-flash virtual hard-drive solution for booting, playing stored games, and running OSes on a range of later PC-98(21) machines. Most hard-drive images are made either because games require installs or because you can take advantage of them and play on real machines.It seems unlikely the 25 year old hard drives in them are still ticking along well either.
My article on PC-88 and PC-98 (doujinshi) games got published today. It's in Dutch, though.
Would love to see this localized in English.
Gainax's Silent Möbius PC Game From 1990 to be Reissued
This game got my attention when I was browsing through PC-98 stuff on the internet. Sadly I won't play a game entirely in Japanese, that's too much of a hassle.To do more with these kind of games than just play them, I started a little blog in which I briefly share my thoughts on and experiences with the games.
It's called Sumi-kara Sumi-made, and the first game I looked at is one mentioned earlier in this thread: Kuro no Ken.
I won't pretend that I'm by any means an expert at this games; I simply enjoy discovering them and their gorgeous audiovisuals, and discover even more as I write about them.
Couple of GIFs I made of Falcom's Brandish:
![]()
![]()
Game's a real piece of work for a 1991 PC-98 game. High-resolution dungeon-crawling at some of its finest, at least until the sequels came.
Look at the animations I've posted so far and tell me these games are all just visual novels.
Bwahahah
For Tizoc, some PC-88 GIFs:
![]()
Final Crisis, Techno Grard, PC-88, 1991
![]()
Silver Ghost (inspiration for Shining Force), Kure Software Koubou, PC-88, 1987
![]()
Testament (successor to Lyrane), Glodia, PC-88, 1987
An early-2000s Sharp X68k would be using an LCD monitor instead!
空きメモリ量について
ウルティマⅦまたはウルティマⅦパート2をプレイするためには、あなたのコンピュータに、少なく
とも640KBのRAMと、合計で2MBの拡張メモリがあることが必要です。
ウルティマⅦ 
あなたのコンピュータに搭載されているRAMの総量に関わらず、DOSの基本メモリに524,000バ
イト(512K)以上の空きメモリ容量がなければゲームは動きません。また、サウンドや会話を聞
きたい場合は、561,144(548K)バイトが必要になります。
ウルティマⅦパート2
あなたのコンピュータに搭載されているRAMの総量に関わらず、DOSの基本メモリに535,000バ
イト(523K)以上の空きメモリ容量がなければゲームは動きません。また、サウンドや会話を聞
きたい場合は、587,000(573K)バイトが必要になります。
インストールの前に、空きメモリの状態を調べるには、CHKDSKというDOSプログラムを使いま
す。DOSプロンプトのルートディレクトリで、CHKDSKとタイプしてください。
(例 C:¥>chkdsk)
一部のコンピュータでは、CHKDSKプログラムは¥DOSディレクトリに入っています。このプログ
ラムがスタートすると、画面にメモリの使用状況が表示され、最後のラインに、どれだけのRAMが
残っているかが示されます。たとえば、最後のラインには565,239 bytes freeのように空きメモ
リの容量が表示されます。
ここで示された数値が、ゲームで必要とされる量を下回っていたときは、必要量を確保しないかぎり
ゲームは動きません。メモリに関する知識のない方は、73ページの起動フロッピーディスクの作
り方を見てください。
EDIT A:¥CONFIG.SYS
DEVICE=C:¥DOS¥HIMEM.SYS
DOS=HIGH
FILES=25
BUFFERS=25
これを保存してエディターを終了させるには、次の順番にキーを押します。
□F
□X
□Y
次に、こうタイプしてください。
EDIT A:¥AUTOEXEC.BAT
PATH=C:¥Windows
PROMPT $P$G
SET TEMP=C:¥WINDOWS
C:¥MOUSE¥MOUSE.COM
マウスドライバが別のディレクトリにあるときは、最後の1ラインを書き換えて、正しいパスを指定
してください(5ページマウスドライバの用意をよくお読みください)。
Advanced Power Dolls! I tried to play it, but it was too opaque for me to get into. Look up its music, that's also amazing.![]()
Holy FUCK
Oh hey, just realized I can contribute sort-of! I lived in Japan from 2005 to 2008 and picked up some odd PC stuff, including the EA Collection of Ultima I-VIII (and Ultima IX but that's not relevant to this thread).
For Ultima I through VI, which were PC98 games, it ships with the English-only for some reason Anex86 emulator and a PDF compiling all the game's manuals with additional instructions for each game on how to load the relevant disc images in the emulator.
Ultima VII only had a Japanese release on SNES, so the included version here is English-only. Good luck with the copy protection! But here are instructions from the manual on how to deal with the 640K barrier.
G L O R I O U S![]()
Holy FUCK
Yahoo! Japan Auctions, plus buying from Suruga-ya or BEEP Shop and shipping through a middleman service, will get you the floppies/CDs/cartridges, then you'll need hardware to play on which is trickier to research and get shipped. The best way to buy and play digitally is Project EGG which has its own strengths (authentic emulation/ease of use and Windows OS compatibility) and weaknesses (outdated subscription model (which has something of a loophole), limited selection based on whims of rights-holders).A number of games I'd love to try. Is this stuff available from the US or will I have to import through Mandarake or similar?
Yahoo! Japan Auctions, plus buying from Suruga-ya or BEEP Shop and shipping through a middleman service, will get you the floppies/CDs/cartridges, then you'll need hardware to play on which is trickier to research and get shipped. The best way to buy and play digitally is Project EGG which has its own strengths (authentic emulation/ease of use and Windows OS compatibility) and weaknesses (outdated subscription model (which has something of a loophole), limited selection based on whims of rights-holders).
Most Japanese PCs have great emulators, but you'll have to use Windows (or Wine) and do some research on the less friendly emulators, ex. XM6 typeG (region-locking, but there's an English crack) and PC6001VW (place the emulator directory in Program Files (x86) for it to work).Thanks a bunch! I'll give those options a thorough look. Emulation sounds like the most feasible option, but maybe I can find some hardware whenever next I travel to Japan. It sounds like the games themselves are not necessarily impossible to find.
I really like the look of this game (GAGE), it gives off Hero's Quest/Tactics games vibes.Oh hey, I took that screenshot. Seriously. Pasokon Deacon's my social media handle. I gave a bunch of these screenshots of this game (GAGE, developed by M.N.M. Software in 1992 with Yuzo Koshiro music) to Szczepaniak when he was finishing up his second volume of Japanese game dev interviews.
Anyway, I still need to get working on that J-PC thread I promised you guys months back.