Astray
Member
I honestly think that what Piscatella said was right.. We have basically no business stats on releases so we overinflate the importance of what we get.I think there is at least one positive side to it:
There is also one practical/business side to it:
- If I really love a game, I'd feel very happy if others are also playing and experiencing the same thing.
For example, most of us didn't like Concord, but obviously someone in this world must have. And they'd have like continuous support or maybe even a sequel and, therefore, would have wished that more people played Concord to keep the devs going.
- If someone really loves a game, they'd be hoping they get more sequels or at least new games from that studio. And commercial success of a game is important to ensure that happens.
I also think this game is selling okay (maybe even more than okay), I just don't understand why people are scrambling to declare it a success and a GOTY like that.
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