Neutron Night said:I would take away:
-everything
I would keep:
-nothing
Then I would:
-breathe a sigh of contentment
yeah he is and that pic u posted made me start this thread to begin with.neptunes said:it doesn't matter what you think, you're the one that hates handheld gaming altogether rite?
Insertia said:Uh, a wide screen is far better then two small screens, for gaming.
TheGreenGiant said:Care to justify that? What utter rubbish.
Shogmaster said:Widescreen can show everything 2 half screens can show, yet 2 half screens can't show what a single widescreen can show, like a continuous picture.
TheGreenGiant said:Yes its two divided into two, vertically. That's why its not continuous. Duh
Your logic is retarded. And what does that do for gameplay? You can also reverse that statement and comment about the +ve of 2 screens vs 1 wide. I like how you said half screens to emphaise your point. I look at my SP and think.. oh they sold me a portable with half a screen.
The vertical alignment of the DS screens though would make thing like the Balloon Trip demo impossible.Shogmaster said:Widescreen can show everything 2 half screens can show, yet 2 half screens can't show what a single widescreen can show, like a continuous picture.
jarrod said:The vertical alignment of the DS screens though would make thing like the Balloon Trip demo impossible.
Neo_ZX said:NDS: Too gimmicky to warrant thought into improvement for a useless portable. End propaganda.
kaching said:DS: Merge the two screens together. One large touchscreen with total pixel resolution same as combined resolution of the two current screens.
PSP: Support all current Memory Stick standards, not just Duo. Would also be nice if UMD drive could also read MiniDisc and Hi-MD, but I'm not sure how feasible this is.
Some demo/games sure, but not all. The three games you listed could be done just as well on one screen (indeed all are derivative of single screen games) but others like Yu-Gi-Oh, Pac 'n Roll or Sonic DS are better done on two I'd say.Insertia said:but, balloon trip isn't an actual game, just something to make people think the two screens weren't pointless.
The REAL games that used the dual screens(Mario64x4,Metroid Hunter, Mario Kart) would have been better off with one large screen.
Most standards games just don't need the two screens. It's kind of pointless.
Insertia said:Most standards games just don't need the two screens.QUOTE]
umm. you play your standard games on the PSP then. I don't expect any gameplay innovations. more of the same really. Go DS!
of course its not an actual game yet. BUT at least Nintendo provided Playable Demos. PSP = home of rolling video demos @ e3 2004.
Why impossible? Just turn the widescreen handheld 90 degrees and you have the vertical orientation that Balloon Trip needs. I see no reason why a dev couldn't code their game this way. Being that it relies on touchscreen control, awkward positioning of the gamepad controls wouldn't be a problem for this game.jarrod said:The vertical alignment of the DS screens though would make thing like the Balloon Trip demo impossible.
In the same way proprietary memory cards have crippled all of the console systems that have used them?VPhys said:How about support a non-proprietary memory from the start, like SD. Any form of memory stick on the PSP is crippling it.
I'm still not sure the screen would be wide enough though... besides it was just one example. With differeing screen real estates, there's always going to be different things possible.kaching said:Why impossible? Just turn the widescreen handheld 90 degrees and you have the vertical orientation that Balloon Trip needs. I see no reason why a dev couldn't code their game this way. Being that it relies on touchscreen control, awkward positioning of the gamepad controls wouldn't be a problem for this game.
kaching said:Why impossible? Just turn the widescreen handheld 90 degrees and you have the vertical orientation that Balloon Trip needs. I see no reason why a dev couldn't code their game this way. Being that it relies on touchscreen control, awkward positioning of the gamepad controls wouldn't be a problem for this game.
.
Tekky said:A lot of the posters here want something for nothing. Like longer battery life for the PSP or more performance for the DS. Newsflash: the DS has longer battery life because it has less performance, and vice-versa for the PSP. It's not as if the engineers were holding out on you with one or the other. The limitations that they pushed defined the other specs of the machine. It's not easy designing a system that runs on 1 or 2 watts.
As for the posters who want to eliminate the dual screens from the DS, or the touch-screen: if Nintendo did this, what would be the point of the DS? They need some way to distinguish themselves from the other guy. Would you bother buying a "weaker" PSP-like device from Nintendo?
The only realistic changes to either system are the minor ones (analog sticks, slightly better texturing, slightly better this or that) or the cosmetic ones (sleeker look, etc.).
My DS prediction: it becomes Nintendo's "main" handheld system, with the old Gameboy becoming a second-rate cityzen.
Well that's possible too. Truth be told, the dual screens I feel are sort of a waste in DS as I'm much more excited about it's other features (touch screen & wireless specifically) and think they could integrated just as well in a single large screen handheld. I think part of the advantge in dual screens from Nintendo's view though is it complicates emulation (which has probably had a huge impact on the GBA business), it's cheaper than a single large screen from a cost perspective and it's also takes less in battery requirements a single large screen would. It's a good way to differentiate DS, but I still feel it's a but unecessary.kaching said:jarrod: So as part of the hypothetical changes, merge the screens and add some pixel real estate.