so... I have been a fan of Legacy of Kain since Soul reaver 1 on Ps1 in 1999(?), after that I've played Soul Reaver 2 and Blood Omen 2, the only reason I haven't played Blood Omen 1 is that the only version I can get my hands on isn't compatable with xp.
So yesterday I bought alot of games, among them Legacy of Kain: Defiance. The newest LoK and appearantly the last since Amy Hennig(the director of most of the games) has gone to Naughty Dog.
This game was released in 2003, and when it came alot of people said it was the LoK game with the best gameplay. Since the series always had sub-par gameplay mechanics and relied mostly on the story. The fighting system was also revamped, and now featured launchers, combos and grapple 'n toss telekenesis. In videos the fighting seemed nice and improved.
So I fire the game up to be greeted by a recap video from the previous Soul Reaver games, since this game is a part of that story arc. When gameplay kicks in I am Kain and in the Sarafan stronghold to put some hurt on Mobieus the time-streamer.
I very quickly run into two Sarafan soldiers and try out some of the new moves, there appear 'hints' in a letterbox above my head, saying stuff like "press [] repeatedly to do a combo" and la la la... feeling pretty good about that fight I move on. the game wants me to jump onto a crate so I can reach a ledge on the other wall. So I get up on the crate and jump for the ledge and barely making it, but the camera suddenly thinks I'm an asshole and shifts to a frog's eye perspective, making me unable to see what's up on the ledge I'm walking along. But I won't be led astray, I manage to get across the ledge without the camera.
I progress through the game pretty nicely over the next hour, suffering some minor clipping issues and camera problems. But the levels... they are so disgustingly poor. There is a cheat that let's you play this game textureless, and that's how it feels all along. There isn't anything to look at. all the enivorments are just there, the wall, the floor, the snowy ground.... They all just look so uninspired.
The previous Soul Reaver games had story, puzzle gameplay and atmosphere going for it.
This game has the story and the fighting mechanics. It's a shell of itself.
I only took the time to write this because I am currently stuck. I have something called "falcon insignia" and I know it's for a door I've previously seen, but where the **** is it now? no faq is much help. This is bull. I'm very close to just reading the entire ****ing transcript online, and shelfing this game forever.
Anyone know what's gonna happen with this franchise now? hardcore fans appearantly think that the soul reaver series was one story arc and that there will be more games, but with amy hennig gone from crystal dynamics I don't see how that would work out, granted I don't know how much she actually did for the games, but when ever there is a debate over some minor things it's always her word that ends the discussion.
I know silicon knights developed the initial Blood Omen, and that it was good ol' Dennis Dyack that came up with the story consept, but didn't Amy Hennig write the story for that one too?
So yesterday I bought alot of games, among them Legacy of Kain: Defiance. The newest LoK and appearantly the last since Amy Hennig(the director of most of the games) has gone to Naughty Dog.
This game was released in 2003, and when it came alot of people said it was the LoK game with the best gameplay. Since the series always had sub-par gameplay mechanics and relied mostly on the story. The fighting system was also revamped, and now featured launchers, combos and grapple 'n toss telekenesis. In videos the fighting seemed nice and improved.
So I fire the game up to be greeted by a recap video from the previous Soul Reaver games, since this game is a part of that story arc. When gameplay kicks in I am Kain and in the Sarafan stronghold to put some hurt on Mobieus the time-streamer.
I very quickly run into two Sarafan soldiers and try out some of the new moves, there appear 'hints' in a letterbox above my head, saying stuff like "press [] repeatedly to do a combo" and la la la... feeling pretty good about that fight I move on. the game wants me to jump onto a crate so I can reach a ledge on the other wall. So I get up on the crate and jump for the ledge and barely making it, but the camera suddenly thinks I'm an asshole and shifts to a frog's eye perspective, making me unable to see what's up on the ledge I'm walking along. But I won't be led astray, I manage to get across the ledge without the camera.
I progress through the game pretty nicely over the next hour, suffering some minor clipping issues and camera problems. But the levels... they are so disgustingly poor. There is a cheat that let's you play this game textureless, and that's how it feels all along. There isn't anything to look at. all the enivorments are just there, the wall, the floor, the snowy ground.... They all just look so uninspired.
The previous Soul Reaver games had story, puzzle gameplay and atmosphere going for it.
This game has the story and the fighting mechanics. It's a shell of itself.
I only took the time to write this because I am currently stuck. I have something called "falcon insignia" and I know it's for a door I've previously seen, but where the **** is it now? no faq is much help. This is bull. I'm very close to just reading the entire ****ing transcript online, and shelfing this game forever.
Anyone know what's gonna happen with this franchise now? hardcore fans appearantly think that the soul reaver series was one story arc and that there will be more games, but with amy hennig gone from crystal dynamics I don't see how that would work out, granted I don't know how much she actually did for the games, but when ever there is a debate over some minor things it's always her word that ends the discussion.
I know silicon knights developed the initial Blood Omen, and that it was good ol' Dennis Dyack that came up with the story consept, but didn't Amy Hennig write the story for that one too?