I haven't played a game of theirs for a couple of years, but they used to be my favourite publishers. A lot of genre diversity, creativity, and always taking risks with new concepts (they were always onboard the different kinds of experiences, be it motion gaming, secondary screen, VR, ...). Their only sin is milking IPs to death whenever they find one that sells (and it happened quite often), but as long as you don't gobble up everything they produce, you can find more than enough to be entertained.
Not sure how things will evolve though, the industry seems to be less about taking risks, and the company itself has seen many major departures from their traditional creative staff (starting with Ancel, but also that guy who apparently was in control of all the IP selection and left due to the toxic management scandals)