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List of PS5 Pro enhanced games

Every game with pssr now comes with a question mark. Cant wait to see this tested.

I agree. PSSR is so variable across many PS5 Pro games that it is impossible to know whether a new game looks good, average or just downright bad with PSSR. Another issue for me with this is that some publishers are removing the original PS5 modes from the games when running on Pro and that is not ideal in my opinion if the game then turns out to have a sub-par PSSR implementation or visual artefacts/performance drops not present on the base PS5.
 

King Dazzar

Member
Yeah, guess it won't be long until we know more. Especially if it's a disappointing update.
I saw some short videos and it looked OK apart from some bits of water. But more and more people are now saying its got loads of shimmering and flickering. (which outlaws has too) I already made a mistake with Outlaws, so yeah, best to wait on this one.
 

AW_CL

Member
Some real growing pains with this tech
This console is nothing but a joke $700, for this garbage. Sony really should be sued for this. It’s frustrating how a product with such a high price tag can be so disappointing. They promised so much, yet the experience doesn’t come close to meeting expectations. Honestly, I wish this company would go bankrupt; $700 for this trash is unbelievable.
 
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AlphaDump

Gold Member
I've been pretty unimpressed with my PS5 Pro so far, not going to lie. From reading this thread, I'm not even sure which games are considered impressive at this point. In some cases, it sounds like ps5 pro performs worse than the base ps5.

Like my minimum performance expectation was base ps5 settings and whatever else they could add on top with the added power, not even including PSSR. I need a table at this point to tell me what games even benefit from this console. It is all just confusing now.
 
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Missed the news that Avatar is receiving a patch, haven't had a chance to play yet but it's disappointing hearing that it doesn't look good.

Honestly I am a little annoyed with the PS5 Pro and these mediocre (at best) implementations. Luckily, I was dying for a second playthrough of FF7 Rebirth and that's made the purchase worth it... so far.
 

Gaiff

SBI’s Resident Gaslighter
Nice! I'll get the game now.
Eh, wait. PSSR is horrible in Outlaws.

Missed the news that Avatar is receiving a patch, haven't had a chance to play yet but it's disappointing hearing that it doesn't look good.

Honestly I am a little annoyed with the PS5 Pro and these mediocre (at best) implementations. Luckily, I was dying for a second playthrough of FF7 Rebirth and that's made the purchase worth it... so far.
I only play Sony exclusives on it and 2K25, but yeah, it’s beyond annoying what’s happening. A lot of shoddy patches.
 
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ShakenG

Member
This console is nothing but a joke $700, for this garbage. Sony really should be sued for this. It’s frustrating how a product with such a high price tag can be so disappointing. They promised so much, yet the experience doesn’t come close to meeting expectations. Honestly, I wish this company would go bankrupt; $700 for this trash is unbelievable.
I wouldn't go that far mate.. just some teething issues. I expected some but you cant ignore the good games too.
For every good one, another rough one follows. Sueing and bankruptcy is a bit overboard.
 
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welshrat

Member
This console is nothing but a joke $700, for this garbage. Sony really should be sued for this. It’s frustrating how a product with such a high price tag can be so disappointing. They promised so much, yet the experience doesn’t come close to meeting expectations. Honestly, I wish this company would go bankrupt; $700 for this trash is unbelievable.
I know this goes against the grain but honestly over the moon with mine, really pleased in general with the uplift especially in Dragons Age, Last of US etc. I know there are other games as well but we can't base anything on Ubisoft's effort.
 
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Gaiff

SBI’s Resident Gaslighter
I know this goes against the grain but honestly over the moon with mine, really pleased in general with the uplift especially in Dragons Age, Last of US etc.
This depends what games you play. For me, it’s been amazing too, but I won’t pretend that many major games aren’t up to par.

$700 is a tough pill to swallow if all the games you wanted turned out to have dud patches.
 

mrqs

Member
The PS5 Pro launch is a joke. I'm sure it'll get better with time, and will be worth it for newly released games, but this is just unacceptable.

How was Sony communication and guidelines that bad that developers just won't implement it properly? I don't blame the devs, really. Sony should be on top of this from way before the release. What a mess of a job.



Are devs forced to implement PSSR? I'm sure all the teams knew what was going on. Not sure why not just update the game slightly without using PSSR if it wasn't up to standards.
 
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sncvsrtoip

Member
The PS5 Pro launch is a joke. I'm sure it'll get better with time, and will be worth it for newly released games, but this is just unacceptable.

How was Sony communication and guidelines that bad that developers just won't implement it properly? I don't blame the devs, really. Sony should be on top of this from way before the release. What a mess of a job.



Are devs forced to implement PSSR? I'm sure all the teams knew what was going on. Not sure why not just update the game slightly without using PSSR if it wasn't up to standards.

pssr is disaster at this point
 

HeWhoWalks

Gold Member
I know this goes against the grain
Nah, many (if not most around here) are happy with theirs. Sure, there are issues, but plenty of games either offer boosts, better IQ with PSSR, or both. I've been happy with what I'm getting out of both Last of Us games, 0G Spider-Man (especially, chef's kiss really), Callisto Protocol, FFVII Remake (haven't jumped on Rebirth yet but that's also another banger it's stated), and both Horizons (Forbidden West especially, which can look like a new generation at times, especially the DLC).

Then there's Ratchet, Spider-Man 2, both God of Wars, GT7 (although this could use one more patch, but it's mostly great), and Until Dawn (the Pro really cleaned up its earlier issues). The only real disappointment for me is Silent Hill 2 and that's not the Pro's fault. Most of its issues aren't. PSSR should simply be used when it works and ignored when it doesn't, where devs can still use the very capable chops of the Pro to up graphics features and resolutions.

There's also other things about the Pro that rarely are brought up. The thing downloads much quicker than the PS5, has a snappier interface (snappiest of any console as far as I'm concerned), and loads games faster (sometimes between 3-6 seconds). Sure, at $700, it's a lot to ask of Joe Average. But, for enthusiasts that want the best consoles have to offer, it doesn't get better. Just think about what Death Stranding 2, Wolverine, and Naughty Dog's next game will really look like on this thing!
 
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Kerotan

Member
Nah, many (if not most around here) are happy with theirs. Sure, there are issues, but plenty of games either offer boosts, better IQ with PSSR, or both. I've been happy with what I'm getting out of both Last of Us games, 0G Spider-Man (especially, chef's kiss really), Callisto Protocol, FFVII Remake (haven't jumped on Rebirth yet but that's also another banger it's stated), and both Horizons (Forbidden West especially, which can look like a new generation at times, especially the DLC).

Then there's Ratchet, Spider-Man 2, both God of Wars, GT7 (although this could use one more patch, but it's mostly great), and Until Dawn (the Pro really cleaned up its earlier issues). The only real disappointment for me is Silent Hill 2 and that's not the Pro's fault. Most of its issues aren't. PSSR should simply be used when it works and ignored when it doesn't, where devs can still use the very capable chops of the Pro to up graphics features and resolutions.

There's also other things about the Pro that rarely are brought up. The thing downloads much quicker than the PS5, has a snappier interface (snappiest of any console as far as I'm concerned), and loads games faster (sometimes between 3-6 seconds). Sure, at $700, it's a lot to ask of Joe Average. But, for enthusiasts that want the best consoles have to offer, it doesn't get better. Just think about what Death Stranding 2, Wolverine, and Naughty Dog's next games will really look like on this thing!
Yeah I'm super impressed after doing a new game plus on ratchet. Everyday TLOUP1 blows me away. Played a few hours of many other PS games like horizon burning shores, God of war, Spiderman, GT7 etc and they look incredible.

If developers need more time to properly implement PSSR they should just improve the resolution without it.
 

Kerotan

Member
Just bought Ghost recon Breakpoint from the BF sale. It's only a PS4 game but apparently runs better on ps5. Does anyone know if it has a dynamic resolution and if it runs better on the pro?

 

HeWhoWalks

Gold Member
Yeah I'm super impressed after doing a new game plus on ratchet. Everyday TLOUP1 blows me away. Played a few hours of many other PS games like horizon burning shores, God of war, Spiderman, GT7 etc and they look incredible.

If developers need more time to properly implement PSSR they should just improve the resolution without it.
Part I is absolutely stellar looking, yes! The end of Bill's Town when they are fighting the infected/pushing the truck? Have mercy.... !

2lhTsoJ.png



Then shit like this where it almost looks like concept art, but it is an in-game screenshot!

2lhjDQf.png



Or just snap a pic that would have been called a "Bullshot" once upon a time!

2lhjLpn.png
 
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omegasc

Member
Are devs forced to implement PSSR? I'm sure all the teams knew what was going on. Not sure why not just update the game slightly without using PSSR if it wasn't up to standards.
I don't think so but I hope it gives Sony more info to train the AI. Meanwhile devs should leave the option to turn it off.
 
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I am at a loss for words how bad Avatar looks now after pro patch. Water is atrocious, everything is shimmering and pixelated in the distance like a bad connection on portal stream. The whole image is unstable. It reminds me of a PC game with bad drivers and the picture quality is full of weird glitches and artifacts.

How this passed quality control is beyond me. I am massively disappointed as I shelved this game since pro announcement hoping i would complete it in quality mode at 60.

Just WTF Ubisoft

Ps. To add insult to injury they removed all modes so you have zero options
 
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I am at a loss for words how bad Avatar looks now after pro patch. Water is atrocious, everything is shimmering and pixelated in the distance like a bad connection on portal stream. The whole image is unstable. It reminds me of a PC game with bad drivers and the picture quality is full of weird glitches and artifacts.

How this passed quality control is beyond me. I am massively disappointed as I shelved this game since pro announcement hoping i would complete it in quality mode at 60.

Just WTF Ubisoft

Ps. To add insult to injury they removed all modes so you have zero options
Same with Outlaws on Akiva, can’t believe they let it out the door like that. Water, and its effects on , seems to be the Achilles heel of PSSR
 

Kerotan

Member
Part I is absolutely stellar looking, yes! The end of Bill's Town when they are fighting the infected/pushing the truck? Have mercy.... !

2lhTsoJ.png
I'm currently at the start of the dam chapter. Sheer bliss. If I played this on ps5 notpro I'd be irritated by having to choose between a satisfactory FPS and resolution.
 

King Dazzar

Member
My take with PSSR so far is that it can do wonders, but needs a half decent image to begin with. Of the games I own, which have issues, all looked shit before PSSR got added. The games that I tried prior to the Pro and thought already looked shit, include Janky Jedi, SW Inlaws and Avatar Pants Of Pandora. Still doesnt mean they shouldnt address the issues. I really need them to, especially the two SW games I own. But I do think some of the takes here arent balanced.
 
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Vick

Member
The PS5 Pro launch is a joke. I'm sure it'll get better with time, and will be worth it for newly released games, but this is just unacceptable.

How was Sony communication and guidelines that bad that developers just won't implement it properly? I don't blame the devs, really. Sony should be on top of this from way before the release. What a mess of a job.



Are devs forced to implement PSSR? I'm sure all the teams knew what was going on. Not sure why not just update the game slightly without using PSSR if it wasn't up to standards.

Here We Go Again GIF


We are truly beta testing PS6 at this point. On the bright side, the bigger the shitshow the faster the fixes.

Nah, many (if not most around here) are happy with theirs. Sure, there are issues, but plenty of games either offer boosts, better IQ with PSSR, or both. I've been happy with what I'm getting out of both Last of Us games, 0G Spider-Man (especially, chef's kiss really), Callisto Protocol, FFVII Remake (haven't jumped on Rebirth yet but that's also another banger it's stated), and both Horizons (Forbidden West especially, which can look like a new generation at times, especially the DLC).

Then there's Ratchet, Spider-Man 2, both God of Wars, GT7 (although this could use one more patch, but it's mostly great), and Until Dawn (the Pro really cleaned up its earlier issues). The only real disappointment for me is Silent Hill 2 and that's not the Pro's fault. Most of its issues aren't. PSSR should simply be used when it works and ignored when it doesn't, where devs can still use the very capable chops of the Pro to up graphics features and resolutions.

There's also other things about the Pro that rarely are brought up. The thing downloads much quicker than the PS5, has a snappier interface (snappiest of any console as far as I'm concerned), and loads games faster (sometimes between 3-6 seconds). Sure, at $700, it's a lot to ask of Joe Average. But, for enthusiasts that want the best consoles have to offer, it doesn't get better. Just think about what Death Stranding 2, Wolverine, and Naughty Dog's next game will really look like on this thing!
If we exclude SH2, all the games I cared about are massively improved on this Console, so I too obviously couldn't be any happier with mine.
All the games you mentioned but especially Capcom ones. I know I'm a broken record, but Resident Evil games are my favorite and they are all night and day on this machine.
All of them, RE2R, RE3R, RE4R, RE Village, they all run flawlessly at 60fps with RT in Resolution Mode and all bells and whistles like Hair Strands, when they were all basically unplayable on regular consoles with same settings.

I'm still on RE4R, almost 300 hours on it and it keeps providing nothing but satisfaction. Before starting Separate Ways I did another run of RE2R in RT Mode, and I'm mindblown at the difference as it went from literally unusable on non VRR panels to locked 60fps, a +20fps difference with base PS5.
Also tried all the PS4 versions of RE4, RE5, RE6, RE Zero, REmake, Revelations and they too look considerably improved over base PS5 due to the Image Quality Boost, it's an immediately noticeable and "right in your face" kind of improvement thanks to the post process AA they used, literally went from "softish" to razor sharp.

Sure, none use PSSR (thankfully), but Ragnarok, Spider-Man, TLOU do and the difference especially in ND games can be striking in favor of PSSR modes thanks to the much better resolved foliage. And not just that, look at the massive precision and detail improvement in PSSR Mode compared to the native 4K when it comes to the fences in the distance:



It's night and day. But yeah, it needs work especially in conjunction with RT AO, Lumen and the likes.
 
I am at a loss for words how bad Avatar looks now after pro patch. Water is atrocious, everything is shimmering and pixelated in the distance like a bad connection on portal stream. The whole image is unstable. It reminds me of a PC game with bad drivers and the picture quality is full of weird glitches and artifacts.

How this passed quality control is beyond me. I am massively disappointed as I shelved this game since pro announcement hoping i would complete it in quality mode at 60.

Just WTF Ubisoft

Ps. To add insult to injury they removed all modes so you have zero options

Man, what the fuck is happening 😬

Sony seriously needs to do something about it at this point, it can't be a coincidence that most games ain't looking good - unless all devs out there are "lazy".

Question: Since I know fuck and all about coding etc, what could be done about it ? What would be Sony's best action right now ?

It really feels like we got Xbox'd/Microsoft'd here lads - we spent 800 big ones for what amounts (so far) to BS hype cause the "gains" are definitely not there for the most part...
 

HeWhoWalks

Gold Member
We are truly beta testing PS6 at this point. On the bright side, the bigger the shitshow the faster the fixes.


If we exclude SH2, all the games I cared about are massively improved on this Console, so I too obviously couldn't be any happier with mine.
All the games you mentioned but especially Capcom ones. I know I'm a broken record, but Resident Evil games are my favorite and they are all night and day on this machine.
All of them, RE2R, RE3R, RE4R, RE Village, they all run flawlessly at 60fps with RT in Resolution Mode and all bells and whistles like Hair Strands, when they were all basically unplayable on regular consoles with same settings.

I'm still on RE4R, almost 300 hours on it and it keeps providing nothing but satisfaction. Before starting Separate Ways I did another run of RE2R in RT Mode, and I'm mindblown at the difference as it went from literally unusable on non VRR panels to locked 60fps, a +20fps difference with base PS5.
Also tried all the PS4 versions of RE4, RE5, RE6, RE Zero, REmake, Revelations and they too look considerably improved over base PS5 due to the Image Quality Boost, it's an immediately noticeable and "right in your face" kind of improvement thanks to the post process AA they used, literally went from "softish" to razor sharp.

Sure, none use PSSR (thankfully), but Ragnarok, Spider-Man, TLOU do and the difference especially in ND games can be striking in favor of PSSR modes thanks to the much better resolved foliage. And not just that, look at the massive precision and detail improvement in PSSR Mode compared to the native 4K when it comes to the fences in the distance:

It's night and day. But yeah, it needs work especially in conjunction with RT AO, Lumen and the likes.
Yeah, PSSR modes on LOU games are prime examples of the potential when used correctly and you have an engine that plays nice!
 
Seems it's all about internal resolution (also problems with Lumen or RT GI/AO), which is why most crossgen and smaller games are looking good while the most demanding ones aren't.

Avatar was putting base consoles to their limit, specially in the 60 FPS mode, being upscaled from low resolutions, so it would have been a big surprise if this Pro Patch ended up being good even tho they had some more time to cook it.

What i wonder is if PSSR will be able to improve all it needs before the next batch of big demanding games in a couple months, because games like Kingdoms Come or MH Wilds, i doubt these will be upscaled from 1440p+, much less in the 60 FPS mode, but at least there'll be enough time to have different plans like just getting the base PS5 version and raising the internal resolution or some settings and staying with FSR for now, which honestly is what all these next gen games using PSSR lately should already do.
 

mrqs

Member


PSSR is clearly more sensitive in certain color temperatures/contrast ratios. The less contrast, the more shimmer it has. That particular section on Jedi Survivor too, it has a similar feel to it lighting-wise and contrast-wise. The start of Jedi Survivor, on the well-lit contrast city looks pretty ok to my eyes, it's when you get to the vegetation and more grey-ish areas that it really stands out.

That's the same for Silent Hill 2, that looks pretty good in the city areas and even better inside buildings.
 

sncvsrtoip

Member
Why is it the PSSR fault? There also examples where it works flawaless. Maybe Bloober and Ubisoft should have taken some time and testing to implement it? I mean how can we say both of those developers are doing a great job considering the output with their new games.
Currently pssr seems to be ok with high internal res(with exception of ff7r) and less advanced graphic features (lack of dynamic global ilumination etc). With most demanding graphicaly games like Alans Wake 2, Avatar, Jedi Survior, Star War Outlaws, Silent Hill 2 is terrible. Unfortunetly for now it is fsr2 rival not dlss.
 
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