Jtrizzy said:Why do people hold game writers to such high standards? 98% of video games have terrible stories/VA/writing.
sca2511 said:I guess I'm the only one that liked KZ1 and KZ2's story :\ and I didn't really think that Rico was that bad. I'm hyped for KZ3's SP, whatever it may be![]()
Its a Dudebro thing, you wouldn't understand.The-Warning said:It's not really the story that bothered me in KZ2, it's tough to tell a story in an interactive video game, it's the characters that bothered me. They were so stereotypical and one dimensional. Military guys yelling, that's about it. Characters are what developers need to improve first, and hopefully throw together some decent story.
The Uncharted series is a good example, those stories are fairly cliché, it's the amusing and interesting characters that set the game apart from the rest.
Thunderbear said:Exactly, and that's why Killzone 3 shouldn't be judged for it harsher than other 90%+ scoring FPS games with shitty stories.
DennisK4 said:Its a Dudebro thing, you wouldn't understand.
Lagspike_exe said:OMG, what am I going to do without an intriguing, War & Peace caliber story in a dudebro shooter?
Give me a break, no one gives a shit about stories in FPS games released in the past 10 years that aren't named Bioshock or Half Life.
The-Warning said:So it has to be either War & Peace or meaningless dudebro? Nothing in between?
I would take Twilight, never mind War & Peace.
Stop spamming this. These kinds of numbers are suspect. The Eurogamer article on Vanquish being only a 4 hour game nailed it.Hanmik said:so the game is only about 4,5 hours long.. (spoilers at the link, if you do not want to know the name of the levels)
http://ps3.nowgamer.com/news/5130/killzone-3-campaign-45-hours-long-proof
according to them it´s the first playthrough on normal difficulty..
Could we please not go in this territory? Thanks.mescalineeyes said:lol @ butthurt ps3 fanboys though.
Lagspike_exe said:The game is being slammed by critics for a meaningless story. This suggests other FPS games on the market have a meaningfull story. They don't.
dark10x said:Stop spamming this. These kinds of numbers are suspect. The Eurogamer article on Vanquish being only a 4 hour game nailed it.
If you include the cutscenes, it's nearly 6 hours and if you include dying and retries, it probably goes further. It's probably the same length as KZ2.
dark10x said:Stop spamming this. These kinds of numbers are suspect. The Eurogamer article on Vanquish being only a 4 hour game nailed it.
If you include the cutscenes, it's nearly 6 hours and if you include dying and retries, it probably goes further. It's probably the same length as KZ2.
REMEMBER CITADEL said:I don't understand why people believe that Killzone is being held up to higher standards than other shooters when it comes to storytelling. Why would anyone be doing that?
The biggest complaint in most reviews I've seen seems to be the COD-ified structure of the single player campaign, not the game's "awful story".
Studios usually don't have 100% creative control. I'm not ready to blame this on GG yet.highluxury said:Scores are up and down... but frankly Im not surprised if KZ3 is a tiny bit average. KZ2 was ridiculously pretty but thats it.
From what I understand they basically ripped out the entire structure of the MP in KZ2 and maybe even more CoD-ish.
What I really dont like about Guerrilla - or any other studio in this matter - is the mimic of CoD's gameplay. They have this "if you cant beat 'em, join 'em" attitude which sours me. Do studios really not want to make something different and exciting instead of copypasting all the time?
Always-honest said:Thanx Shurs, good roundup.
Did you play with move?
Was there more destructabilty in the environment?Shurs said:Not yet.
Always-honest said:Was there more destructabilty in the environment?
Were there a couple of moments that really blew you away? (without spoiling anything..)Shurs said:It felt about the same as in Killzone 2.
There were times when my cover was either blown or shot apart.
DaBuddaDa said:It's tragic that across-the-board 8s 9s and 10s and an 87 metacritic is cause for concern.
sajj316 said:OK .. from Shurs post ... the game could take between 8 and 10 hours and we have people bitching its 4.5 hours.
Regarding friendly fire .. is this a beta thing only? I can understand if they didn't add friendly fire in the beta cause I know some pricks on my friends lists that kill their own team on purpose (I know I can those friends .. ). Imagine someone's first experience at Killzone being shit on by their own team members!!!
Oh .. and people crapped on KZ2 for its recoil. Now that KZ3 has less recoil, people are still crapping on it ..
GG just can't win ..
nib95 said:I don't think we're reading the same reviews? And anyway, the irony of your point is that if it were too COD-fied it would still get crazy praise seeing as how COD does lol.
But in any case, I do feel the bigger titles do tend to review slightly less harsh.
Always-honest said:Were there a couple of moments that really blew you away? (without spoiling anything..)
Is it a memorable single player?
I feel sorry for them. Its obvious they have tried to listen to all the complains about the first game like recoil, controls and color and now people are complaining its nor KZ anymore.sajj316 said:Oh .. and people crapped on KZ2 for its recoil. Now that KZ3 has less recoil, people are still crapping on it ..
GG just can't win ..
okay thanx, sounds great to me.Shurs said:Stop and look around at most points in the game when you're in an outdoor environment and you're going to see something impressive.
Some of the set pieces are diminished by having someone yelling into the radio "Shoot this thing in this exact place." That said, there is one "boss" battle in particular, which has been shown in previews, that is quite impressive in its scale.
I didn't really consider Killzone 2's single player campaign to be memorable. Killzone 3 feels largely the same in that regard. I mean, I remember things from it, of course, but I won't be writing romanticized accounts of moments I experienced in the game. That's mostly due to it being a pretty straightforward, cinematic experience. There's not a lot to think about afterwords. And that's fine for what they're trying to do with this game.
I think the game succeeds in making you feel like you are battling in an oppressed environment. I appreciate that.
This.H_Prestige said:I don't remember anyone complaining about KZ2 recoil. The complaint was with the input lag, not how the guns felt. That was the game's strong point.
DennisK4 said:I have a question, Shurs:
What difficulty did you play on and how hard was that?
I played KZ2 on Veteran and there were some rage-quit moments.....
DennisK4 said:I feel sorry for them. Its obvious they have tried to listen to all the complains about the first game like recoil, controls and color and now people are complaining its nor KZ anymore.
Union Carbine said:This.
Or it could be that those other games are bringing more to the table. Those other games often come with single player campaigns, 2-4 online co-op campaigns, co-op modes like horde, etc. and competitive multiplayer. All anybody wants to talk about in this thread is story comparisons but in a lot of reviews that I read they mentioned a lack of online co-op as a disappointment. I'm still getting Killzone 3 but it's still disappointing that Guerilla didn't pack more into the overall package.nib95 said:I don't think we're reading the same reviews? And anyway, the irony of your point is that if it were too COD-fied it would still get crazy praise seeing as how COD does lol.
But in any case, I do feel the bigger titles do tend to review slightly less harsh. But that's probably because the developers or publishers market the games better, even towards jounrnalists, with better launch parties, press kits, press events and so forth.
rent it, or get it when price goes down to $20-30ScrabbleBanshee said:After having just finished ME2 for the first time, I'm feeling like that experience will have completely ruined me for KZ3. I don't expect a lot out of a shooter story, but following up on the ME2 is going to just make it seem even worse.
Since I don't care for online multiplayer, it's starting to feel like getting KZ3 at least at release is going to be a waste of time for me. I might as well wait for it to drop to $20 if all I really care about is the SP experience right? I *have* had high hopes of seeing how the Move would work with a "real" game though.
My preorder for KZ3 is locked in a bit under msrp at $50. Should I stick with it even if I don't plan on spending hours a day online?
sajj316 said:Not necessarily on this forum ... yes, I remember the 100 page threads on input lag .
sajj316 said:OK .. from Shurs post ... the game could take between 8 and 10 hours and we have people bitching its 4.5 hours.
The feature set of Killzone 3 is impressive: 3D support, PlayStation Move compatibility, split-screen offline co-op campaign, and offline multiplayer with bots, but no amount of 3D waggle can change the fact that the Killzone 3 campaign is a miserable experience. Killzone 3 certainly offers more bells and whistles than its predecessor -- it's just a shame they've been affixed to an inferior game.