nkarafo
Member
Especially in games where EXPLORATION is a vital part of the experience. Like Silent Hill 2.
You urge me to explore to find things and secrets but if i go the "wrong" way (or the intended way, depending on how you look at it) i get myself trapped in a cut scene where my character leaves the area and now i'm in a completely new area. unable to ever go back!
So every time i see more than one path to choose, i just pray i take the optional one first so i can actually explore it. Which is just a matter of luck.
Sure, sometimes you may have a save pretty close that you can load and fix your "mistake". But even those don't help when you have advanced very far into the story and you realize you missed some areas or stuff.
I get not all games are designed in a way that should allow you to go to earlier areas but games like the Silent Hill 2 remaster are very annoying with this. You explore one area and then, for some reason, something breaks behind you and that means kiss any previous areas goodbye. In a game where you are supposed to explore to find stuff like those secret photos or the memories, etc. Basically the game either forces you to re-play it or use a guide to make sure you don't go to the point of no return paths, something that's impossible to know before the mistake is made.
Another recent game i played that did this was Uncharted 4. The game locks you from previous areas on almost every step you take. But at the same time you are looking for those treasures, right? And i just love how you know you missed a treasure because they are listed in order so you get an empty entry in the list, before the last one you got. And most of the times you can't backtrack to find it. It's like the game is trolling you. So the only solution is to replay the whole level. At least don't let me know i missed them so i can continue the game in peace.
I don't know why games like to mess with my OCD like this. Is there any reason why every developer assumes i'm going to replay their game? IMO all these exploration heavy games that have points of no return should somehow warn you that you are missing something. Or simply allow us to revisit previous areas. There is no reason you can't re-explore the town of Silent Hill after you finish a "dungeon". It's a town with a map that you explore! There's also no reason to completely lock the finished dungeons either. Just let them open and let me roam around inside like an idiot if i think i missed something in there.
/Rant
You urge me to explore to find things and secrets but if i go the "wrong" way (or the intended way, depending on how you look at it) i get myself trapped in a cut scene where my character leaves the area and now i'm in a completely new area. unable to ever go back!
So every time i see more than one path to choose, i just pray i take the optional one first so i can actually explore it. Which is just a matter of luck.
Sure, sometimes you may have a save pretty close that you can load and fix your "mistake". But even those don't help when you have advanced very far into the story and you realize you missed some areas or stuff.
I get not all games are designed in a way that should allow you to go to earlier areas but games like the Silent Hill 2 remaster are very annoying with this. You explore one area and then, for some reason, something breaks behind you and that means kiss any previous areas goodbye. In a game where you are supposed to explore to find stuff like those secret photos or the memories, etc. Basically the game either forces you to re-play it or use a guide to make sure you don't go to the point of no return paths, something that's impossible to know before the mistake is made.
Another recent game i played that did this was Uncharted 4. The game locks you from previous areas on almost every step you take. But at the same time you are looking for those treasures, right? And i just love how you know you missed a treasure because they are listed in order so you get an empty entry in the list, before the last one you got. And most of the times you can't backtrack to find it. It's like the game is trolling you. So the only solution is to replay the whole level. At least don't let me know i missed them so i can continue the game in peace.
I don't know why games like to mess with my OCD like this. Is there any reason why every developer assumes i'm going to replay their game? IMO all these exploration heavy games that have points of no return should somehow warn you that you are missing something. Or simply allow us to revisit previous areas. There is no reason you can't re-explore the town of Silent Hill after you finish a "dungeon". It's a town with a map that you explore! There's also no reason to completely lock the finished dungeons either. Just let them open and let me roam around inside like an idiot if i think i missed something in there.
/Rant