I will explain the original mode.
The original mode is a mode that reproduces the same gore expression, cut scene direction, character design, motion, comic-style character introduction images,ⅽostumes, achievements, etc. as the original version.
For this original mode, which we applied for approval, there were no requests for revisions from any of the platformers.This is as I explained before.
Next, the differences from the original version are as follows.
First, all of the parameters that have been adjusted for modern action games are different. This includes attack power, movement speed, camera movement range, combo input acceptance time, and initial combo skills. Other changes include the number of remaining shots in the blaster, changes to the behavior of Nick's special moves, the addition of an option to automate QTE, the change of the ranking mode to a time attack that plays through all stages, changes to the lineup of items in the shop, price adjustments, the addition of a chain attack system, image quality, resolution, FPS, and the addition of Yukari Tamura's voice.
I have also fixed some of the incorrect implementations in the original version. Specifically, the cutscene that plays when you defeat the Zombie Big Chicken in the psychedelic world of Stage 3 has been changed from a cutscene to a slow-motion scene for defeating the gatekeeper zombie. This change was made to unify the rules for zombie defeat cutscenes. I have also fixed the chainsaw marks so that they appear on all buses, walls, roads, etc., except for plants and trees. Both of these were specifications that I overlooked during the final check of the original version, and I made the corrections in RePOP.
We have applied for a Day 1 patch, but the purpose is not to make corrections based on the platformer, but to fix bugs and improve the quality of the ranking mode.
Sauce