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Majority of talent that built previous Battlefield games have left EA. Next BF game, coming this year, built by four studios following CoD philosophy

Draugoth

Gold Member
k-1920x1080-featured-image.jpg.adapt.crop191x100.1200w.jpg

Source: https://bsky.app/profile/rizible.bsky.social/post/3lfysl6rcfs2g

Summary:
  • EA had major leadership changes after a series of flops (Battlefront II, Mass Effect Andromeda, Battlefield V, Anthem, Need For Speed, Battlefield 2042)
  • Old DICE leadership left, made Embark studios and poached half of the studio's talent
  • Remaining talent formed TTK games
  • EA hired Call of Duty's GM to rebuild the Battlefield brand
  • Next BF will launch in Oct 2025, made by four studios following CoD's multi-studio dev model
  • According to OP, 98% of the people making this BF did not work on previous BF games
 

EDMIX

Writes a lot, says very little
k-1920x1080-featured-image.jpg.adapt.crop191x100.1200w.jpg

Source: https://bsky.app/profile/rizible.bsky.social/post/3lfysl6rcfs2g

Summary:
  • EA had major leadership changes after a series of flops (Battlefront II, Mass Effect Andromeda, Battlefield V, Anthem, Need For Speed, Battlefield 2042)
  • Old DICE leadership left, made Embark studios and poached half of the studio's talent
  • Remaining talent formed TTK games
  • EA hired Call of Duty's GM to rebuild the Battlefield brand
  • Next BF will launch in Oct 2025, made by four studios following CoD's multi-studio dev model
  • According to OP, 98% of the people making this BF did not work on previous BF games

These hyperbolic takes rarely provide any evidence or proof to any of theses claims.

We are talking about a studio with over 800 plus employees, that we are now pretending just up and vanished and half went to Embark.

Well...that math isn't fucking pathing as clearly that studio doesn't even have enough staff for that lie to make any sense

but we've heard this same shit before as its a old tired ass trope. "DERRRRR MORE THEN HALF of CDPR is GONE, they are now working at-" (provides zero evidence that a whole ass team magically left)


Keep in mind, when you actually fucking look up the studio, some came from Ubisoft, Sony, MS, Capcom, Fatshark AB, After Impact, Mojang, Id Software, Game Kitchen etc So a lot that worked on the Finals, didn't even work on the past BF title to make any of those claims make as much as sense as some might want.

To my understanding, that team was formed by former DICE employees, but with a team like DICE at close to 800 plus, lots of studios are made from former DICE employees, that doesn't mean half of DICE left to make this or that as I don't see much actual evidence to support some of those claims
 
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simpatico

Member
I forget the game, maybe it’s AC Shadows, but it was recent. Article talked about how the vast majority of the headcount working on it were working on their first real game.

I think a lot of the people who made the games we truly love are retired. Time is flying man. All the classics, those guys are old men now.
 
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EDMIX

Writes a lot, says very little
New battlefield this year?
Likely, I expect a reveal around May / June.

I forget the game, maybe it’s AC Shadows, but it was recent. Article talked about how the vast majority of the headcount working on it were working on their first real game.

I think a lot of the people who made the games we truly love are retired. Time is flying man. All the classics, those guys are old men now.
lol any you believe em?

What will you do when the actual credits roll out actually showing this isn't true? Whats even more odd about such claims, where the fuck would the actual team that made those game prior magically disappear and go to? It cost MORE money to hire new staff then to use existing, so I never get how anyone believes such weird hyperbole.
 

simpatico

Member
Likely, I expect a reveal around May / June.


lol any you believe em?

What will you do when the actual credits roll out actually showing this isn't true? Whats even more odd about such claims, where the fuck would the actual team that made those game prior magically disappear and go to? It cost MORE money to hire new staff then to use existing, so I never get how anyone believes such weird hyperbole.
Do you think Marc-Alexis Côté is lying about his own project?

I didn’t think it possible, but maybe EDMIX likes Ubi games even more than Ubi themselves do.

 

EDMIX

Writes a lot, says very little
Do you think Marc-Alexis Côté is lying about his own project?

I didn’t think it possible, but maybe EDMIX likes Ubi games even more than Ubi themselves do.


I think he doesn't know every last employee's history for it to make sense and you'd have to answer where the last team went and why would they hire new vs existing?

That has nothing to even do with liking a fucking game

That has to do with pure logic and common sense...

So when the credits roll out for that game, you can go on any website that list credits to games to clearly see majority are unlikely to just be all new hires or some really dumb take.

So if you feel that strongly about that person being correct, feel free to post them credits and we'll see how any of that plays out =) lol
 
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Kurotri

Member
I forget the game, maybe it’s AC Shadows, but it was recent. Article talked about how the vast majority of the headcount working on it were working on their first real game.

I think a lot of the people who made the games we truly love are retired. Time is flying man. All the classics, those guys are old men now.
Don't think it's all that bleak to be honest. A lot of these people are building their own studios now. I for one can't wait for Raphal Colantonio's next game, he was like the main guy for Dishonored. The director of Witcher 3 just announced his new IP Dawnwalker a few days ago. Sure it sucks for established IPs, but there's an end and beginning to everything.
 

simpatico

Member
Don't think it's all that bleak to be honest. A lot of these people are building their own studios now. I for one can't wait for Raphal Colantonio's next game, he was like the main guy for Dishonored. The director of Witcher 3 just announced his new IP Dawnwalker a few days ago. Sure it sucks for established IPs, but there's an end and beginning to everything.
We’ve still got some heavy hitters. We’re just reaching the autumn of a generation of gaming. Leaves are falling. New life will take their place. I also look outside the big pubs. Indie games are really coming into their own. The threads I make about them here get zero posts though. :/
 

EDMIX

Writes a lot, says very little
Don't think it's all that bleak to be honest. A lot of these people are building their own studios now. I for one can't wait for Raphal Colantonio's next game, he was like the main guy for Dishonored. The director of Witcher 3 just announced his new IP Dawnwalker a few days ago. Sure it sucks for established IPs, but there's an end and beginning to everything.
True, but you'll still see a lot of wild hyperbolic hot takes like " 98% of CDPR left to make this " lol

and or

"dis where da REAL TALENT LEFT DOE!"

We’ve still got some heavy hitters. We’re just reaching the autumn of a generation of gaming. Leaves are falling. New life will take their place. I also look outside the big pubs. Indie games are really coming into their own. The threads I make about them here get zero posts though. :/

Agreed, but that is gaming in general, most of it is contracted and new teams are made all the time and most teams are made up of "former" this or that, its why I find some of those claims funny as most teams in gaming outside of a very small few are made up of people that have been all over the industry based on the nature of it being contracted.

What threads did you make about this?
 
Don't think it's all that bleak to be honest. A lot of these people are building their own studios now. I for one can't wait for Raphal Colantonio's next game, he was like the main guy for Dishonored. The director of Witcher 3 just announced his new IP Dawnwalker a few days ago. Sure it sucks for established IPs, but there's an end and beginning to everything.
He directed Prey! I wouldn't expect a AAA game though. If I remember correctly, the studio size isnt very big.

And Bethesda did Arkane Austin so dirty. All the talent left the studio after Prey flopped, including Colantonio. The leftover crew developed Redfall, which originally greenlit as a gaas game
 
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Shaki12345

Member
This is exactly the issue in the industry. Looking at what others do and then be 3 years to late and seeing people wanting something else instead.
 

diffusionx

Gold Member
Don't think it's all that bleak to be honest. A lot of these people are building their own studios now. I for one can't wait for Raphal Colantonio's next game, he was like the main guy for Dishonored. The director of Witcher 3 just announced his new IP Dawnwalker a few days ago. Sure it sucks for established IPs, but there's an end and beginning to everything.
he made a game already since leaving arkane, it was ok
 

EDMIX

Writes a lot, says very little
This is exactly the issue in the industry. Looking at what others do and then be 3 years to late and seeing people wanting something else instead.
Sure but, the issue with this so called leak is that the head of DICE already confirmed the next BF seems to be inspired by BF3 and BF4....so..........yea

https://www.ign.com/articles/exclusive-first-battlefield-concept-art-revealed-vince-zampella/

"All of it points to a back-to-basics approach for the next Battlefield. Indeed, Head of Respawn & Group GM for EA Studios Organization Vince Zampella is quick to shout out Battlefield 3 and 4 in the course of sitting down with IGN to talk about these new reveals. On the decision to return to the modern era, Zampella says, "I mean, if you look back to the peak or the pinnacle of Battlefield, it's that Battlefield 3... Battlefield 4 era where everything was modern. And I think we have to get back to the core of what Battlefield is and do that amazingly well, and then we'll see where it goes from there. But I think for me, it's that peak of Battlefield-ness is in that Battlefield 3 and 4 days. So I think it's nostalgic for players, for me, for the teams even. Those are kind of the heyday...although I would say 1942 also.""
 

Shaki12345

Member
Sure but, the issue with this so called leak is that the head of DICE already confirmed the next BF seems to be inspired by BF3 and BF4....so..........yea

https://www.ign.com/articles/exclusive-first-battlefield-concept-art-revealed-vince-zampella/

"All of it points to a back-to-basics approach for the next Battlefield. Indeed, Head of Respawn & Group GM for EA Studios Organization Vince Zampella is quick to shout out Battlefield 3 and 4 in the course of sitting down with IGN to talk about these new reveals. On the decision to return to the modern era, Zampella says, "I mean, if you look back to the peak or the pinnacle of Battlefield, it's that Battlefield 3... Battlefield 4 era where everything was modern. And I think we have to get back to the core of what Battlefield is and do that amazingly well, and then we'll see where it goes from there. But I think for me, it's that peak of Battlefield-ness is in that Battlefield 3 and 4 days. So I think it's nostalgic for players, for me, for the teams even. Those are kind of the heyday...although I would say 1942 also.""
Counter argument is that most gamers are whiny cunts and should be happy with what they've got.
 
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Battlefield is an endless cycle of getting hyped, being let-down by the final product, and then getting hyped all over again. I don't remember the last time DICE actually delivered a great product at launch that didn't take two years to fix.

Say what you want about CoD but they deliver a functional product every year.
 

EDMIX

Writes a lot, says very little
Battlefield is an endless cycle of getting hyped, being let-down by the final product, and then getting hyped all over again. I don't remember the last time DICE actually delivered a great product at launch that didn't take two years to fix.

Say what you want about CoD but they deliver a functional product every year.
Pretty much, all my favorite BF titles had some of the wildest releases

BF4, BFV, BF3 etc

I think them going back to basics makes sense and maybe a strong focus on the core BF stuff from 3 and 4 make sense for the new title.
 
Pretty much, all my favorite BF titles had some of the wildest releases

BF4, BFV, BF3 etc

I think them going back to basics makes sense and maybe a strong focus on the core BF stuff from 3 and 4 make sense for the new title.
Every few years there's a new generation of 13 year olds that are going to get tricked by Battlefield trailers. I got got by BF3 and that middle-east campaign mission video.
 
The magic was in the execution, never in the game design. Make map, add vehicles, lots of combatants, a few basic modes. The series only peaked when they found a new fundamental element to include—destruction. Then here comes the game designers with their battlefield transformations, taking away classes, adding attachments.

Battlefield was never a well designed game. It was a marvel for its era and warfare was just fun.

To me, it sounds like the worst people are gone. I don’t care who comes in, an ape could figure out it was never a series about game design. It’s just a battlefield.
 

Barakov

Member
k-1920x1080-featured-image.jpg.adapt.crop191x100.1200w.jpg

Source: https://bsky.app/profile/rizible.bsky.social/post/3lfysl6rcfs2g

Summary:
  • EA had major leadership changes after a series of flops (Battlefront II, Mass Effect Andromeda, Battlefield V, Anthem, Need For Speed, Battlefield 2042)
  • Old DICE leadership left, made Embark studios and poached half of the studio's talent
  • Remaining talent formed TTK games
  • EA hired Call of Duty's GM to rebuild the Battlefield brand
  • Next BF will launch in Oct 2025, made by four studios following CoD's multi-studio dev model
  • According to OP, 98% of the people making this BF did not work on previous BF games
star trek GIF
 

Firestartah

Member
lol any you believe em?

What will you do when the actual credits roll out actually showing this isn't true? Whats even more odd about such claims, where the fuck would the actual team that made those game prior magically disappear and go to? It cost MORE money to hire new staff then to use existing, so I never get how anyone believes such weird hyperbole.
Not long ago someone at Bioware mentioned that they would love to remaster Dragon Age games also like Origins or DA2, but they were made on proprietary engines that nobody at the studio knows anymore. This tells you exactly how many are left from the good old days.

The industry is full of "ship of theseus" studios man. Those studios in name only. And sadly the new talent just doesnt seem to be on the same level as the old ones.
 

diffusionx

Gold Member
Likely, I expect a reveal around May / June.


lol any you believe em?

What will you do when the actual credits roll out actually showing this isn't true? Whats even more odd about such claims, where the fuck would the actual team that made those game prior magically disappear and go to? It cost MORE money to hire new staff then to use existing, so I never get how anyone believes such weird hyperbole.
Have you ever heard of someone leaving their job and going somewhere else to work?
 

Perrott

Member
They plan on turning Battlefield into an annualized franchise? Man, EA is so stupid.

They couldn't put out competent shooters every year back when the dev cycle of these things were 2-3 years, and they plan on doing it now that we're approaching PS6 levels of fidelity?
 

notseqi

Member
BF3 and BF4 were my jam, the Rush gamemode such fun with focus on PTFO (Play the fucking objective).
I would love to see something like that again, but not from EA. They dumpstered my whole account and arent able to give me my shit back - apart from the two games i snagged for free. Those they did remember. OT but I still hate those dogs.
 

tr1p1ex

Member
I quit playing BF. WAs my go to for a long long time.

I never bought the last one. I actually liked the big maps of 2042, but was completely unfinished and buggy as usual and they didn't seem to know what made the original games great.

Bfv made everyone sit in the weeds. AT least that's what it forced me to do.

BF1 was pretty good in many respects, but everyone would just rotate flags constantly. And the game let matches continue on long after they were over. And sometimes they were over in 3-4 minutes but went on and on. Also not good for the experience of the many when they let people quit constantly when their team isn't dominating. Another annoyance was how players were too focused on doing their BF homework instead of playing as an army and a team. If xyz weapon assignment was out then everyone would be doing that. Felt stupid. And if the assignment was sit in a flag zone prone with a pistol and a med kit that's what you'd see everywhere. Also missing from BF1 was the nice big maps and vehicles mostly in the DLC. The DLC only had 3 maps with tanks and planes. The map vote system was tyranny of the majority which meant the same 5 maps got vast majority of play time. Should have been like Mario Kart where votes are names in the hat. And the map is drawn out of the hat.

BF4... was rescued by Obliteration mode. Which they gave up on too quick. But the beauty of that mode was the need for teamwork to get objectives and how you had to pay attention to objectives or you would lose the game. Killing people was in a way secondary. IF you were just going to sit back and peg people off...then you're likely to lose because you're eventually you'll die and get overun by the people playing the objective. Made really good use out of giving each other rides in vehicles. And another beauty was the game was over quick if the teams were lopsided. You could knock out the enemy sort to speak. Instead of the game dragging on lopsided for another 10-15 minutes.




Another problem with the franchise. It would send the side modes out to die. The ones they did support say in 2024 and BFV were really just the same modes. REduced to a choice between do you want big battles all the time or a combination of big battles and small battles.

The first games were best. Once the franchise got mainstream... the gameplay got watered down. And seems people care too much about stats and how many versions of an assault rifle the game had.

Oh another big knock is balancing out matches with roughly equal skill levels. Obviously not possible to be perfect. But too often in too matches one side is loaded and ...that's a big reason people quit. To various degrees they allowed team switching which almost always was people switching to the dominating side. They never seemed to address this. LEt me people do however they want to the detriment of the overall experience.

Another example of their horrible management of the experience is starting rounds with lopsided teams. I played the small conquest like mode in BFV a few times and every session there would be too many rounds that started with 1v6 or 2v7... Super lazy on their part. This was present in other BF games as well.

...an example of a well managed online shooter is Splatoon from Nintendo. They actually gave a lot of thought to the mp experience in terms of varying and showcasing maps & modes, penalizing quitters and not letting people pub stomp with friends in casual modes among other things.
 
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