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Jeff Grubb: FairGame$ has been delayed internally to 2026

Eh Sony's GAAS investment has been a complete shitshow up to now hasn't it.

Yes Helldivers 2 was a monster success but that was already in the pipeline. Other than acquiring Bungie they have nothing to currently show for there investment.

Yes they are doing amazing now but it is entirely likely that they would be doing even better if they kept there GAAS investment modest while continuing to pump out single player games.
 

hubertuss03

Neo Member
Working on a game while already thinking which companies you'll try to apply jobs to.

Just cancel it. Announcement trailer on YT has even worse reception than Concord.
 

cormack12

Gold Member
Said it in another thread, the game is salvageable.
Change the achingly diverse hip zoomers to seasoned goons and career criminals. Old dirty bastards with scars and broken noses, it'll turn into palatable product for the Payday audience with small tweaks.

Honestly I think removing the PvP element is the biggest thing this can do.

Keep the race to the vault with three teams trying to clear their gauntlet the quickest. Could even have the winners circle bullshit from cod etc.
 

Men_in_Boxes

Snake Oil Salesman
Honestly I think removing the PvP element is the biggest thing this can do.

Keep the race to the vault with three teams trying to clear their gauntlet the quickest. Could even have the winners circle bullshit from cod etc.
Imagine working on a PvP centric game for over 4 years and someone comes into the office and says "I think we should remove the PvP element in our game".

Da fuq?
 

cormack12

Gold Member
Imagine working on a PvP centric game for over 4 years and someone comes into the office and says "I think we should remove the PvP element in our game".

Da fuq?
Imagine realising if you don't, you'll go the way of concord and if you don't, then you could be as popular as HD2
 

EN250

Member
Live footage of Fairgame$ current development

dumpsterfire-flooding.gif
 

Holammer

Member
Imagine working on a PvP centric game for over 4 years and someone comes into the office and says "I think we should remove the PvP element in our game".

Da fuq?
Well, sometimes the PVP aspect kills the game for general audiences. Raiders of the Broken Planet/Spacelords was a pretty fun co-op game, but it was ruined by the asymmetrical PVP antagonist system which looked really cool on paper, but this together with the bidding mechanic could ruin the player's invested time and it turned off players.


the-goon-nothing.gif


Play a full match and this is all you get? No wonder they game fk'n died.
 

Men_in_Boxes

Snake Oil Salesman
Well, sometimes the PVP aspect kills the game for general audiences. Raiders of the Broken Planet/Spacelords was a pretty fun co-op game, but it was ruined by the asymmetrical PVP antagonist system which looked really cool on paper, but this together with the bidding mechanic could ruin the player's invested time and it turned off players.


the-goon-nothing.gif


Play a full match and this is all you get? No wonder they game fk'n died.
Yes, I get why some people don't like PvP just as you probably get why some people don't like PvE.

What I'm saying is that working on a PvP game for over 4 years and then suggesting they drastically alter it to a PvE game is quite literally insane.
 

Durin

Member
It's another one of those games that if they cancelled it, I wouldn't care.

Everything shown so far just looked cringeworthy, bringing nothing new to the table to make a person wonder why they should ditch existing service-based games to play this thing.
 

mdkirby

Gold Member
It has flop written all over it. What’s the yearly burn rate for a Sony studio? Cos delaying it for a year just feels like setting fire to whatever that extra cash is. Sunk cost fallacy I suppose.
 

SkylineRKR

Member
This is going to crash and burn like Concord did. Its best for Sony to eat their losses and silently cancel it. Releasing it will cause much more than that.
 

StreetsofBeige

Gold Member
I really hope they release it so we get a Concord 2.

Hermen, if you’re reading this, please don’t give up on the GAAS dream. I probably won’t play the game, but I will definitely sign the petition to bring it back after it gets taken offline.
The amazing thing about all the new Sony gaas games is they are all gun shooting games. H2, concord, cancelled deviation game, factions 2, fairgames. I guess that new horizon gaas won’t be unless they turn it into a giant bow and arrow MP game.

There’s more to gaas than gun blasting games. But seems Sony is shotgunning (no pun intended) the shooter crowd.
 
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Shubh_C63

Member
Realistically speaking, even if Fairgame$ is a decent game it won't do better than say THE FINALS.
Every possibility is there it would be much inferior and will do much worse.
 

Sooner

Gold Member
When this game comes out and sucks, I don't want to hear, "PlayStation fans thought this would be the best game ever".

No one thought that about Concord and no one thinks that about this.
 

Hookshot

Member
Luigi Mangione saving us from Sony GaaS
Yep, said on here a few times that since that shooting I was genuinely fascinated to see how they would pivot from the whole concept of the name, the premise and what little marketing it did have. Guess they can't figure it out either so have kicked it down the line for a bit.
 

yurinka

Member

Jeff Grubb: FairGame$ has been delayed internally to 2026​

This is a lie, the game never has been planned to be released in 2025.

They founded the studio in 2021, had to spend some time building a team, making preproduction etc and after that to spend 4-9 years of production developing the game. In this case being a AAA GaaS new IP. Being a GaaS takes extra time, and being new IP takes extra time.

So having an initial 2026 release, taking only 5 years from studio foundation to game release would be already faster than usual, but still pretty realistic for a very experienced, productive and effective team like this one. A 2027 release would be more realistic.

But a 2025 planned release would mean 4 years from studio foundation to release, so only around 3 or 3.5 years of full production. Which is impossible for a AAA new IP, even less a GaaS one.

Wouldn't it be smarter for Sony to cancel Fairgames altogether if they think it will lose them money? They're looking at another year of development costs and to what end?
It wouldn't be smarter, it would be super stupid to cancel this game just because a random internet forum user didn't like a CG trailer.

This game is being made by people who were key in the creation of two AAA new IP blockbusters that back then broke records for new IP sales (Assassin's Creed and Watchdogs), plus participated on a third one (The Division) that also broke sales records. Also worked in many other new IPs that were either highly successful in sales or in reviews in addition to many other top selling AAA games and some GaaS (several Splinter Cell, Far Cry, For Honor, Rainbow Six Siege etc). At the same time, that leadership also saved failed projects from other teams and turned them into successful, very profitable projects.

That leadership also built and scaled these AAA studios very fast, and have been very efficient and productive putting them quickly to work on multiple big seller AAA games at the same time.

Most people from that staff that aren't in their management position are also lead/senior staff who worked together in multiple very successful AAA games.

Regarding its cost, with the revenue that 1st party games made outside PS (mostly in PC) only during 2024, Sony can fund the entire budget -not only 1 single year: all its preproduction + production years plus marketing- of 4 games like this one.

MLB The Show 21, 22, 23, 24, GT7, Destiny 2 development of the past couple years, Helldivers 2 have been profitable, and with that profit more than covered the loses of the failed Firewall Ultra and Concord.

Pretty likely Fairgame$ will be profitable too, as far as we know there's no reason to cancel it: some time ago both Hermen and Mark Cerny mentioned to be impressed by the team, because they were achieving milestones ahead of time and had an impressive gamedev tech and tools that was helping them be specially productive.

When SIE had to cut the fat, other games and studios didn't make the cut were axed: this one continued. Which means that it must be progressing well enough.
 
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