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LTTP: Stray

I don't feel like spending 30 minutes in MSPaint so here's the meme in text form

What I Played: Stray

What I Expected: Robot x Kitty - Friendship is Magic

What I Actually Got: Half-Life 2 x DOOM x NieR Automata x Metal Gear Solid x The Last Guardian x Blade Runner STARRING A CUTE AND HELPLESS CAT

To say this wasn't quite anything I was expecting would be putting it very lightly. I only knew going in that it was released in 2022 as a timed console exclusive on PS4/PS5 and it won a lot of awards including the Golden Joysticks 2022 PlayStation Game of the Year. Well, I knew it involved being a cat, and you had a robot buddy, but that was almost all I knew about it. So I had the pleasure of going into this game more or less completely blind

Stray is a game about being a cute ginger cat in a grimy neon-lit post-apocalyptic walled city where giant mutated bacteria obviously inspired by Half-Life 2's headcrabs and flying robots with guns try relentlessly to kill you. When not running from things trying to kill you, because duh you're a cat and have little or no ability to fight swarms of headcrabs and killer robots, you explore the ruins of the abandoned cyberpunk city and converse with a large number of friendly non-killer robots with your robot buddy who for some reason can translate machine speak to cat and somehow your cat is super sentient and can understand what robots are saying and what they want and what you need to do

What follows is a surprisingly amazing experience where you try to escape from this ruined dead city with your helpful robot buddy. Along the way, you find out what happened to civilization, the tale of your robot buddy, and also the other robots still living in the city. The story reminds me very much of the best works of Fumito Ueda (ICO, Shadow of the Colossus, The Last Guardian) and Yoko Taro (the NieR and Drakengard franchises), except well you're a cat. The game takes place entirely from the point of view of being a cat, which means you do a lot of cat things and you can explore areas in ways a large robot cannot because you're small, agile, and can run fast when the situation requires it. And yes, the situation will require it very frequently

Visually, the game is inspired by Blade Runner and the claustrophobic confines of Hong Kong's historical Kowloon Walled City and the hub areas are filled with an impressive amount of detail. The game uses the lighting system of Unreal Engine extremely effectively and even though it doesn't natively support HDR or utilize Ray Tracing, the combination of light and shadow with the detail in the decaying city environments and, uh, somewhat more nasty areas you must navigate through is pretty astonishing for a small indie game with a core development team of fewer than a dozen people. The team actually had help from Sony and Epic Games with development as this ended up being something of a high profile project for PlayStation Indies and ultimately took almost 7 years from its original conception as "HK Project" to release

I want to comment on the game's incredible soundtrack, which sounds a lot like both Half-Life 2's memorable soundtrack and also the NieR titles. The game's soundscape is filled with running or dripping water, running fans, music playing from jukeboxes, and then your cat suddenly needs to RUN LIKE HELL and the music just kicks in and the camera pulls back and it's a really dramatic experience. The sound designers really killed it with this game's audio, it's really really good. Also, your cat has a Meow button. I'm just saying

This game is about 8-10 hours long and never wears out it's welcome the whole time through. It's refreshing to play a nice short game which gets to the point, tells the story it's trying to, gets you through a couple of semi-open world hubs and several action and stealth set pieces, and then sends you on your way after a wonderful experience. I can see why this game got nominated for and won all the awards it ultimately did. This was an amazing little game which really was a lot bigger in scope than I could have expected. If there is such a thing as a "AAA Indie" title, Stray is it. It's at a level much higher than what you expect from any sort of Indie game, and quietly it's one of the best games I've played to finish out 2024

On PC I was able to play Stray at 4K/120 fps and it looked and ran great with no significant bugs besides my Dualsense controller occasionally just going haywire near the end and I'm not sure why but unplugging and plugging it back in fixed it the few times the issue cropped up. Oh right, if you hate shader compilation stutter, this game uses UE4 and has it and there's no option to pre-compile the shaders, fortunately this only happens when you travel to a new area and then it's smooth again

Final Rating: 9 Lives out of 10
 
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Humdinger

Gold Member
I loved Stray. I wish they made more games like this. 9/10 from me, too.

It kept my attention throughout. I found the environmental navigation a little tricky at times, but otherwise it was an easy playthrough. Relaxing. I found the simple characters and interactions charming. It had an old-fashioned feel I don't get from games much anymore. The game had heart.

Thanks for the write-up. Maybe it'll inspire someone to play the game.
 
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I really enjoyed the game too, but it does really prioritize style over substance. The gameplay and basic puzzles wore out their welcome long before the game ended, there are some tedious sequences later on. That said, the world itself was very interesting and exploring it as a cat is something novel that feels like it can still be expanded on. I’d love a follow up that put less of a priority on contextual button presses and animations, and opting for slicker platforming.
 

Roberts

Member
I think it starts out as a great game. Well designed, beautiful to look at and has tons of atmosphere. But gradually the excitement of playing it vanes and by the end I was forcing myself to finish it. It is not a great game, but merely a good one with a weak last stretch.
 

Cryio

Member
I'd like to add: on PC, everyone should play Stray in DX12 due to UE4's vastly better CPU performance (the DX12 PSO stuters go away in 5 min or less). Also if you have a DX12U capable GPU, also disable UE4 RT in ini if you intend on playing in DX12.
 
It's a nice little game, setting and story are cool and some of the gameplay is fun, i'll be honest a game without combat is lacking to me, i know it's dumb but even on Death Stranding i enjoyed having moments of combat, anyway good experience and being day one on Plus was excellent.
 

Fbh

Member
One of the few games that has put me to sleep, I just didn't get what everyone saw in it.
The presentation was nice and the setting was cool but I found the actual gameplay insanely boring and the plot just wasn't strong enough to carry the experience.
 

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
I liked the game, it is different but funny, I liked its graphics, and its own interpretation of the story.

It was supposed to be one of my Playstation 4 swan songs, one of the last games I would play...

But it was finally the third game I released on Playstation 5, Astrobot and Demon souls were the first games I played on PS5.
 
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Hugare

Member
Mmmh wtf, thought the game was basically a walking sim with some button prompts here and there. 👀
OP was on drugs when he made this comparison. DOOM? HL 2? Metal Gear?

Game was cool, but it was a "cinematic indie" through and through. And by that I mean "very light on gameplay, but fun for its budget"

Cute, beautiful to look at, fine pacing, captivating enough.

Thinking on playing it again now that it has launched for the Switch
 

kevboard

Member
dog shit game... or should I say cat shit?

style over substance is rarely this fitting.
the fact alone that jumping is context sensitive should immediately be a warning sign
 
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Danny Dudekisser

I paid good money for this Dynex!
It's one of the only games that made me too motion sick to play. Found it dreadfully boring for the bits I did play through.

I do agree that it had elements of a lot of the games you listed - you can see the inspirations - but those just seemed to factor into the aesthetics. The actual gameplay was a throwaway, and I didn't find myself particularly enamored with any of the story bits I saw. That said, I respect that the game committed to a novel idea and - even if it wasn't something I enjoyed - I think it's good that games like this can get made and succeed.
 
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