dancrane212
Member
Update
Not a significant update but Bonnie Ross did mention the following about the next Halo FPS title.
In the leadup to E3 I was surprised at just how much pushback there was from 343 on their social channels about there not being a new Halo title announcement at the show. In the months since that convention that message hasn't changed in the slightest with continuous ”not anytime soon" remarks in community updates, reddit posts and the like.
It's felt like it has been a notably long time since Halo 5 launched in 2015 so I took a second to compare all the announcement and release dates of the previous, mainline FPS, games. Looking at the results it has now been the longest time between mainline Halo announcements in franchise history, at almost two years going off the 'official' reveal of the 5th game, and going off those aforementioned remarks from 343 it may still be a good amount of time before we see a Halo 6 announcement come down the pipe.
Halo: CE
Released:
November 15, 2001
Halo 2
Announced:
August 8th, 2002. 8 months, 24 days after Halo: CE was launched.
Released:
November 9th, 2004. 2 years, 11 months, 25 days after Halo: CE was launched.
Halo 3
Announced:
May 9th, 2006. 1 year, 6 months. after Halo 2 was launched.
Released:
September 25th, 2007. 2 years, 10 months, 16 days after Halo 2 was launched.
Halo: Reach
Announced:
June 1st, 2009. 1 year, 8 months, 5 days after Halo 3 was launched.
Released:
September 14th, 2010. 2 years, 11 months, 20 days after Halo 3 was launched.
Halo 4
Announced:
June 6th, 2011. 8 months, 23 days after Halo: Reach was launched.
Released:
November 6th, 2012. 2 years, 1 month, 23 days after Halo: Reach was launched.
Halo 5: Guardians
Untitled Halo Announcement at E3 3013:
June 10th, 2013. 7 months, 2 days after Halo 4 launched.
Officially Announcement of Halo 5: Guardians:
May 16th, 2014. 1 year, 6 months, 2 days after Halo 4 launched.
Released:
October 27th, 2015. 2 years, 11 months, 21 days after Halo 4 launched.
Halo 6(?)
Announced:
TBA. So far it's been 1 year, 11 months, 2 days since Halo 5: Guardians released.
That isn't to say 343 has been completely mum on the topic of future titles. There have been a couple tidbits tidbits or small announcements that have popped since the release at Halo 5 that confirm some returning features for new games and some general info on how certain things were received in Halo 5 that you could see impacting the series going forward.
”Every Halo FPS will have Split-Screen going forward".
-Bonnie Ross
Confirmation of LAN support in the next ”fps Halo".
-Bonnie Ross
”Doubling down on Master Chief story and the amount of focus on him was probably the easiest learning from Halo 5."
-Frank O'Connor
”Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset.That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune. "
-Frank O'Connor
Next Halo will be ”biggest one yet...going to be ridiculous"
-Microsoft recruiter. Nothing to gleam from that but still fun to see at least a tease.
Speaking of hiring. Looking at job postings from the studio doesn't offer any notable insight on the next game from what I can tell aside from the Halo VR project likely running on UE4.
You have to figure, going off the recent series history, that if Halo 6 was going to be a 2018 release we should have seen more than just a Master Chief cameo at E3 this year. I first thought Halo 6 would be a guaranteed 2019 game after E3 going off how much 343 praised the beta of Halo 5 being a year before release, but if the multiplayer is going to be more of an evolution I suppose the studio wouldn't need one so far from launch again?
I'd like to think that a 2019 release is actually the target for 343 and that extra time is being put into the campaign in a big way. I love the Halo campaigns but we've gone through seven of them now with varying degrees of linearity and length (and a bigger deviation with ODST) and I'd love to see it get mixed up more than we've seen before. I don't know if that's an open world, RPG mechanics or something else but whatever it is I'd love to give it a try and hopefully 4 years of development would be enough to pull it off.
Not a significant update but Bonnie Ross did mention the following about the next Halo FPS title.
"We want to give the team and the studio time to build the, right, next FPS big experience so you're not going to hear much from us for a while."
In the leadup to E3 I was surprised at just how much pushback there was from 343 on their social channels about there not being a new Halo title announcement at the show. In the months since that convention that message hasn't changed in the slightest with continuous ”not anytime soon" remarks in community updates, reddit posts and the like.
It's felt like it has been a notably long time since Halo 5 launched in 2015 so I took a second to compare all the announcement and release dates of the previous, mainline FPS, games. Looking at the results it has now been the longest time between mainline Halo announcements in franchise history, at almost two years going off the 'official' reveal of the 5th game, and going off those aforementioned remarks from 343 it may still be a good amount of time before we see a Halo 6 announcement come down the pipe.
Halo: CE
Released:
November 15, 2001
Halo 2
Announced:
August 8th, 2002. 8 months, 24 days after Halo: CE was launched.
Released:
November 9th, 2004. 2 years, 11 months, 25 days after Halo: CE was launched.
Halo 3
Announced:
May 9th, 2006. 1 year, 6 months. after Halo 2 was launched.
Released:
September 25th, 2007. 2 years, 10 months, 16 days after Halo 2 was launched.
Halo: Reach
Announced:
June 1st, 2009. 1 year, 8 months, 5 days after Halo 3 was launched.
Released:
September 14th, 2010. 2 years, 11 months, 20 days after Halo 3 was launched.
Halo 4
Announced:
June 6th, 2011. 8 months, 23 days after Halo: Reach was launched.
Released:
November 6th, 2012. 2 years, 1 month, 23 days after Halo: Reach was launched.
Halo 5: Guardians
Untitled Halo Announcement at E3 3013:
June 10th, 2013. 7 months, 2 days after Halo 4 launched.
Officially Announcement of Halo 5: Guardians:
May 16th, 2014. 1 year, 6 months, 2 days after Halo 4 launched.
Released:
October 27th, 2015. 2 years, 11 months, 21 days after Halo 4 launched.
Halo 6(?)
Announced:
TBA. So far it's been 1 year, 11 months, 2 days since Halo 5: Guardians released.
That isn't to say 343 has been completely mum on the topic of future titles. There have been a couple tidbits tidbits or small announcements that have popped since the release at Halo 5 that confirm some returning features for new games and some general info on how certain things were received in Halo 5 that you could see impacting the series going forward.
”Every Halo FPS will have Split-Screen going forward".
-Bonnie Ross
Confirmation of LAN support in the next ”fps Halo".
-Bonnie Ross
”Doubling down on Master Chief story and the amount of focus on him was probably the easiest learning from Halo 5."
-Frank O'Connor
”Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset.That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune. "
-Frank O'Connor
Next Halo will be ”biggest one yet...going to be ridiculous"
-Microsoft recruiter. Nothing to gleam from that but still fun to see at least a tease.
Speaking of hiring. Looking at job postings from the studio doesn't offer any notable insight on the next game from what I can tell aside from the Halo VR project likely running on UE4.
You have to figure, going off the recent series history, that if Halo 6 was going to be a 2018 release we should have seen more than just a Master Chief cameo at E3 this year. I first thought Halo 6 would be a guaranteed 2019 game after E3 going off how much 343 praised the beta of Halo 5 being a year before release, but if the multiplayer is going to be more of an evolution I suppose the studio wouldn't need one so far from launch again?
I'd like to think that a 2019 release is actually the target for 343 and that extra time is being put into the campaign in a big way. I love the Halo campaigns but we've gone through seven of them now with varying degrees of linearity and length (and a bigger deviation with ODST) and I'd love to see it get mixed up more than we've seen before. I don't know if that's an open world, RPG mechanics or something else but whatever it is I'd love to give it a try and hopefully 4 years of development would be enough to pull it off.