In the first game, Henry was canonically straight. Warhorse said his character was set in stone.
But now in the sequel, apparently he can pursue a homosexual relationship.
In the first game, Vavra was adamant that inclusion of black people in the game's setting was historically implausible.
But now in the sequel, apparently there is the improbable situation of a black Muslim from West Africa who has found himself in the employ of a Central European Christian king's army, and what's more, he extols his own religion's treatment of women. Vavra says that this character met Sigismund "thanks to his engagement at the court of Sultan Bayezid" but I find that a bit questionable given that Sigismund had called for a crusade which culminated in the battle of Nicopolis against Bayezid only a few years prior in 1396.
Granted, these are pretty minor elements in the grand scheme, nothing remotely as groan-worthy as something like Taash in Veilguard, but I'm more so concerned about why they're present at all. What changed between then and now? Vavra insists that he maintained total creative freedom during KCD2's development, but the above examples seem like pretty significant departures from his outlook when making the first game. Was he tired of the unfair bashing he had received from game "journalists" about the lack of diversity in KCD1 and didn't want a repeat of the same surrounding the sequel? Or did Embracer in fact exert some influence and mandate the inclusion of certain DEI elements under the belief that if they were dressed up nicely enough, the fans wouldn't kick up too much of a fuss? Maybe more information will come to light in time.
In the end, I'm very happy for the studio's success, I loved the first game and want to see other non-fantasy medieval titles succeed as well. But I ended up cancelling my preorder for KCD2 and won't be getting it for the time being. The situation still feels a little suspect for me.