http://maddenguides.com/madden2005interview.html
Bastards! Give Xbox these graphical updates like VC does with ESPN!
YES! No more FMT bombs against Cover 2!
I remember reading another interview where they said they wanted head tracking to affect catching ability, and not to be just another animation.
<Konex> Even more difficult?! Fuck Madden! I will throw into triple coverage all I want!
VG: How much attention to detail has been paid to prevent cheating online. Can you us some details?
MF: We have fixed every known issue from online last year. From the demo cam pause to the onside kick glitch where you could break fair play. Every issue that we were aware of, and a few we found this year in development have been taken out of the game.
IC: Im still partial to Balanced D, but we added a new QB Contain playbook that is pretty money against the Vicks and McNabbs. As for offense, I still love the Mularkey (Bills) playbook, which was mostly the Steelers playbook last year. Mainly since he helped us design it.
VG: What new formations or plays have been added to the game?
MF: Shotgun Empty 4WR, Shotgun 5WR Bunch, Shotgun Tight, Strong I big Tight, Strong I twin TE, Singleback Big 3TE, Full house Wide and maybe a few more. Almost all of the plays have been tweaked to make more football sense.
MF: Commentary has been improved both in game and with the addition of our new audio feature the EA SPORTS Radio Show - Featuring Tony Bruno. The Tony Bruno Show will highlight the happenings real time in a user franchise along with interviews with well known coaches and players who will talk about their season and their teams success to that point. In-game commentary will include more intelligent late game commentary along with Al and John recognizing coverages, blitz schemes and option route selection. Al and John will also know and talk about key drive information ranging from critical players on a drive, an offense stalling out inside the ten, and a teams success rate on first down play selection.
IC: PC includes a lot of graphical updates including bump-mapping, 3D fields, and multiple improvements all around. The online experience is also totally different from console.
Bastards! Give Xbox these graphical updates like VC does with ESPN!
VG: Has the Cover 2 zone defense be improved? It seemed at times this defense was almost useless because of the deep ball was almost always there.
MF: To an extent, yes. The safeties will stay in a backpedal much longer than before and you know that if the safety does NOT have his back turned yet, hes in a much better position to make a play on the ball.
YES! No more FMT bombs against Cover 2!
VG: How will the coaches affect the teams this year? Also, is it harder to get coaches?
JL: Great coaches will give their players a ratings boost while mediocre coaches will negatively impact their players.
VG: Do the DB's and WR's head track the ball this year, like they do in NCAA?
IC: No they do not. We decided to wait on this until we develop a more robust and realistic head tracking system.
I remember reading another interview where they said they wanted head tracking to affect catching ability, and not to be just another animation.
MF: Yes, to an extent. As in real life, you see both of those same things. Even T.O. will drop a wide open pass every now and then and on the next play come down with one between two defenders. But definitely, throwing into double or triple coverage is much more difficult than last year and you are risking a very good chance at an interception.
<Konex> Even more difficult?! Fuck Madden! I will throw into triple coverage all I want!
JL: We added more to franchise this year than ever before. I can safely say that we have the deepest, most immersive franchise/career mode of any sports game on the market. We strive to make franchise a mirror of the NFL and we added tons of features this year to further realize that goal. Among the additions are restricted free agency, preseason position battles, real life free agency period, player personalities and morale, USA Today, email, EA Sports Radio, the ability to change a players position, team captains, players demanding playing time, weekly gameplans, practice in franchise, a PDA to manage players, a new, more informative team info screen, rivalries and last but not least NFL Icons.
VG: Are there more defensive line stunts this year? Do they work?
MF: Yes, we tried adding more, but didnt have a lot of success with them, so most were taken out. But, you can manually decide which way you would like you defensive line to rush on each play by using L1, then the right stick either up, down, left, or right.