Just to get this out of the way, these impressions are from an extremely biased source.
on to the impressions then.
Version of SWG I played is the free 18 or so far trial that's on Fileplanet (ugh)
Started off by making a Trandoshan Brawler...LIZARDMEN RAWK or so I thought until I started combat. Maybe I was spoiled by the vastly inferior FFXI but one thing that immediately jumped out at me was not even half of the battle animations show. The fights also took far longer than I was used to for these types of games. I know this is a complaint that is usually thrown against MMORPGs, but I was honestly able to initiate a fight, run downstairs and fix up a sandwich and combe back to the PC in time to finish off the fight. So yeah, the battle system is not flashy in looks and the actual fights took too long IMHFO, the mechanics themselves aren't that exciting either though there is room for a lot of growth. Not sticking with that though. Lower level enemies outside of the city dropped no items or credits...so I remained poor until i was screwing around the city and noticed some enemies roaming the streets-bandits. Killed around 10 of those bitches and made some nice money off of them...did some missions and made some more money....but was already noticing a lack of interest in the class. Leveled up my unarmed and two-handed weapon skills before i gave up on melee. then i made my Twi'lek Entertainer. Screwed around with this for a while then remade my character as a female Twi'lek with torso on the highest value. *ahem* Ran into a cantina and started playing some music raising my musician skill...got a tall white-furred Wookie requesting 'my services' .... ignored him and kept adding some unique moves into my music before he asked me to stand closer to him....err......long story short, i ended up leveling my dancing skill instead (as per his request) and walked out of the cantina 5,000 credits richer...whatever....used the credits to buy a piece of clothing called a revealing skinwrap and made a macro that made me dance, perform a special move every 25 seconds, and request tips every 3 minutes...left my character with that macro running inside a cantina and went to sleep...came back and had over 20K in the bank...yay...had enough money to--actually...there was nothing i wanted to do...bah. ran around and bought some new shoes !! and a new instrument and never touched that character since...boo. Went back to my melee character and liked the battle system less after each fight...made a Scout and couldn't bring myself to play for over 10 minutes...made a Medic with similar results and then made an Artisan....which wasn't that bad. enjoyed the item creation process for a whole 15 minutes...would uninnstall the game but my brother seems to see an actual game in that shitpile...so whatever. The game does do some things good though....like the Interface and Macro system...interface takes a while to learn but is very powerful and the Macro system is great, although the ease of creating a (warning: FFXI terminology) fishbot-style macro isn't that good...but when the game is this much fun, who can blame them? So to sum it all up: SWGisn'tthatfunandiwouldn'tsuggestyouplayitplayarealgamelikeffxibecauseffxiisbetterandisespeciallybetterthanthatposcalledlineage2thankyouandhaveaniceday
on to the impressions then.
Version of SWG I played is the free 18 or so far trial that's on Fileplanet (ugh)
Started off by making a Trandoshan Brawler...LIZARDMEN RAWK or so I thought until I started combat. Maybe I was spoiled by the vastly inferior FFXI but one thing that immediately jumped out at me was not even half of the battle animations show. The fights also took far longer than I was used to for these types of games. I know this is a complaint that is usually thrown against MMORPGs, but I was honestly able to initiate a fight, run downstairs and fix up a sandwich and combe back to the PC in time to finish off the fight. So yeah, the battle system is not flashy in looks and the actual fights took too long IMHFO, the mechanics themselves aren't that exciting either though there is room for a lot of growth. Not sticking with that though. Lower level enemies outside of the city dropped no items or credits...so I remained poor until i was screwing around the city and noticed some enemies roaming the streets-bandits. Killed around 10 of those bitches and made some nice money off of them...did some missions and made some more money....but was already noticing a lack of interest in the class. Leveled up my unarmed and two-handed weapon skills before i gave up on melee. then i made my Twi'lek Entertainer. Screwed around with this for a while then remade my character as a female Twi'lek with torso on the highest value. *ahem* Ran into a cantina and started playing some music raising my musician skill...got a tall white-furred Wookie requesting 'my services' .... ignored him and kept adding some unique moves into my music before he asked me to stand closer to him....err......long story short, i ended up leveling my dancing skill instead (as per his request) and walked out of the cantina 5,000 credits richer...whatever....used the credits to buy a piece of clothing called a revealing skinwrap and made a macro that made me dance, perform a special move every 25 seconds, and request tips every 3 minutes...left my character with that macro running inside a cantina and went to sleep...came back and had over 20K in the bank...yay...had enough money to--actually...there was nothing i wanted to do...bah. ran around and bought some new shoes !! and a new instrument and never touched that character since...boo. Went back to my melee character and liked the battle system less after each fight...made a Scout and couldn't bring myself to play for over 10 minutes...made a Medic with similar results and then made an Artisan....which wasn't that bad. enjoyed the item creation process for a whole 15 minutes...would uninnstall the game but my brother seems to see an actual game in that shitpile...so whatever. The game does do some things good though....like the Interface and Macro system...interface takes a while to learn but is very powerful and the Macro system is great, although the ease of creating a (warning: FFXI terminology) fishbot-style macro isn't that good...but when the game is this much fun, who can blame them? So to sum it all up: SWGisn'tthatfunandiwouldn'tsuggestyouplayitplayarealgamelikeffxibecauseffxiisbetterandisespeciallybetterthanthatposcalledlineage2thankyouandhaveaniceday