ethelred said:
Josh: NG1 charted in its second week, too, in Fami's top 30. It did around 7k, offhand.
Double-checking, I don't see it. The top 30 ends at 6.6K so it could've just missed it, or maybe made it in Media Create.
sphinx said:
in the same way, I can't think that 3rd parties instantly supported such a new comer like the PS1 at the beginning of its lifetime, I am sure sony had to prove they meant business and that must have taken a year or two.
Namco was pretty big on PS1 from the get-go, with Ridge Racer being a launch title, and Ace Combat and Tekken appearing within a year. The other major third party games the system is remembered for took a while. Capcom's Resident Evil was early 1996, Square's Final Fantasy VII was early 1997, Konami's Metal Gear Solid was late 1998. Not their first games, but the ones that are most remembered and continue to be big presences today.
donny2112 said:
So it's not exact, but it should still give a good idea of how things are going. Thanks for the heads up on that.
It's a bit of a pain, but I wasn't considering the broad scope of things that could be done with the data. All options have their drawbacks.
As is now, certain weeks are missing weekly software data. There's no
incorrect data, but it's less than full.
I could split up those weeks in half like I do with the hardware data, but that would be incorrect data, and it'd be easy to not notice it's any different from a normal week.
I could put the two weeks worth of sales into the second week, but that would also be incorrect and show weird spikes when looking at weekly performance over time.
Or I could completely change the way it's all set up to create a separate category for double weeks, but ew what an extra mess.
What
might be a doable alternate method would be to do a subtraction of total lifetime software data through time X and subtract from that total lifetime software data through time Y, so you should get about the amount sold in the period from Y through X. That would have its own imperfections, but hey.