Wellington
BAAAALLLINNN'
Picked up 3 GC-GBA link cables (complete rip-off, by the way) so that my brother, sister, and I could play FF:CC which I had rented from Gamefly (Wario rox), and on a whim decided to get Four Swords as well... holy shit dudes, it's fucking unbelievable. Easily the best Gamecube game to date (sorry Pikmin
).
The mechanics of the connectivity features are quite good. Not cutting away while going into caves and houses and small patches of overworld work well in the sense that we don't need all four dudes heading there to actually get there. It works a lot better than the way things are set up in FF:CC, in which it's a damned bother to access during the actual game, not to mention that D-pad control in the game is sorta off. No text on screen or any other kind of clutter in Four Swords, it's fecking great.
The game itself though is fantastically amazingly good. We've been playing on and off since Saturday and have completeed through level 5-2 as of yesterday. (2D) Zelda games in general are always at a high standard, but this is just on a whole other world. I mean, usually, when you play a Zelda game, there are points where you'd naturally get stuck and have to figure out whatever puzzle is standing in your way, but with a good team, it's a well oiled machine. Each person can throw out a suggestiona and you'd just barrel through the dungeons without losing any kind of steam. The cooperation is quite cool. We always plan far ahead for who should have what items and why, who should guard who, etc. It's an amazing dynamic that works so well in a Zelda game I'm shocked that multiplayer Zelda is just coming up this gen. I always get a chuckle of having to use the roc's feather to carry people over a pit or lava. What's really cool about it the game is the competitiveness as well. It adds just that extra edge to the game that really puts it a notch above the rest. Feck being altruistic and letting others get gems and hearts or damned anything else. I want to be the goddamned hero of light. However, some people, like my douchebag of a cousin can take it a bit overboard. Purposely throwing me into pits repeatedly so I can die. That's bullshit dodes, pure bullshit.
Four Swords is just such a shockingly awesome title. Everything about it just oozes total fucking style and goodness. The cooperation is so cool, and you really do it without even planning it. For example, probably the coolest moment I had with the game was on Death Mountain where your group has to fight a ton of cyclopses and shit. We were all getting our asses kicked so we started covering each other so we could get in the cave, and then we stumbled onto the quake medallion. Much ownage was had
.
Great game, and if this is the sort of stuff we can see from connectivity, more please. Also, more multiplayer Zelda would be awesome.
While FF:CC does have it's good points, I really just couldn't get into it, well so far. We've played for about two hours, and while boss fights bring out some awesome team work, the rest of the game is pretty boring, and I think the game could have easily worked without connectivity.
The mechanics of the connectivity features are quite good. Not cutting away while going into caves and houses and small patches of overworld work well in the sense that we don't need all four dudes heading there to actually get there. It works a lot better than the way things are set up in FF:CC, in which it's a damned bother to access during the actual game, not to mention that D-pad control in the game is sorta off. No text on screen or any other kind of clutter in Four Swords, it's fecking great.
The game itself though is fantastically amazingly good. We've been playing on and off since Saturday and have completeed through level 5-2 as of yesterday. (2D) Zelda games in general are always at a high standard, but this is just on a whole other world. I mean, usually, when you play a Zelda game, there are points where you'd naturally get stuck and have to figure out whatever puzzle is standing in your way, but with a good team, it's a well oiled machine. Each person can throw out a suggestiona and you'd just barrel through the dungeons without losing any kind of steam. The cooperation is quite cool. We always plan far ahead for who should have what items and why, who should guard who, etc. It's an amazing dynamic that works so well in a Zelda game I'm shocked that multiplayer Zelda is just coming up this gen. I always get a chuckle of having to use the roc's feather to carry people over a pit or lava. What's really cool about it the game is the competitiveness as well. It adds just that extra edge to the game that really puts it a notch above the rest. Feck being altruistic and letting others get gems and hearts or damned anything else. I want to be the goddamned hero of light. However, some people, like my douchebag of a cousin can take it a bit overboard. Purposely throwing me into pits repeatedly so I can die. That's bullshit dodes, pure bullshit.
Four Swords is just such a shockingly awesome title. Everything about it just oozes total fucking style and goodness. The cooperation is so cool, and you really do it without even planning it. For example, probably the coolest moment I had with the game was on Death Mountain where your group has to fight a ton of cyclopses and shit. We were all getting our asses kicked so we started covering each other so we could get in the cave, and then we stumbled onto the quake medallion. Much ownage was had
Great game, and if this is the sort of stuff we can see from connectivity, more please. Also, more multiplayer Zelda would be awesome.
While FF:CC does have it's good points, I really just couldn't get into it, well so far. We've played for about two hours, and while boss fights bring out some awesome team work, the rest of the game is pretty boring, and I think the game could have easily worked without connectivity.