So, not to spoil the run here of "Fuck Bloober / Fuck Konami" posts, but for an alternate line of conversation...
Layers of Fear (or "Layers of Fears" will likely be one if not the first commercial game released that is built upon Unreal Engine 5*.
Layers of Fear was specifically made to explore and take advantage of Nanite and Lumen in a horror project. The studio says, "
Built on Unreal Engine 5, Layers of Fear supports Ray Tracing, HDR and 4K resolution to make the stunning visuals, and your nightmarish experience, as immersive and realistic as possible." This won't be a grand, AAA effort, some major showcase for the engine; it's independently made by a secondary studio even to Bloober Team, and is largely a remake of the previous two Layers of Fear games. However, with UE5 hunger being unsatiated for so long, it may be worth looking at this as a use of that technology, particularly since it's partly a remake and so can be compared version to version.
So, there's at least one possible reason to sim this walk...
(*Prior to June 2023, UE5 of course was used for the Matrix Awakens demo and the Fortnite upgrade, plus some UE5 PC projects in beta tests have been out there. Nothing else on console has been or is scheduled before then, and on PC even it's still a lot of demos but not much by way of real games. Some bloggers without citation say Redfall is a UE5 project but AFAIK Bethesda/Arkane only say it's "Unreal Engine", no specifics. STALKER 2 was supposed to be first out the gate, with UE5 features integrated into the existing UE4 project to whatever degree that was upgraded by the time the studio got access, but people know what's going on with that game and why it doesn't have its date anymore. So correct me if I'm wrong about UE5 history and I missed something scheduled or out; either way, the Unreal function usage in Layers will be something that gets dug into.)