NotTheGuyYouKill
Member
Maybe they're coming at it thinking of the story as a serious story, but Guerilla's clever and instead have written a completely subversive cult B-move style story
I'll take a forgettable story over a story that's so horrible I can never forget it.theignoramus said:halo 3 didnt have a shitty story? I cant remember a single notable thing about it, apart from Cortana being flashed across the screen in an annoying manner.
Is KZ3 that terrible?hamchan said:I'll take a forgettable story over a story that's so horrible I can never forget it.
Shaka said:Is KZ3 that terrible?
NotTheGuyYouKill said:Maybe they're coming at it thinking of the story as a serious story, but Guerilla's clever and instead have written a completely subversive cult B-move style story
ZeroRay said:The game Bulletstorm wishes to be. Brilliant!
Dash Kappei said:Can I ask, in a totally not-trolling way, why is that most of the outlets I respect the most (out of those listed) have rated it kinda low? And with low I mean not blown-away good but "just" good to pretty good.
What are the issues they're pointing out (besides awful story and characters which we already knew it was going to happen, especially if you had played at least one of the two console games)?
Joystiq said:But every brilliant moment is countered by another of frustration, anger, or boredom. For the most part, the gameplay devolves into a mindless shooting gallery, where the greatest threat isn't enemy intelligence, but a hilarious amount of grenade spam. It's not uncommon to come to a barrier and have three grenades land at your feet ... every thirty seconds. And even when you're not under explosive assault, the game lobs equally temperamental objectives your way that tend to be unclear and poorly communicated. Considering how much of the game is driven by set pieces, it's amazing how often you'll feel lost.
The game's excessive reliance on rail-shooting segments quickly outstays its welcome. Sure, the vehicle you're in may change -- whether you're in a gunship, a tank, an ice plow, etc. -- but the tactics are mercilessly mindless. Just keep holding R1 until everything explodes. Don't think. Just watch the explosions! They're so pretty!
1up said:As I reached the last third of the game's story, and it felt like events were swelling to an epic climax, the six-hour campaign abruptly ended after a short on-rails shooting sequence. While a majority of the campaign is generic and the levels themselves aren't all that great, it's still one of the best -- if not the best -- looking shooters for console gamers right now. The sheer amount of detail within this game is fantastic and still looks great when you take the game online -- and that's when the game really starts to shine.
IGN said:Killzone 3 also does a nice job at breaking up the levels between sections where you're on foot, and where you're kicking ass in a super powered vehicle. While the entire game is very linear, Guerilla's done a great job at varying what you're doing just enough from moment to moment to keep you from seeing behind the curtain too much. Each skirmish is so intense, and so visually satisfying, that I'm often too engrossed to think about the story or how I'm being funneled in a very specific direction.
I know, but if you've played a Gears of War game you're prepared for anythinghamchan said:Maybe, I don't know. KZ2's story was forgettable but the characters were so terrible, I will never ever forget them.
geez am i the only one who really enjoyed killzone 2's campaign? the story was nothing special and rico was lame but i loved the gameplay/level design/etc. i'll probably always remember the level whereEnjoyIncubus said:Killzone 2's single player campaign was awful, so I'm not surprised to hear some people say this one's isn't any good either.
NotTheGuyYouKill said:Exactly! But whereas Bulletstorm fell off the deep end into childish parody, KZ3 is in fact an intellectual exercise in subverting war cliches. I mean think about it, an examination of unlikeable manly men in a desperate situation while greedy war profiteers fight for control while we, the players who for the most part have never fought in a war, must play as the antithesis of our nature, the manly men not in control of their fate.
Essentially, Guerrilla is calling us pussies.
btkadams said:geez am i the only one who really enjoyed killzone 2's campaign? the story was nothing special and rico was lame but i loved the gameplay/level design/etc. i'll probably always remember the level where.the ISA ship you're on gets attacked and is like invaded by Helghast before it crashes into the planet
plus sev is hot in the new game so now i have one thing to like about the story/characters.
oh, so you`ve played KZ3. those are very strong words, so I hope youve actually played it.hamchan said:I'll take a forgettable story over a story that's so horrible I can never forget it.
Over looking that joystiq review you quoted, have they ever played CoD? Grenade spamming AI? Check, on rails story segments? Check. Yet one gets critical acclaim and the other gets docked points.DancingJesus said:Don't know who you are exactly referring to but some weren't fond of the single-player experience itself. While others seemed to really enjoy it:
Multiplayer however seems to be getting equal critical acclaim.
Jtrizzy said:Why do people hold game writers to such high standards? 98% of video games have terrible stories/VA/writing.
But every brilliant moment is countered by another of frustration, anger, or boredom. For the most part, the gameplay devolves into a mindless shooting gallery, where the greatest threat isn't enemy intelligence, but a hilarious amount of grenade spam. It's not uncommon to come to a barrier and have three grenades land at your feet ... every thirty seconds. And even when you're not under explosive assault, the game lobs equally temperamental objectives your way that tend to be unclear and poorly communicated. Considering how much of the game is driven by set pieces, it's amazing how often you'll feel lost.
because certain games have set the bar extremely high in terms of story and voice acting.Jtrizzy said:Why do people hold game writers to such high standards? 98% of video games have terrible stories/VA/writing.
Synless said:Over looking that joystiq review you quoted, have they ever played CoD? Grenade spamming AI? Check, on rails story segments? Check. Yet one gets critical acclaim and the other gets docked points.
Synless said:Over looking that joystiq review you quoted, have they ever played CoD? Grenade spamming AI? Check, on rails story segments? Check. Yet one gets critical acclaim and the other gets docked points.
Always-honest said:i always wonder when STORY became part of the equation when it comes to reviews.
Wat? I read that it was 8 hours long. WTF!?JaseC said:Seems as though the SP campaign is shorter than that of Killzone 2, which is inexcusable.
SonOfABeep said:When a game has 70 minutes of cutscenes, story is a part of the equation.
I think Black Ops and Killzone 3 currently has the same metacritic scoreSynless said:Over looking that joystiq review you quoted, have they ever played CoD? Grenade spamming AI? Check, on rails story segments? Check. Yet one gets critical acclaim and the other gets docked points.
Garjon said:I knew this would happen. Set-piece gameplay should be reserved for very brief moments of the game in order to help the pacing. When you base an entire campaign on it, it's amazing how boring it can get in a short space of time.
Very bad design philosophy and as a result, I'm knocking this down to a budget buy.
Well yeah, but it was allready part of the equation.. so they feel they have to.SonOfABeep said:When a game has 70 minutes of cutscenes, story is a part of the equation.
Why, were they also complaining about the linearity? Cause that would make them just retarded.Jtrizzy said:If this was open world fps, we wouldn't be getting all the fancy tech/graphics though since it's a console game right?
Then there are some setpiece games that have great AI, like KZ.NemesisPrime said:Set piece stuff in FPS is a really bad trend IMHO. It is used to fake good AI and to hide shortcomings in the gameplay. Give me good AI and sandbox gameplay (HL, Halo, L4D) any day over set piece nonsense. I blame COD, but it is a pity that everybody and his dog seems to think they need this kind of gameplay in an FPS. Write some good AI instead please.
^ Yep, KZ A.I. is world class.NemesisPrime said:Set piece stuff in FPS is a really bad trend IMHO. It is used to fake good AI and to hide shortcomings in the gameplay. Give me good AI and sandbox gameplay (HL, Halo, L4D) any day over set piece nonsense. I blame COD, but it is a pity that everybody and his dog seems to think they need this kind of gameplay in an FPS. Write some good AI instead please.
Did they say such harsh things about Black ops though?hamchan said:I think Black Ops and Killzone 3 currently has the same metacritic score
I haven't read any of the reviews, just pointing out to those asking for a more open wold style game that the graphics wouldn't be nearly as mind blowing since its on console.Always-honest said:Why, were they also complaining about the linearity? Cause that would make them just retarded.
Well sure, that AND the gameplay wouldn't have the same pace or be as exciting.Jtrizzy said:I haven't read any of the reviews, just pointing out to those asking for a more open wold style game that the graphics wouldn't be nearly as mind blowing since its on console.
Shaka said:^ Yep, KZ A.I. is world class.
YehNemesisPrime said:I hope that is sarcasm?
Don't even throw that shit out there. Most First Person Shooters that aren't named Half Life, Portal, Bioshock, or Resistance Fall of Man have SP stories that are so poorly told, its not even funny.Blueblur1 said:Sounds like you skipped the cutscenes like the average joe blow gamer. Great assessment.
dark10x said:They DID NOT give into those folks. KZ3 still feels a lot like KZ2, but is simply more responsive. I was surprised at how similar it felt, given the comments.
The fact is, there was simply too much input lag in KZ2. They needed to improve it and they did so without sacrificing the sense of weight. It does NOT feel anything like CoD.
There were some bad design decisions in KZ2 as well. I mean, clicking the right stick to zoom? That shit sucked in Halo 1. With KZ2 offering iron sights, it just didn't work. The whole cover system was at odds with ADS and it never felt right as a result. Fortunately, you could change it to L1, but I don't see how this was ever a good design choice.