"And why would Halo get so much attention if those games (Half-Life/Quake) were actually better? It wouldn't. Halo improved the genre"
Because Halo was bred in a time when video game marketing for consoles is EVERYWHERE. PC advertising is still pretty much limited to PC magazines and the internet. Hell, how many PC game television advertisements have YOU seen lately?
"You know I meant this generation"
When you say all other, I can't help but to assume you mean ALL OTHER
"No it hasn't. There weren't even dual stick controllers on the market for very long before Halo arrived. The FPS games that appeared on consoles prior to Halo all shared terrible control schemes."
Erm, Medal of Honor? Timesplitters?
"Uh no offense to Clancy fans, but those games don't have the weapon balancing that Halo has. If they did they'd be as popular as Halo is."
Quality doesn't mean sales, it's a sad, but true fact. Not to mention, how many of the mass majority who buy games really GIVES a shit about weapon balancing?
"You could be right, haven't played any of them and I hardly ever hear anything about those games. If people like them better than KOTOR I'd be surprised. I think KOTOR has stolen the attention of the genre."
You'd be hard pressed to find anyone who's played those not think KOTOR was good, but paling in comparison.
"I think making the levels more difficult by adding new objectives to the harder difficulty levels was also a very original idea for the genre."
The original System Shock?
"And what about the AI? The AI is what made Halo such a fun gameplay experience compared to any other FPS games.
The AI wasn't revolutionary, it was evolutionary. Games have been progressively improving AI since...forever. And Unreal Tournament's bots were pretty slick.
"And what about loading level areas on the fly the way Halo did? I haven't seen many games before that or since then which have done that so well. It allowed for open areas far bigger than anything I'd seen in FPS games that came before Halo."
Tribes/Tribes 2? Halo's environments weren't particularly large.