We knew they were doing it, but here is how it is going to be working:
www.wired.com
www.wired.com
Like a lot of Hollywood heavies, Cooper is translating his skills to videogames. His goal is to enliven game openers with interactivity. For Metal Gear Solid 3: Snake Eater, due from Konami in November, Cooper makes the gamer the director. Players can tap a button on the joystick to transform the credit's type, say, from a snake to a snake skeleton. "I like seamlessly dissolving between camouflage, which is intrinsic to the gameplay," he says, "and the texture of the snake's skin." Offering such control to the player comes at a cost, though. "It's like making four different titles," Cooper says.