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Introducing Battlefield Labs - Help shape the future of BF

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Yeah four studios across the globe and none of them knows how to develop a good BF game.
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MiguelItUp

Member
Seems like a lot of people in queue at least hoping they can deliver
For real, 5700+ people in front of me wanting to sign up too, lmao.

No expectations here. I just want one of my favorite IPs to come back and hit like it used to, if not more so. I'd be more than happy to give them another chance. I've loved it since 1942, so the amount of good times I've had out weigh the bad ones ten fold.
 
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splattered

Member
Looks promising i hope its good! I used to love playing battlefield along with COD and Unreal Tournament back in the day for variety... hope they can bring this franchise back from the dead. I think they will succeed...
 

HogIsland

Member
Its in frostbite.
you got me. look just make it look good ok?

Another thing: domination always sucked as a mode. there should be maps designed around offensive/defensive objectives like Wolfenstein Enemy Territory. Winning should be an exciting, decisive event in the game, not just a game of whack-a-mole. Battlefield has all the best tools to pull it off.
 
In the trailer you can´t see the appearance of the characters. I guess they did this because if the characters are woke, players won´t be happy. If the characters aren´t woke, the devs won´t be happy. So seeing they couldn´t make everybody happy, they just decided not showing them
 

Killjoy-NL

Member
6 seconds and im out "defending that last point in breakthrough" .

No cunt Battlefield is Conquest maybe Rush as a side mode if done right, but dont be coming at me with these new age modes right away like that.
Breakthrough > Conquest

I prefer the more focused flow of the matches.

What's more important is the presence of hardcore servers.

No HC = no buy.
 
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R6Rider

Gold Member
Breakthrough > Conquest

I prefer the more focused flow of the matches.

What's more important is the presence of hardcore servers.

No HC = no buy.
I prefer Conquest myself, but it's largely map dependent.

They need to have both and also yes include Hardcore for those who enjoy that too.

Also, they don't need to do 128 matches again, but they should at least bump it up from 64. I think 80 would be great without needing to make maps larger than "64 player" sizes.
That being said, if keeping the player count at 64 means better destruction and environmental effects, then that would be okay.
 
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GoldenEye98

posts news as their odd job
Gameplay footage looks good imo...

Highly detailed environments that is modern combat that is more akin to BF3/BF4.

2042's main problem was empty maps and a bland futuristic theme....
 

GoldenEye98

posts news as their odd job
I prefer Conquest myself, but it's largely map dependent.

They need to have both and also yes include Hardcore for those who enjoy that too.

Also I they don't need to do 128 matches again, but they should at least bump it up from 64. I think 80 would be great without needing to make maps larger than "64 player" sizes.
That being said, if keeping the player count at 64 means better destruction and environmental effects, then that would be okay.

My problem with conquest is that the "frontline" is completely random and scattershot.

With breakthrough there is clear frontline and the action is much more intense because of it...
 

SlimySnake

Flashless at the Golden Globes
Looks amazing. Massive destruction a la Bad Company 2 is back and Im all for it.

Labs is a great initiative. I remember Destiny launching with not one but two betas literally 5 months before launch. Having a beta a week before launch makes no sense. Especially nowadays when there is so many more systems to tune before launch.

Having other SP focused studios work on the SP campaign is also a good common sense move. Zampella making all the right decisions here. Of course, that doesnt mean it will pay off but all this stuff sounds good on paper.
 

R6Rider

Gold Member
My problem with conquest is that the "frontline" is completely random and scattershot.

With breakthrough there is clear frontline and the action is much more intense because of it...
Have you played the Frontlines mode before? Curious if you prefer that to Breakthrough or not.

Frontlines usually had the problem of the push going back and forth the entire match.

BC2 had the right idea with maps designed around Conquest while others were designed around Rush. More recent titles try to shove all the modes on all the maps when clearly some work better than others.
 
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