This bit struck me as odd/unclear.Sn4ke_911 said:+ high difficulty level
dralla said:There's no way in hell I am buying this without impressions. The beta was terrible and really have no interest in the single player.
TheListener said:It could be because voice acting gets bundled up in "audio." And the VO in the last game was atrocious, aside from Brian Cox.
dark10x said:One thing I'm curious about is the motion blur. Did they keep proper object blur in the final game? KZ2 had good motion blur while Uncharted 2 and God of War 3 both took it to new levels. The footage I've seen thus far seems to lack object blur, however, which is kind of disappointing. There is still camera blur, but that's not enough.
I fear this was toned down for the sake of the 3D mode. :\ I doubt they could do split-screen or 3D with high quality motion blur on both images. I don't see why they couldn't implement it for normal fullscreen 2D, though.
That's a damn shame then.Lince said:months ago I read an article on some Spanish mag and they were discussing with Guerrilla the new tech in KZ3, they mentioned some features were gone from KZ2 to make room for the new KZ3 rendering engine tricks they needed for split-screen, larger maps, Move and 3D support... they said most of these missing GFX effects are "unnoticeable" for most gamers, but I fear per-object motion blur is one of them. I mean, we've seen a lot of footage already and it's nowhere to be seen anymore.
dark10x said:Would have been great if they could have implemented that technique instead of relying on the GPU (which struggles with motion blur).
voady said:Let's go for another multiplayer celebration boys&girls![]()
DenogginizerOS said:You should be playing BC2 with me now and then we can test the KZ3 MP against a proper background.![]()
I don't want Kz3 anymore. Rico is the worst character ever.darkwing said:Rico as a protagonist doesn't compute
rexor0717 said:I don't want Kz3 anymore. Rico is the worst character ever.
sweetvar26 said:Is there Co-Op in the game?
Lince said:can't wait for the 200+ GAF members applying for the KZ3 clan just to end playing with the same 4-5 people every night.
Lince said:can't wait for the 200+ GAF members applying for the KZ3 clan just to end playing with the same 4-5 people every night.
Per-object motion blur is not gone. There have been screenshots from the beta posted on GAF that show it. People said it looked like possibly a different, less good-looking implementation--I wasn't in the beta or really technical enough to say one way or the other--but it was definitely in there. If they can manage it in multiplayer, I'd think it's very likely to be in singleplayer.dark10x said:That's a damn shame then.
If I recall, the blur in KZ2 was rendered by the GPU while Uncharted 2 and GoW3 both used SPUs to complete the task (same for Force Unleashed 2, actually). The quality of the blur is nearly unmatched in those games (those games feature motion blur on par with Metro 2033 in DX11 mode even). Would have been great if they could have implemented that technique instead of relying on the GPU (which struggles with motion blur).
JardeL said:Btw, Killzone 3 Multiplayer Maps Detailed! ;
[ http://www.killzone.com/kz3/en_AU/blog/features/2011-01-20_multiplayer-maps.html ]
I don't expect much of an improve on MP, which is probably why I'm going skip it since there are several more promising titles coming out within those 3 months.JB1981 said:When are they going to blow the lid on multiplayer.bet is sucks
A.R.K said:Fuck where are the small maps for 8-12 players. I usually play with my friends and we have like 8 players max and these maps look huge for small teams!![]()
Also Mechs, jetpacks are restricted to only specific maps! WTF...they should have allowed them in any map at least for private games. I really hate this when GG makes certain weapons/stuff restricted to a specific map only.
Anyways, still buying...at least campaign looks even better.
pixelbox said:Sigh so much misinformation. First, i've read any and all pieces of tech info reguarding Killzone's deferred engine and not once did they say graphics were tone down. What they did say in the interview was bullet tracking was reduced to 7/8 from 24 varibles claiming the system was unnecessarily complex for the type of game they were creating. As for per-object blur, there was no need to have to separate blurring system due to the advanced blurring they've had in Killzone 2:http://www.gamekings.tv/videos/minidocu-the-company-behind-killzone-2-full-version-subbed/
It is believed GG reduced the Motion blur because it was making people sick. Now the cost of Motion blur remains the same reguardless of intensity because of it's control points, you can control aspects of what blurs, speed at which blurring occurs, ect. And lastly, object blurring is still in there, just a little lite.
beast786 said:I am not sure it works that way. I cant imagine the mechs in radec academy. You need big open maps for mechs to work.
pixelbox said:object blurring is still in there, just a little lite.
I don't mind it much. What i do mind is the overall lack of vehicles after GG Stated they have "a lot of vehicles to ride"A.R.K said:Fuck where are the small maps for 8-12 players. I usually play with my friends and we have like 8 players max and these maps look huge for small teams!![]()
Also Mechs, jetpacks are restricted to only specific maps! WTF...they should have allowed them in any map at least for private games. I really hate this when GG makes certain weapons/stuff restricted to a specific map only.
Anyways, still buying...at least campaign looks even better.
PS: So there are no embargoes on the reviews? How come some Polish mag got the first exclusive review? Seems strange for a AAA game
Since recording computer graphics don't work like filming realilty, pausing the video won't create/cause motion blur unless there is some post processing involved. Pause the videos during heavy motion to reveal the motion blur lince.Lince said:so lite I cannot see it in any of the released footage so far (720p).
pixelbox said:I don't mind it much. What i do mind is the overall lack of vehicles after GG Stated they have "a lot of vehicles to ride"
"So what's the consensus on multi-player?" No one knows...
Ahh k thanks for the clarification. Actually TTP you might also know this; does the sharpshooter attachment use rumble at all?TTP said:I think you just saw the US and EU models. They differ in color. The red one is EU I believe.
Dunno who's Patrick Klepek but YoshiChan was joking.PalaceBrother said:From Patrick Klepek's Twitter:
@patrickklepek
"Expected 10/10, not sure if I want now... we'll see."a reader commenting on a 9/10 review.
I read the comment as a joke, personally.
The alpha was kind of bad (14FPS lol) but it may be all kinds of awesome now.SYNTAX182 said:So what's the consensus on multi-player?
blur in U2 was rendered by GPUdark10x said:Uncharted 2 and GoW3 both used SPUs to complete the task (same for Force Unleashed 2, actually).
Why For? said:Technical issues?
wonder what they are.
Fersis said:Dunno who's Patrick Klepek but YoshiChan was joking.
Heh.revolverjgw said:Rico is still technically a huge asshole
revolverjgw said:Rico is still technically a huge asshole
There is the Retro Pack too, so hopefully Salamun at least makes an appearance.Full Recovery said:8 maps at launch.... ugh.
Full Recovery said:8 maps at launch.... ugh.
Most games that ship with double digit maps and most of them end up either meh, or terrible. Just saying.Full Recovery said:8 maps at launch.... ugh.
Ads:
+ high difficulty level