Unfortunately in today's marketplace, games are not enough to ensure a console's success alone.MightyHedgehog said:What new exclusive feature? How about XBOX 2 games.
Well, that's an option.jarrod said:Actually I doubt there's be an "XBox1 kit" upgrade for Xenon... rather I think Microsoft will go with the high end hybrid Xenon/XBox/DVD/Tivo/Media Center box that they've been looking at in focus groups...
Mr_Furious said:Unfortunately in today's marketplace, games are not enough to ensure a console's success alone.
Or go with another platform that offers the desired features out of the box.MightyHedgehog said:Options are all you need in that case. If someone deems non-gameplay options necessary, then let them buy them as extra.
DarkCloud said:Backwards Compatability is a must for two reasons...features at the begining of the systems life and holiday sales spurring...and to function as a replacement unit 5 years down the line when Xbox 1 will no longer be produced and the systems start breaking down.
gamers want BC...do it Allard.
Mr_Furious said:also I don't see much incentive for developers creating exclusive content for the Xbox2 as much as we've seen on Xbox. It's the most powerful system on the market which hooked a lot of developers. I don't think the same will be said next gen and MS can't continue to fork over moneyhats to everyone for exclusive content.
Mr_Furious said:Or go with another platform that offers the desired features out of the box.
If the rumors are true it'll only be the case until the competition hits retail. At that point, I have a feeling certain companies may reconsider, but yeah, you're right. It's too far out to know at this point.MightyHedgehog said:Well, if Xenon launches early, and the rumors saying EA and others are using X2 as the lead-platform next gen are true, you're already wrong. Next gen's really too far out to see that, though.
DC ring a bell?MightyHedgehog said:Yeah, that's a potential risk, but if they're really willing to wait for another console based on non-gameplay options being built-in, then they weren't really serious about the platform anyway.
Mr_Furious said:Unfortunately in today's marketplace, games are not enough to ensure a console's success alone.
Fujisawa said:*cough* Gamecube *cough*
Even Nintendo is disappointed with the GC's performance. How does that translate to "success"?Fujisawa said:*cough* Gamecube *cough*
Fusebox said:Backwards compatibility is for poor people.
MS, please dont hold back on the Xbox 2 on account of the poor people!
I think people are going to be playing Halo 2 on Live for ten years
Mr_Furious said:Unfortunately in today's marketplace, games are not enough to ensure a console's success alone.
EDIT: also I don't see much incentive for developers creating exclusive content for the Xbox2 as much as we've seen on Xbox. It's the most powerful system on the market which hooked a lot of developers. I don't think the same will be said next gen and MS can't continue to fork over moneyhats to everyone for exclusive content.
Blazing Sword said:Wrong. You forgot about something called XNA
Developers able to make better games cheaper and faster is a HUGE plus for them and XBOX 2.
DarienA said:Yes because current development tools are very slow.
Blazing Sword said:Wrong. You forgot about something called XNA
Developers able to make better games cheaper and faster is a HUGE plus for them and XBOX 2.
rastex said:As someone who is currently using them. They are.
Panajev2001a said:We all know that the biggest limit for next-generation platforms will be coding and not art/content so XNA solves every problem: they address part of the issue as they allow smoother content "integration" with the games' engine, but they do not solve problem fully ( same argument for Sony's answer to XNA and DirectX ).
Blazing Sword said:*disagrees*. MS designed XNA to eliminate costly basic coding and allow developers to push the parsley leaves aside and dig right into the meat and potatoes of game design. Much more resources and more time for attention to detail, will help make games a cheaper, but tastier meal.
Panajev2001a said:Take Renderware or any middleware solution: content creation will be the single biggest issue that separates your games from showing next-generation platforms' potential.
XNA = DirectX + hooks and fixes to other tools and middlewares so that they all inter-operate close to flawlessly and the programmer does not have to spend time writing plugins and exporters/importers for all the various tools and middlewares to interact with the engine he/she is working on.
Aside from publishing/marketing costs, content creation will be the most expensive portion of next-generation games unless your goal is not to show what the machine can do.
Blazing Sword said:The whole point of XNA is the focus of design and content by making it much easier and cost effective to lay a foundation for it. Hence, more time and more resources for creating content.
Panajev2001a said:Ok, let's talk about climbing Mt. Everest for a second.
There is equipment you will need and guides to hire.
I will be a good guide and get you the equipment and the guides and I will have everything assembled and ready for you.
I can assure you that getting things ready will be trivial in terms of time spent compared to the time it takes you to go to the area and climb the mountain and come back.
XNA will simplify the coding issue, but that will be a much smaller issue then content creation.
XNA does not make content creation much more cost effective, it simply cannot do it and it is an illusion to think that most of the money spent even in actual games is related to pure coding of the engine.
kaching said:If you're employees are good enough, ANY tool will provide a lot more bang for buck in their hands than in the hands of those less competent. That's hardly an endorsement specific to XNA.
This is the one of the primary conceit's of XNA's stated purpose that I don't think is nearly as significant as they are trying to play it up: that it can dramatically reduce the requirements for basic coding needs and thus allow devs to pump significantly more resources in content authoring.
DarienA said:New forum
Same dumb statements.
element said:content creation will be the biggest hurdle this coming generation. 3 million poly character don't make themselves, no matter what tool you are using.
XNA will streamline the process of getting assets in game and looking the way the artist intended, but it won't make the artists job easier when actual making the art.
kaching said:Yes, aaaaa0, I do appreciate all of that is the potential of an initiative like XNA. But my point was that I don't think there are many developers *now* who can be said to be starving from a lack of creative resources because they're all too busy programming or wrestling with engine limitations.
Ironically, it's often the simplest content elements that suffer the worst from poor design. There's no excuse for some of the crappy plotlines and dialogue we've had to slog through over the years, oftentimes juxtaposed against otherwise fantastic presentation and gameplay. Grade schoolers could probably write better story or dialogue than some of this stuff in a matter of minutes or a few short hours. So its not as if writing passable story and dialogue takes too long and must be sacrificed because content creators are spending too long wrestling with "half-assed rushed tools". If they don't have the time to even manage to rewrite some of the terrible lines they insert into dialogue, I can't imagine how they have time to do anything more significant.
Fact is, there's plenty of time in a normal dev cycle to provide better content in some notable areas, but many devs don't.
All I said was that dev teams don't seem to be starving for lack of bodies focused on content creation. I fully appreciate that the challenges devs choose to accept or willfully put in front of themselves often force them into rushed schedules, but that doesn't mean they lack for creative resources, it just means they're not working within their means.aaaaa0 said:I think you underestimate how rushed all development is (not just game development).
Agreed. And all I've said is that I believe, in respect to the particular XNA claim I referenced, the improvement will be incremental rather than dramatic.There's never enough time to add every feature you want, so anything you can do to save time will help incrementally. And yeah, maybe it won't be a 50% gain in productivity, but I'll take anything you can give me.
I don't know, I sometimes wonder if an AI routine like Eliza could write better scripts than what we see in many games...Bad scripts are not going to be helped by any software tools on Earth.