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Is static environment still a brand feature of Resident Evil?

Parazels

Member
For obvious reasons we had static environment in RE on Saturn and N64.

But what about the modern games? I'm playing Resident Evil 3 Remake. Everything is great (graphics, enemies, quests, pacing), but I can't shake off the feeling the game is very limited in terms of interactivity. You can do literally nothing except certain actions.

Does RE need more interactivity? Or the static environment keeps the unique atmosphere of the game?
 
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Filben

Member
I think it applies to many games and it's something I don't like, and which doesn't evolve, for a while now. I'm not hundred percent sure which interactivity you're referring to, but take Gears 5 or TLOU2 or most high profile games/shooters. When you shoot anything else then people or a very limited number of objects nothing happens. Even on the FX front there's not much going on, and especially not in terms of geometry.

Now take Control. Things break, get thrown around. There's a lot that happens with the environment once the shooting starts.

Or let's go way back and look at FEAR. That level of environmental interactivity is still something many modern AAA games won't achieve. Also, you still have games where gras and vegetation doesn't properly react to player.

So I don't think this has anything to do with Resident Evil. It's just that many devs don't seem to care enough.
 

Matt_Fox

Member
It's more to do with Resident Evil's environmental puzzle elements than its atmosphere.

For example, shooting doesn't create bullet holes in walls but you can shoot dangling medallions to solve a puzzle. Melee attacking doesn't affect furniture but you can shatter specific vases that drop loot and puzzle items. So the limited environmental interactivity is linked to gameplay.
 

Danjin44

The nicest person on this forum
Some games are designed around environments be interactive and some aren’t.

For example original Dead Rising had big interactivity because its core design of the game.

It needs to makes sense for the game to have it and devs willing invest time and resource if adds to the gameplay.
 
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I don’t need more interaction in RE, I like the current formula. But in sandbox games like Hitman or GTA, I would love to have more interaction possibilities, not just the scripted ones.
 

nkarafo

Member
Most developers (and casual gamers) don't care about interactive environments, they just want the fancy graphics.

I think Crysis from 2007 was the last game that was both the peak of fancy graphics and interactivity at the same time. Now if you want interactivity you only get it in games with dated/stylized visuals like the recent Zelda games.
 

DavidGzz

Member
I'm hoping Rockstar makes some strides in this department with GTA6. I was watching a streamer playing Silent Hill 2 and he saw a bicycle in a hallway. He recalled playing a game in front of his mom or grandmother and he said she would ask him why he didn't use the bicycle. He was like, cause you can't, she would ask why, and he would say cause you just can't, games don't work that way. It would be cool to see more interactivity in games. Maybe that is how A.I. could be used in the future. New animations on the fly for things that the dev didn't hand craft in the game. A true sandbox.
 

Vick

Member
I feel Resident Evil are constrained by their own structure.
Allowing just a little more interactivity would have players immediately realize how ridiculous it is that they couldn't just simply destroy that thin wooden door instead of having to face hell just to find the key.
It would also interfere with the concept of interactive elements/items being important.
None of this happens currently due to game world rules being mostly consistent.

I like them the way they are personally, photorealistic backgrounds as always just now fully explorable in three dimensions. I think even TLOU kind of interactivity would negatively impact, to my eyes, games like Resident Evil 2 Remake for those same reasons.

I legit wouldn't want this in any Resident Evil similar to RE2R, it would break the spell to a classic pre-rendered backgrounds/FMV aficionado.

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lh032

I cry about Xbox and hate PlayStation.
I feel Resident Evil are constrained by their own structure.
Allowing just a little more interactivity would have players immediately realize how ridiculous it is that they couldn't just simply destroy that thin wooden door instead of having to face hell just to find the key.
It would also interfere with the concept of interactive elements/items being important.
None of this happens currently due to game world rules being mostly consistent.

I like them the way they are personally, photorealistic backgrounds as always just now fully explorable in three dimensions. I think even TLOU kind of interactivity would negatively impact, to my eyes, games like Resident Evil 2 Remake for those same reasons.

I legit wouldn't want this in any Resident Evil similar to RE2R, it would break the spell to a classic pre-rendered backgrounds/FMV aficionado.

Jccr0o2.gif

W0RCNXt.gif

f2Ssmhu.gif

5d1GHt0.gif

ebZuvLZ.gif
WTF? i played and completed both games, never knew about this
 
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