Seems timely to put up an appreciation thread for one of the legends in the industry with his latest & very original game Gravity Rush 2 receiving Good reviews.
There's a handful of champion game directors working at SIE including Neil Druckmann, Bruce Straley, Mathijs de Jonge, Kazunori Yamauchi & seemingly Hideo Kojima these days and Cory Barlog. Keiichiro Toyama should stand tall and proud with the rest.
Keiichirō Toyama directed the original Silent Hill at the age of 20...
This was his first game as director and that is to me near unbelievable. I consider it to be the very best videogame created of all time, definitely within its genre. Essays can be written about this game but to highlight some standout features:
One of the more powerful openings of all time, the convoluted yet deeply rewarding story and deep replayability with multiple endings, the fully open polygonal world running on the aging PS1 when other titles utilized pre-rendered backdrops, a deep focus on dread and no hand holding in contrast to jump scares and instant gratification, the ingenious camera that seems to have a life of its own, turning our expectations of a game soundtrack on its head and kickstarting the heaps of horror games inspired by Twin Peaks & Jacob's Ladder. Silent Hill is the magnum opus of horror games, more ambitious and with a larger scale than any of its sequels.
His portfolio as director also includes:
Trivia:
Two of his games has received movie treatments and both are one of the the better game adaptions out there:
Apparently he is jumping right into his next game project as of this moment. His studio has been doing PSVR experiments... any bets on a Siren Game with a VR take on the series well known sight-jacking mechanism?
https://en.wikipedia.org/wiki/Keiichiro_ToyamaKeiichirō Toyama (外山 圭一郎 Toyama Keiichirō?), born August 17, 1978 (age 38), is a video game designer, best known as the creator of the survival horror video games Silent Hill (1999) and Siren series.[1]
He was studying art as a student and joined Konami in 1994[2] as a graphic artist. He was the graphic designer and character designer of Snatcher and International Track & Field, after that he created the Silent Hill series. The game was successful and produced various sequels, but Toyama left Team Silent in 1999 after the first game was launched[2] to join SCE Japan Studio afterwards to work on the Siren series. He directed the video games Siren (2003) and its sequel Forbidden Siren 2 (2006).[3] In 2008, Toyama released Siren: Blood Curse, a reimagining of the original Siren game. Toyama then worked on the PlayStation Vita game Gravity Rush, released in 2012.[4] Toyama's next game Gravity Rush 2 will be released on January 19, 2017 in Japan.[5]
There's a handful of champion game directors working at SIE including Neil Druckmann, Bruce Straley, Mathijs de Jonge, Kazunori Yamauchi & seemingly Hideo Kojima these days and Cory Barlog. Keiichiro Toyama should stand tall and proud with the rest.

Keiichirō Toyama directed the original Silent Hill at the age of 20...
This was his first game as director and that is to me near unbelievable. I consider it to be the very best videogame created of all time, definitely within its genre. Essays can be written about this game but to highlight some standout features:
One of the more powerful openings of all time, the convoluted yet deeply rewarding story and deep replayability with multiple endings, the fully open polygonal world running on the aging PS1 when other titles utilized pre-rendered backdrops, a deep focus on dread and no hand holding in contrast to jump scares and instant gratification, the ingenious camera that seems to have a life of its own, turning our expectations of a game soundtrack on its head and kickstarting the heaps of horror games inspired by Twin Peaks & Jacob's Ladder. Silent Hill is the magnum opus of horror games, more ambitious and with a larger scale than any of its sequels.
His portfolio as director also includes:
Siren / Forbidden Siren:
https://en.wikipedia.org/wiki/Siren_(video_game)
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Siren 2 / Forbidden Siren 2:
https://en.wikipedia.org/wiki/Forbidden_Siren_2
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Siren Blood Curse / Siren New Translation:
https://en.wikipedia.org/wiki/Siren:_Blood_Curse
Siren Blood Curse is likely my favorite PS3 game behind Demon's Souls.
This was surprise announced mere three months ahead of rolling out gradually as 12 part episodic game to great reviews. Each episode mimicked Lost a bit with them ending in a teaser for what's coming up 'In the next episode of Siren...'. The game had probably the best example of a multicultural language barrier within a game as its Japanese and American protagonists had bigger issues communicating and this leading to interesting situations. This game is highly deserving of a remaster.
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Gravity Rush / Gravity Daze:
https://en.wikipedia.org/wiki/Gravity_Rush
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Gravity Rush 2 / Gravity Daze 2:
https://en.wikipedia.org/wiki/Gravity_Rush_2
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Trivia:
Two of his games has received movie treatments and both are one of the the better game adaptions out there:
Apparently he is jumping right into his next game project as of this moment. His studio has been doing PSVR experiments... any bets on a Siren Game with a VR take on the series well known sight-jacking mechanism?