test_account
XP-39C²
ethelred said:Imagine if a new Virtual Boy were released and it outsold everything else in the market. :O
Hehe, that would be cool
ethelred said:Imagine if a new Virtual Boy were released and it outsold everything else in the market. :O
bmf said:It would have to have some new unique control method. Like brainwaves.
Think of it. Lying in bed, VB Specs on, playing a Super Mario first person platformer.
I don't know if that would work if the screen is an inch from your eye.ethelred said:Or maybe something even crazier, like a screen that you can touch.
No, but closer than the PS2/PS3 comparison rather obviously. You could also go for Genesis and Pico if you'd like, both stand alone console platforms built around games, released sequentially, from the same maker, but with pretty clearly different intentions and goals.test_account said:I wouldnt say its the same.
Actually, Pokemini had contracted 3rd party R&D courtesy of Jupiter Corp (who made about half the games for it). Nintendo never opened the platform up to other publishers, but then it was a limited release experiment. It's also not the only Nintendo format to only see 1st party publishing releases exclusively (64DD).test_account said:Virtual Boy was a system like any other system, in the terms of having 3rd party games etc.
The inherent flaw with VB I think is that it's a "portable" system that's really anything but... it's actually pretty cumbersome and limited in terms of portability in terms of formfactor, setup, etc. Really, it's even less "portable" than a PSone with the LCD and a battery pack... maybe we should start stacking PSone up against PSP then? :loltest_account said:What i'm saying is that both GB and VB can in my opinion easily be compared due to both being portable systems with full 3rd party support (well.. VB didnt see too much support, but if it was more popular i'm sure it would have). The VB is not a spinoff or anything like that, it is a own fullblooded system that was released after the first Gameboy. VB did had potentials and it could have been a hit with a few ajustments like having color screens instead of red/black and cost around $99 (having 2x color LCD screens and being $99 would probly not be possible at the time though, but in theory). I wonder how a system like this would preform today.
Pico was aimed to small kids, just like Pokémon Mini is aimed to Pokémon fans, so its not the same. I dont think VB were aimed to any specific groups like this. Afaik VB was not intended to be a primarily system with games only from Nintendo. Its not build around anything, it was intended to be a system like any other system where every developer could release any type of games for it.jarrod said:No, but closer than the PS2/PS3 comparison rather obviously. You could also go for Genesis and Pico if you'd like, both stand alone console platforms built around games, released sequentially, from the same maker, but with pretty clearly different intentions and goals.
I dont know much about it, but all i know is that the games are all Pokémon relatedjarrod said:Actually, Pokemini had contracted 3rd party R&D courtesy of Jupiter Corp (who made about half the games for it). Nintendo never opened the platform up to other publishers, but then it was a limited release experiment. It's also not the only Nintendo format to only see 1st party publishing releases exclusively (64DD).
jarrod said:The inherent flaw with VB I think is that it's a "portable" system that's really anything but... it's actually pretty cumbersome and limited in terms of portability in terms of formfactor, setup, etc. Really, it's even less "portable" than a PSone with the LCD and a battery pack... maybe we should start stacking PSone up against PSP then? :lol
Eyebrow control :O :O :Obmf said:I don't know if that would work if the screen is an inch from your eye.
ethelred said:Imagine if a new Virtual Boy were released and it outsold everything else in the market. :O
DeaconKnowledge said:Methinks quite a few of you are missing Ethel's point.
There should be numbers, Media Create is going to release numbers either way.Stopsign said:I'm guessing there will be no numbers this week. Right?
Virtual Boy didn't have a specific targeted genre base like Pico (educational games) but it was still a diversionary platform. Pico also had full 3rd party licensing structures in place, in fact Nintendo was a 3rd party publisher for it even. And if we're going to get in the muddy "aimed at children" argument... uh.. weren't all Game Boys also essentially aimed at children for the most part?test_account said:Pico was aimed to small kids, just like Pokémon Mini is aimed to Pokémon fans, so its not the same. I dont think VB were aimed to any specific groups like this. Afaik VB was not intended to be a primarily system with games only from Nintendo. Its not build around anything, it was intended to be a system like any other system where every developer could release any type of games for it.
But some were made by 3rd parties... which, somewhat invalidates your claim of the whole platform being an internal affair.test_account said:I dont know much about it, but all i know is that the games are all Pokémon related![]()
VB requires an elevated surface to play on so you can sit eye level with the goggles, and the angle isn't adjustable.... basically you had to play on a counter or table. PSone doesn't, it's also smaller (when folded), lighter and the additional battery packs you could buy lasted longer than the VB's ~2-3 hours iirc.test_account said:Sure, VB isnt really a convenient portable system since it is rather large (no pocket size here, unless your pocket are huge hehe), but it is primarily made as a portable system due to the standard use of batteries. Why is less portable than a PSone with a LCD screen? Its about the same size so you can carry it around the same what, that way its about the same portability yes, but i'm pretty sure you need a power outlet for it so the portable usage is far from the same. And the reason why Nintendo called it Virtual Boy would make me assume that it was intended to be portable, just like Gameboy is portable. Wasnt VB also marketed as a portable system?
PSone with LCD screen did not have build-in battery pack afaik. It was made more for car usage and easy to bring around. But even if it did have batteries, PSone is not primarily a portable system like the PSP. The console itself its just a normal PSone (which is not a portable system in the first place) with a LCD screen attached to it. You can make every system portable to some extend, hell, there is even a LCD screen for PS2. So if you want to compare i.e a GBA to a homemade portable SNES, then go ahead hehe![]()
Being honest, I don't see much point? When looking at platforms that took a PS3 comparable tumble... well, one offs like Mega CD, 32X or Virtual Boy don't seem really appropriate due to their far lower bar for expectations. What you should compare are main line core legacy platforms, like GBA, N64 or Saturn.test_account said:Did you understand my point in my previous posts, or are you arguing against me just to argue?![]()
Stopsign said:I'm guessing there will be no numbers this week. Right?
donny2112 said:Via my googlized understanding of the 2ch thread, it looks like someone said the numbers didn't come today. Probably due to it still being part of the New Year's holiday. I was hoping it was automated, so the holiday wouldn't have played into it. However, that appears to not be the case.
tanod said:So no leaked numbers this morning or no new numbers tonight? Which one?
donny2112 said:I don't have experience with the leaked Famitsu numbers around holidays, but the Media-Create numbers are usually delayed until the following week.
Not quite always. In the days before GB was lit, I once took Virtual Boy on vacation and played it in the back seat on the long drive by having it sit on a bag in my lap, screens pointing up, which I would then lean into. Not something I would recommend for long, though!jarrod said:VB requires an elevated surface to play on so you can sit eye level with the goggles, and the angle isn't adjustable.... basically you had to play on a counter or table.
I used to lay down face up and lean the whole works on me. Worked alright.JoshuaJSlone said:Not quite always. In the days before GB was lit, I once took Virtual Boy on vacation and played it in the back seat on the long drive by having it sit on a bag in my lap, screens pointing up, which I would then lean into. Not something I would recommend for long, though!
BishopLamont said:How the hell did you guys get your hands on a Virtual Boy?
No joke, I drove up to the nearest city on launch day to get it with Red Alarm, Teleroboxer, and the lovely pack-in Mario Tennis.BishopLamont said:How the hell did you guys get your hands on a Virtual Boy?
They bought one when it was new? I'm not sure I understand this question.BishopLamont said:How the hell did you guys get your hands on a Virtual Boy?
Teleroboxer was visually very cool, but gameplay it was just a bit iffie. Red Alarm was the opposite. Visually it was sketchy but the gameplay was great fun.DeaconKnowledge said:Teleroboxer is the game that made me want a Virtual Boy (though I never got one).
The concept was WAY ahead of its time.
Segata Sanshiro said:Teleroboxer was visually very cool, but gameplay it was just a bit iffie. Red Alarm was the opposite. Visually it was sketchy but the gameplay was great fun.
Mario Tennis was good but hasn't aged well at all. Teleroboxer is neat for a game or two, that's about it. Red Alarm is fun if you can get past the wireframe visuals. Wario Land VB is a good full-fledged platformer. Galactic Pinball and Golf are both serviceable VB versions of their respective games. Vertical Force is a pretty fun top-down shooter with an okay gimmick. Mario Clash is a ridiculously fun 3D version of the original Mario Bros. I love it love it. Panic Bomber doesn't use the gimmick very well but was a fun enough falling block game. And speaking of, V-Tetris was alright.DeaconKnowledge said:From what I remember of people's impressions at the time, the Virtual Boy only had a handful of games that were playable. Red Alarm, Mario Tennis and Wario World (was that the name?) being the most notorious ones.
I played Wario World at Zellers and Woolco eons ago. I'd love to see a successor with similar gameplay, even if just a Wiiware title.
edit: thinking about it, Super Paper Mario does have similar gameplay in spots.
I thought it was a very limited release?Link said:They bought one when it was new? I'm not sure I understand this question.
About 150k in NA if I remember right.BishopLamont said:I thought it was a very limited release?
Ah I forgot about demand, only 150k and they didn't even have a sell out? Epic failure.Segata Sanshiro said:About 150k in NA if I remember right.
There weren't many shipped, but the demand was somewhat offset by the fact that fucking nobody wanted them, haha.
I believe the first month or three months was like 60k in sales. They burned most of the rest of the stock by blowing it out for $29.99 at Blockbuster.BishopLamont said:Ah I forgot about demand, only 150k and they didn't even have a sell out? Epic failure.
43Wii-za said:I want NUUMBEEERSSS!!! =(
Anyone?
:loljoetachi said:
joetachi said:
Wii-za said:I want NUUMBEEERSSS!!! =(
Anyone?
Raist said:pfft
TwinIonEngines said:Pfft yourself. 47
If theres anything in this discussion that is crystal clear then it is that Sega Pico is a system thats aimed towards young kids. In Japan it even had "kids" in its name, so that argument is not muddy at alljarrod said:And if we're going to get in the muddy "aimed at children" argument... uh.. weren't all Game Boys also essentially aimed at children for the most part?
Hehe, who knows. I havnt tried the Pico touch pad (or Pico itself for that matter) so i have no idea how well it works, but if its anything close to the DS one it must have been greatjarrod said:Pico had an optional touch pad interface too iirc... maybe that's where Nintendo got the idea?![]()
I have written alot of arguments, if you havnt seen them you havnt read my posts. As said, i never said that VB is the successor to GB. Even if its not a direct successor it can still fail hard compared to a previous product in the same genre, and in this case, even from the same company. Nintendo made Famicom/NES, GB and SNES which were all really popular, then they make a system, Virtual Boy, that unfortunately fails. Sony made PSX and PS2 which were (PS2 still are) popular as well, then they make a system, PS3, which is looking to be a failure (altho i think VB is a bigger failure). Do you see the simularity on my comparison here? Also, i never compared the GB and VB as the same as PS2 and PS3. I've stated that earlier.jarrod said:Being honest, I don't see much point? When looking at platforms that took a PS3 comparable tumble... well, one offs like Mega CD, 32X or Virtual Boy don't seem really appropriate due to their far lower bar for expectations. What you should compare are main line core legacy platforms, like GBA, N64 or Saturn.
Raist said:Don't know Douglas Adams, do you ?
Captain Smoker said:Super Mario Galaxy 224,000
Wii Fit 249,000
Wii 249,000
DS 234,000
PSP 143,000
PS3 55,000
PS2 14,000
360 3,600
Here is the link: http://hisakazu.exblog.jp/
slaughterking said:So you want to get banned? D: