mescalineeyes said:game journos finally got what they wanted out of killzone.
creativity is dead.
A better game?
mescalineeyes said:game journos finally got what they wanted out of killzone.
creativity is dead.
In all honesty, there was work to be done on the controls period. While i've never had issues with them, people with cheapo tv's did. COD remains on the minds of millions because of how easy it is to play with all the assists it has and if a DEV wants to make money they need to pay attention. Just look at what happen to GT5, a game which i have barely sales the way it use to because of changing times. People no longer wants challenging games. They want pick up and play games where you don't have to invest too much time in because people in general are presses for time.mescalineeyes said:game journos finally got what they wanted out of killzone.
creativity is dead.
Rikyfree said:Link?
I would hope GG would have some sense in knowing what they have on their hands and try to exploit it as much as possible. My idea for KZ3 would of been gameplay that uses single player elements more tightly. For example spawns that were based off of the way the millitary inserts: ISA spawns via intruder/HGH spawns via dropships. Following that, still retain the ballistic route with their guns but add more creativity, maybe keeping alt fire. Then when that's ballanced, make all levels scalable in size while allowing the ablity to mix match two vehicle types. They have tons of vehicles to choose from in the KZ universe but it never gets used.TacticalFox88 said:I hope they mean viable COD alternative meaning that there is an option for having an addictive experience like COD and not that the MP has been CODfied to hell and back.
pixelbox said:In all honesty, there was work to be done on the controls period. While i've never had issues with them, people with cheapo tv's did. COD remains on the minds of millions because of how easy it is to play with all the assists it has and if a DEV wants to make money they need to pay attention. Just look at what happen to GT5, a game which i have barely sales the way it use to because of changing times. People no longer wants challenging games. They want pick up and play games where you don't have to invest too much time in because people in general are presses for time.
And that's the problem. Who wants to take the risk doing something innovative if it'll just tank in sells? It'll be a tall order for the company that changes that paradigm so you can't blame a company for conforming a little. It has to be gradual.mescalineeyes said:If I like something enough, then I will make time for it.
Basically, games are being produced for people who "kinda like" gaming. Just look at the steep decline Killzone has gone through from the Beta of 2 to the actual multiplayer of 2 and then the Beta of 3.
Actually, I'd argue that Sony is one of the companies that is publishing innovative games alongside their more traditional titles (ie - Killzone). They've taken plenty of risks and those risks have not all paid off, yet they continue to deliver unique titles.And that's the problem. Who wants to take the risk doing something innovative if it'll just tank in sells? It'll be a tall order for the company that changes that paradigm so you can't blame a company for conforming a little. It has to be gradual.
Truant said:Stupid gun game slightly more like other stupid gun game.
Creativity is dead.
RIP 2011.
NemesisPrime said:I understand your pain. But TBH these things have a tendency to burn themselves out (look at the guitar games). With a little bit of luck it will happen soon.
Facism said:I'm still bitter that they took Warzone and just shit all over it in the beta. The MP seems to be built around a quick-fix of TDM instead of Warzone, and even the bloody jungle map lacks the warzone gametype :/
So, so bitter D:
Facism said:I'm still bitter that they took Warzone and just shit all over it in the beta. The MP seems to be built around a quick-fix of TDM instead of Warzone, and even the bloody jungle map lacks the warzone gametype :/
So, so bitter D:
people have been saying this while the genre was still called "doom clone"NemesisPrime said:I understand your pain. But TBH these things have a tendency to burn themselves out (look at the guitar games). With a little bit of luck it will happen soon.
Facism said:I'm still bitter that they took Warzone and just shit all over it in the beta. The MP seems to be built around a quick-fix of TDM instead of Warzone, and even the bloody jungle map lacks the warzone gametype :/
So, so bitter D:
Fersis said:^__^
Dood get a mic.
O/T, but it feels so funny and weird reading this with the LBP2 box sitting by at my desk.Truant said:Creativity is dead.
RIP 2011.
...but one thing is for sure: there's now a very viable COD alternative.
Facism said:I'm still bitter that they took Warzone and just shit all over it in the beta. The MP seems to be built around a quick-fix of TDM instead of Warzone, and even the bloody jungle map lacks the warzone gametype :/
So, so bitter D:
dazed808 said:Been too busy to keep up with the latest KZ3 MP reveals and the above makes me very sad.
Oh well, will still buy day 1 if only to play a few rounds with you guys, been far too long since we all got together.
Lord Error said:O/T, but it feels so funny and weird reading this with the LBP2 box sitting by at my desk.
Agree with this post. After playing BFBC2, then the KZ3 beta, then BFBC2 Vietnam, my hype for this game is at zero. I'll get to it when I get to it.Lince said:8 maps yeah... quite poor, and those maps from the "alpha code" didn't impress me at all, so I hope out of the remaining 5 there's one I can truly enjoy and make my money worth. I've been playing a lot of BF Bad Company 2 Vietnam lately and I'm not that hyped for KZ3 anymore, I mean, that Vietnam expansion is truly fantastic and trumps KZ3 alpha in every way, it tops even the average KZ2 clusterfuck game (not the custom small games with no Assault class of course). Guess Fersis transformed me or something.
Guerilla Games. GG stands for Graphics(over)Gameplay. I can expect awesome gfx, a decent single player campaign that does a crap job at story telling, and multiplayer plagued with issues and only 8 maps... all for just $59.99 plus tax! Thank you Guerilla!Yoboman said:Its strange this game doesn't seem any more content filled than KZ2. You'd think without having to do the engine R&D they'd have more time for content, kinda like how ND did with UC2
Who cares if the jungle map lacks warzone. If anything that means they actually fucking learned that maps have to be designed for specific modes rather than mindlessly letting people play any shit on maps that weren't designed for it.Facism said:I'm still bitter that they took Warzone and just shit all over it in the beta. The MP seems to be built around a quick-fix of TDM instead of Warzone, and even the bloody jungle map lacks the warzone gametype :/
So, so bitter D:
Lince said:fuck you Guerrilla
same here, sometimes I think of GG mp devs as headless chickens running around in the office.
hope that the game is good enough to warrant more than a few rounds together Rick <3
edit: oh we get a new beta soon... this is what will make or break it.
Except the jungle map. As listed by GG themselves.TacticalFox88 said:ALL the maps have Warzone, stop worrying.
"Special Features" It means that that it's very suited for Operations. That does NOT mean that Warzone was taken out of the map. I don't believe for a second GG would be that stupid. They've fucked a lot of things up in the past, but seriously releasing the game with only 7 maps that have Warzone? I don't fucking buy it.Rikyfree said:Except the jungle map. As listed by GG themselves.
pixelbox said:Maybe im just a fangirl for the series but how come COD gets a free pass for not advancing the genre while KZ gets shited on? What else could they do in the genre without sacrificing sells? I will admit i wanted more out of GG but realistically they need better sales for that to happen. innovation along with polish should have been enough but there's no proof of that working for them just yet...
mescalineeyes said:game journos finally got what they wanted out of killzone.
creativity is dead.
Dibbz said:Who cares if the jungle map lacks warzone. If anything that means they actually fucking learned that maps have to be designed for specific modes rather than mindlessly letting people play any shit on maps that weren't designed for it.
Jesus at you idiots complaining that 8 maps is not enough. You don't even know what the current 8 are like so shut the fuck up.
TEH-CJ said:This really shits me man " doesn't push the genre forward" I don't get that statement.
its a fps for fuck sake, I think we have reached a point where first person shooters have become a cinematic virtual movie. you have a gun, you shoot people, how on earth can you improve that concept??
Truant said:I remember people saying similar things a few years back. Then Half-Life came out.
On rails feel is more from the level design than the controls.Decado said:I liked Killzone 2's controls. They better not change it to the crappy on-rails feel of CoD :\
they kinda did. and didn't.Decado said:I liked Killzone 2's controls. They better not change it to the crappy on-rails feel of CoD :\
Decado said:I liked Killzone 2's controls. They better not change it to the crappy on-rails feel of CoD :\
Wut?Always-honest said:they kinda did. and didn't.
sam27368 said:Still not sure if Day One, too many games!
EviLore said:I unlocked an achievement in Killzone 2 for pressing the reload button manually instead of letting the game reload for me. I dare say that Killzone 3 following in the footsteps of Call of Duty is not the most staggering of departures.
Regardless, input lag is a bad thing. Bad. It's not "weighty," it's a defect in the interface between player and game.
The game producer said it was a bug.EviLore said:I unlocked an achievement in Killzone 2 for pressing the reload button manually instead of letting the game reload for me. I dare say that Killzone 3 following in the footsteps of Call of Duty is not the most staggering of departures.
Regardless, input lag is a bad thing. Bad. It's not "weighty," it's a defect in the interface between player and game.