Introducing Neverness to Everness, a New UE5 Supernatural Urban Open-World RPG

It's an UE5 open world game using nanite so there's a slim chance it will come to PS4.

That said, I do wonder how well it will run on (flagship) phones... since they did mention it's coming to mobile, too.
That's the thing, surely if it can run on mobile, PS4 wouldn't be a problem, and no, I didn't called you Shirley.
 
That's the thing, surely if it can run on mobile, PS4 wouldn't be a problem, and no, I didn't called you Shirley.
Well, these are the Tower of Fantasy devs so if it ever comes to PS4 it would be an unoptimized mess.

But anyway, I personally don't think they'll bother with making a PS4 port. However, they will probably release a version for the Switch 2.
 
That Steparu dude has been playing it and posting videos on YouTube it's Genshin Theft Auto Sponsored by Splatoon

Visually it looks gorgeous but we'll see if it's worth actually playing or not since this is Perfect World we're talking about and ToF wasn't exactly great or anything
 


Man, sounding REALLY promising so far. And with Project Mugen, now titled Ananta (not a fan of the name, probably sounds natural in their language but is a bit of a tongue twister in English), probably looming closer due to the update:





Zenless Zone Zero might end up getting dropped for me. I enjoy it, but I like the bigger areas of Honkai Star Rail and find its plot and more of the characters more engaging compared to ZZZ (and 2.7 finally expanding the Express train including giving us our own HUGE customizable room, and that epic tease of 3.0, GOD DAMN), and Neverness and Ananta both seem to offer the urban world environments like Zenless but with more exploration. Plus with Marvel Rivals coming out, there's only so many of these types of games I can keep up with content-wise without just abandoning the standard single player games I also want to find time to play.
 


Man, sounding REALLY promising so far. And with Project Mugen, now titled Ananta (not a fan of the name, probably sounds natural in their language but is a bit of a tongue twister in English), probably looming closer due to the update:





Zenless Zone Zero might end up getting dropped for me. I enjoy it, but I like the bigger areas of Honkai Star Rail and find its plot and more of the characters more engaging compared to ZZZ (and 2.7 finally expanding the Express train including giving us our own HUGE customizable room, and that epic tease of 3.0, GOD DAMN), and Neverness and Ananta both seem to offer the urban world environments like Zenless but with more exploration. Plus with Marvel Rivals coming out, there's only so many of these types of games I can keep up with content-wise without just abandoning the standard single player games I also want to find time to play.

Yeah, the amount of games coming out is crazy and it's basically impossible to keep up with all of them

*Edit* I'm probably gonna drop genshin for one of these two. God bless having competition in the gaming space.
 
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Man, sounding REALLY promising so far. And with Project Mugen, now titled Ananta (not a fan of the name, probably sounds natural in their language but is a bit of a tongue twister in English), probably looming closer due to the update:





Zenless Zone Zero might end up getting dropped for me. I enjoy it, but I like the bigger areas of Honkai Star Rail and find its plot and more of the characters more engaging compared to ZZZ (and 2.7 finally expanding the Express train including giving us our own HUGE customizable room, and that epic tease of 3.0, GOD DAMN), and Neverness and Ananta both seem to offer the urban world environments like Zenless but with more exploration. Plus with Marvel Rivals coming out, there's only so many of these types of games I can keep up with content-wise without just abandoning the standard single player games I also want to find time to play.

HOTTA has a lot to prove to me after what they did with Tower of Fantasy. I'm really hesitant to even give their future games a look due to how bad they burned the entire playerbase.

Mugen/Ananta I'll keep an eye on. I'm more into fantasy aesthetics than neo-urban type stuff, so despite the obvious high qualitiy animations, I'm less interested by default. We'll see, I'll try both when they drop, but not looking to supplant any game I currently play and I can't really afford more with my time budget.
 
HOTTA has a lot to prove to me after what they did with Tower of Fantasy. I'm really hesitant to even give their future games a look due to how bad they burned the entire playerbase.

Mugen/Ananta I'll keep an eye on. I'm more into fantasy aesthetics than neo-urban type stuff, so despite the obvious high qualitiy animations, I'm less interested by default. We'll see, I'll try both when they drop, but not looking to supplant any game I currently play and I can't really afford more with my time budget.
What did they do with ToF? I kinda tuned out on that game after it launched with a reputation for being mid
 
And there was I thinking we were getting Supernatural Horror game set in a Urban City environment where despite being a familiar the building that stand tells many stories.
Oh well.
 
What did they do with ToF? I kinda tuned out on that game after it launched with a reputation for being mid
I could do a full page bullet point thing, but the straw that broke the camel's back for a lot of people was that they fucking powercrept every character almost instantly, and not by like 5-10%. New element characters were into the millions of damage more than old ones, etc. Their balance was terrible and basically boiled down to getting carried by whales in all content. While that might sound fun if you're lazy, I assure you it wasn't fun for long. Then instead of doing any number of things to make it right, they just spun off a brand new server called the renewal server or something, where they started you from the beginning with story/balance refinements, making the game a lot more pleasant, but none of your purchases/rolls carried over, not even the cosmetics.

Then 2 months later they powercrept the hell out of that one too. Just laughable ineptitude at a dev level.
 
I could do a full page bullet point thing, but the straw that broke the camel's back for a lot of people was that they fucking powercrept every character almost instantly, and not by like 5-10%. New element characters were into the millions of damage more than old ones, etc. Their balance was terrible and basically boiled down to getting carried by whales in all content. While that might sound fun if you're lazy, I assure you it wasn't fun for long. Then instead of doing any number of things to make it right, they just spun off a brand new server called the renewal server or something, where they started you from the beginning with story/balance refinements, making the game a lot more pleasant, but none of your purchases/rolls carried over, not even the cosmetics.

Then 2 months later they powercrept the hell out of that one too. Just laughable ineptitude at a dev level.
Oof
 


Some notes:
-seems like everything is actual open world, buildings aren't instanced
-very heavy game, pushed a 14900k+4090 system hard
-combat is mostly limited to spending stamina (oof)
-high ping made the experience bad since he was logging into the CN server from murica
-gacha system allows you to unlock any of the dupe abilities (i.e. you can pick them out of order)
-equipment/artifact system seems much more friendly than genshin's - you can see the full stats before leveling
 
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