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Like a Dragon: Pirate Yakuza in Hawaii may blur the lines with its wackiness, but not without a serious, manly tale to keep it grounded, devs say

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
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While it may seem like the Like a Dragon team has completely done away with realism in pursuit of an off-the-rails pirate adventure at first glance, this isn’t quite the case. AUTOMATON recently had the opportunity to talk to RGG Studio’s key members at the Majima Maji Festival held in Osaka, Japan, and they had some interesting insights of offer about their latest project.

According to RGG Studio’s director Yokoyama Masayoshi, players should actually expect to be greeted by a rather serious Goro Majima, especially in the earlier stages of the game, before he becomes a pirate. Pirate Yakuza in Hawaii’s producer, Ryosuke Horii, further added that “Becoming a pirate is not the goal in itself – there are several objectives, and the game depicts a passionate progression towards those goals, as well as the deepening of Majima’s bonds with his friends. The goofing off isn’t the main point – there’s a manly drama at the center of things. Of course, there are some crazy parts to take detours to, but overall, I think it’s a straightforward tale about a passionate man.”

On the topic of Majima’s reality-bending abilities, Horii says that the balance between realism and spectacle is something the team generally does keep in mind. However, certain aspects of Pirate Yakuza in Hawaii made them go past their limit. “If we did things in a plain way in a game that features pirates, it would come across as boring. Thus, we made the game wilder, while maintaining a serious and proper drama.”

Another factor that contributed to the new spin-off’s unprecedented level of wackiness is its protagonist, according to Horii. “There is a kind of uniqueness that can only be pulled off with Majima and isn’t possible with Kiryu. So, if we didn’t take proper advantage of that, there would be no point in having Majima as the main character. That’s why we blurred the lines of reality a little more than we would with Kiryu, hoping to offer players rich action that’s full of variety.”



So, aside from a serious, chivalrous story and crazy detours, Like a Dragon: Pirate Yakuza in Hawaii promises next-level action. Yakuza fans already have high expectations based on what’s been showcased in trailers (especially those naval battles), but the series’ chief producer Hiroyuki Sakamoto raises the bar even higher, commenting, “We made Pirate Yakuza in Hawaii so that it evolves upon the action in Like a Dragon Gaiden, while also taking advantage of Majima’s quirks. As a result, I think we’ve made the most exhilarating action game in the series. The fights are super entertaining, and there’s lots of replay value.”

The full interview in Japanese is available on AUTOMATON Japan.

 

Nankatsu

Gold Member
Gotta be honest I love those games but the last one (IW) felt so boring to me that I'm not hyped for this one at all.

Still wish them all the success. Hope we get to see Judgment 3 some day.

You and me both.

Call me a madman, but since Nagoshi left the series has been kind of in a nose dive scenario for me.

Gaiden was really well executed story wish, only for it to fumble in Infinity Wealth.

Sad Kazuma Kiryu GIF by Xbox
 
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Fat Frog

I advertised for Google Stadia
Call me a madman, but since Nagoshi left the series has been kind of in a nose dive scenario for me.
Bad for you. (hopefully, you'll have games from Nagoshi Studio to enjoy).

In my case, Sega without Nagoshi is a pure delight with the return of a load of beloved franchises. (let's be honest, Nagoshi only cared about Yakuza and his own legacy... the rest of Sega IPs were trash to him)
 
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Kurotri

Member
I like the fact that they are addressing this in the first place. Always felt that they've gone way over the line ever since this game got revealed. Outside of the very last story beats of The Man Who Erased His Name I felt that game was pretty lacklustre, so I won't be there day 1 for this even if it's Majima.
 

Nankatsu

Gold Member
Bad for you. (hopefully, you'll have games from Nagoshi Studio to enjoy).

In my case, Sega without Nagoshi is a pure delight with the return of a load of beloved franchises. (let's be honest, Nagoshi only cared about Yakuza and his own legacy... the rest of Sega IPs were trash for him)

I'm talking specifically about Yakuza, thought.

The fact that they have to come to public and say "hey, the story is mature, don't run away" just shows that they know the latest Yakuza titles haven't been good in that department.

Infinite Wealth's narrative, in particular, was a snooze fest. They couldn't strike that good balance like in previous titles.
 
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As a fan since the PS2 days, I liked IW's story. It was passing the baton from Kiryu to Ichiban. It also felt like a celebration of how mainstream Yakuza has become worldwide, being set in both Hawaii and Japan, with both English and Japanese voice actors. It was a beautiful thing to see, given how they almost stopped localizing it past 4/5 due to poor worldwide sales.

It wasn't the best Yakuza story, but it's far from the worst. That honor goes to Y2 imo. That's still the most ridiculously over-the-top wacky Yakuza game by far. Sengoku's fortress rising out of the ground like some Gundam/missile silo where Kiryu goes to punch tigers? That's even more ridiculous than Y6's underwater battleship.

Plus, this Majima game is a spinoff. All the spinoff games have been wackier than the main ones.
 

nnytk

Member
Gotta be honest I love those games but the last one (IW) felt so boring to me that I'm not hyped for this one at all.

Still wish them all the success. Hope we get to see Judgment 3 some day.
I got distracted by the Sujimon Pokemon parody game inside the game, as soon as that became available. Dropped it close to that point in the game.

The area and story didn't grab me as much as I wanted. Loved the food delivery mini game though.

I hope this title helps them find their mojo again.
 

MiguelItUp

Member
Sounds good to me! These games took awhile to click with me, but when they did, they clicked hard. Loved the original gameplay AND the RPG gameplay.

Definitely felt some pacing issues here and there throughout various games, but it just required a little push.
 

diffusionx

Gold Member
when i first heard about this game i thought it was an april fool's joke

it's like someone on the team was playing black flag and said "wait a minute why hasn't anyone done a game like this since?"
 
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DeVeAn

Member
Interesting to see how feelings towards the games evolve. First, we can't even get the games in the west. Now people bitching about every release. Some the of the most fun characters ever. Keep em coming!!
 

El Muerto

Member
Been a fan since day 1 on the ps2. No way i'm playing this. They should of made a continuation of Majima's story after Yakuza Kiwami 2. Not some dumb pirate shit.
 
Been a fan since day 1 on the ps2. No way i'm playing this. They should of made a continuation of Majima's story after Yakuza Kiwami 2. Not some dumb pirate shit.

It fits the series. Fast sequels that reuse the previous new map have been some of the better entries. They are better when working within a limitation, and when not working with Ichiban.

I had my reservations with the over the top theme, but they tend to deliver in these situations.
 

Gonzito

Gold Member
I miss the days when Yakuza had a smaller fan base, even if we struggled to get titles localized back then.
Same, I actually translated to spanish Yakuza Kenzan and Yakuza 3, I made a guide in a spanish website called Vandal. Good times

I miss when Yakuza was more grounded and serious
 

Fat Frog

I advertised for Google Stadia
I'm talking specifically about Yakuza, thought.

The fact that they have to come to public and say "hey, the story is mature, don't run away" just shows that they know the latest Yakuza titles haven't been good in that department.

Infinite Wealth's narrative, in particular, was a snooze fest. They couldn't strike that good balance like in previous titles.
Fair enough
 
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