dolemite said:the numbers are for software, not hardware.
thanks i stand corrected. :$
dolemite said:the numbers are for software, not hardware.
schuelma said:Nope. This is software stuff.
I think its a good general tool for software. As an example, NSMB Wii actually had more orders this week than last. We'll see if its somewhat similar when we get the real numbers.
JoshuaJSlone said:But I've got black friends! statement: While my Nintendo fandom often reflexively puts me on the side against PS3 in these discussions, let it be known that I own 30-something physical games with "Final Fantasy" in the title, too. :lol
Elios83 said:But their numbers or based on what? Retailers orders for the week? So it's more about shipped numbers? In that case there's not clear correlation to actual sales, especially for a launch week, as in the FFXIII case.
You know, that might just be the simplest and most appropriate appraisal of the situation.schuelma said:Honestly, if we bring the NPD discussion into this a bit, I think in general people don't care about the PSP as much as they care about the Wii, good or bad.
ethelred said:Out of curiousity, I decided to check my own collection. I have 41 physical games with Final Fantasy in the name. That's... a lot.
Quite a few actually: http://en.wikipedia.org/wiki/List_of_Final_Fantasy_games#Video_gamesStumpokapow said:41!?
I have 1-12 (excluding 11 but including X2) in their first US releases plus the four gba games plus the three tactics games plus 2 psp and the first wiiware. Besides the three CC games and the four GB games what am I missing?
I have more FF games than i do for any individual home console/handheld :lolethelred said:Out of curiousity, I decided to check my own collection. I have 41 physical games with Final Fantasy in the name. That's... a lot.
schuelma said:I think it measures orders from consumers, not retailers.
schuelma said:I think it measures orders from consumers, not retailers.
Stumpokapow said:41!?
I have 1-12 (excluding 11 but including X2) in their first US releases plus the four gba games plus the three tactics games plus 2 psp and the first wiiware. Besides the three CC games and the four GB games what am I missing?
Nirolak said:Quite a few actually: http://en.wikipedia.org/wiki/List_of_Final_Fantasy_games#Video_games
Elios83 said:But orders from consumers can only be pre-orders or actual sales.
If it's pre-orders....why they're talking about pre-orders for games already released on the market? If it's actual sales, they should be an other tracker XD
BlazingDarkness said:How many hours from now can we expect some numbers?
Sorry for asking, i'm useless with different time zones etc
schuelma said:Umm..not quite sure what you're getting at, but Comgnet has 2 relevant charts. One top 20 is for what I assume are preorders, and the game is off the list on the last day before release (I think FF13 had 2201 or something close to that). The second chart is for what I assume are actual orders for the week which is updated once a week (this is the chart which has FF13 at 2782).
Elios83 said:Sorry if I wasn't clear in my previous post, my doubt was what do you/they mean by "actual orders for the week"? Are we talking about actual sales for the week in that chart?
The two charts are a pre-orders chart and a sales chart?
charlequin said:On the Big Fault-O-Meter, this comes in somewhere well below the fault I ascribe to both Nintendo (for failing to attract third-party support for Wii) and third-parties (for failing to develop for Wii.) Broadly speaking, expecting first-party software to provide the primary motive force for your system is simply a poor strategy unless you have the level of core competency at mass-market software development that Nintendo do -- and literally no one but Nintendo has that level of competency, which would suggest that no one but Nintendo should release a system, by this standard.
Elios83 said:Are we talking about actual sales for the week in that chart?
Dalthien said:But you're right. It was discussed before, so I'm really just reiterating old stuff. So I'll just let it go.
ethelred said:I have 41 physical games with Final Fantasy in the name.
Opiate said:By contrast, all first party efforts are absolutely, 100% within your control, and thus any failure of said games are absolutely, 100% your fault.
charlequin said:Right, but you're carefully eliding your underlying assumption here which is that Sony first-party titles not becoming massive blockbusters are therefore failing in what they are intended to do, which in turn carries the implication that the intent of first-party titles is to be huge blockbusters, which again in turn carries the implication that one's platform strategy should revolve around driving success through huge blockbuster first-party titles, and I don't agree that any of that is true as a broad rule.
I could see an argument being made that making a title with lukewarm sales is worthwhile if most of those sales are to people who are buying the console to play that specific game.Opiate said:I'm listening. What possible motivation could there be behind producing games with lukewarm sales? That doesn't seem logical to me, but I'm willing to hear a logical explanation.
Nirolak said:I could see an argument being made that making a title with lukewarm sales is worthwhile if most of those sales are to people who are buying the console to play that specific game.
I don't feel Sony does that particularly well outside of the Ico series though.
Interesting. I take it Sony sales are too low to greatly modify the PSP third party sales?donny2112 said:PSP software from my database through November excluding Monster Hunter:
2005: 2.23m
2006: 3.52m
2007: 4.32m
2008: 7.01m
2009: 6.51m
[...]
NDS software from my database through November excluding Nintendo and Pokemon:
2005: 1.52m
2006: 5.22m
2007: 12.4m
2008: 9.32m
2009: 11.4m
Yeah, I agree with you here.Opiate said:I would say they tend to be the opposite: they typically pick games in very safe, well understood genres. Spyro/Crash, then later Ratchet. Killzone. Uncharted. Resistance. Motorstorm. God of War. And of course, Gran Turismo. These are Sony's headliners, and they were all fairly prototypical entries in genres that were well established -- except for Gran Turismo.
They do experiment on occasion (Eyetoy was their most successful of these, but Ico and I believe Little Big Planet also qualify) but Sony tends to play it very safe. Diverse, but safe. Which is the opposite of what you're suggesting, effectively.
A few reasons:Opiate said:I'm listening. What possible motivation could there be behind producing games with lukewarm sales? That doesn't seem logical to me, but I'm willing to hear a logical explanation.
Opiate said:I'm listening. What possible motivation could there be behind producing games with lukewarm sales?
Regarding "Sony sales", do you mean software or hardware?ReyBrujo said:Interesting. I take it Sony sales are too low to greatly modify the PSP third party sales?
I agree with this assessment in a few ways, but I disagree with it in a few others.charlequin said:Given a magical dial that says "lukewarm sales" on one side and "great sales, rise to heaven!!!" on the other, yes, obviously.
Given a situation in which a variety of different factors are balanced by virtue of obtaining in reality where resources are finite and strategies inherently based on the allocation of said finite resources, there are a lot of reasons to accept and plan around something other than maximal sales for first-party games. Assuming a third-party-focused strategy (which I think is pretty self-evidently not an innately foolish choice, given Sony's decade of dominant success with it) first-party games might not either be filling the tentpole slots in your release schedule or serving as the primary umbrella for certain genres to unfold. As a result, you are freed up to use first-party development to achieve other goals: earning "prestige" with low-budget "art" games (Oscar-fodder, basically) like Ico/SotC, filling odd gaps in your genre coverage, hitting up demographics (like, say, kids) that aren't being focused on by third-parties, tentatively exploring expanded-market opportunities (like with SingStar), bringing in a predictable profit through series with frequent iterations and predictable performance, etc.
In situations where you've "got it" -- as is the case with GT, unquestionably the king of its genre -- it does indeed make sense to "flaunt it" and earn as high a rate of sales as possible, but I don't think failing to develop a first-party stable of guaranteed blockbusters represents an innate strategic failure on Sony's part.
JoshuaJSlone said:Normal 52-week year accounts for 364 days, so not a perfect match for a 365/366-day reality. This means sometimes a 53rd week must sometimes slip in, though my method of assigning weeks to a year (whichever year a week has at least 4 days in) isn't the only one.
Software, of course. Looks like he dismissed all the million sellers from the PSP list, and all the first party from the DS. However, there are huge third party sellers in the DS list (DQIX, for example), so it would be better if we stop making the difference between "PSP third party" and "Monster Hunter", as if it were a special case. So, personally, it is better to dismiss first party sales and include MH for PSP.test_account said:Regarding "Sony sales", do you mean software or hardware?
Ah ok. I first wondered if you ment that the "Sony sales" were about the PSP hardware sales, that the PSP hardware sales were too low to greatly modify the 3rd party sales.ReyBrujo said:Software, of course. Looks like he dismissed all the million sellers from the PSP list, and all the first party from the DS. However, there are huge third party sellers in the DS list (DQIX, for example), so it would be better if we stop making the difference between "PSP third party" and "Monster Hunter", as if it were a special case. So, personally, it is better to dismiss first party sales and include MH for PSP.
charlequin said:Given a magical dial that says "lukewarm sales" on one side and "great sales, rise to heaven!!!" on the other, yes, obviously.
Given a situation in which a variety of different factors are balanced by virtue of obtaining in reality where resources are finite and strategies inherently based on the allocation of said finite resources, there are a lot of reasons to accept and plan around something other than maximal sales for first-party games. Assuming a third-party-focused strategy (which I think is pretty self-evidently not an innately foolish choice, given Sony's decade of dominant success with it) first-party games might not either be filling the tentpole slots in your release schedule or serving as the primary umbrella for certain genres to unfold. As a result, you are freed up to use first-party development to achieve other goals: earning "prestige" with low-budget "art" games (Oscar-fodder, basically) like Ico/SotC, filling odd gaps in your genre coverage, hitting up demographics (like, say, kids) that aren't being focused on by third-parties, tentatively exploring expanded-market opportunities (like with SingStar), bringing in a predictable profit through series with frequent iterations and predictable performance, etc.
In situations where you've "got it" -- as is the case with GT, unquestionably the king of its genre -- it does indeed make sense to "flaunt it" and earn as high a rate of sales as possible, but I don't think failing to develop a first-party stable of guaranteed blockbusters represents an innate strategic failure on Sony's part.
Nirolak said:1.) While price is a factor, the real driving force behind Nintendo's and Microsoft's success this generation is their first party blockbusters.
The hardware numbers usually leak on Wedensdays, but i hope that when/if Famitsu writes how much that FFXIII sold in it's first week that they also mention how much PS3 hardware that was soldpseudocaesar said:At least I have FFXIII numbers to look forward to after work... do I? When does Hardware leak?
What we do see though is a significant different in Sony's exclusive line-up. Sony's first party never had to make blockbusters because Sony convinced third parties to do make blockbusters exclusive to their system.charlequin said:Sure. And last generation, Sony was the absolute unrivalled king of all home gaming while Microsoft and Nintendo's (still dramatically more powerful) first-party lineups were speedbumps, entirely pointless in terms of trends in the broader console space.
That's my point. When you look at the difference from last generation to this generation, you see essentially no change in Sony's relative position in terms of first-party development relative to, say, Nintendo, yet a complete reversal of fortunes between the two companies -- that suggests that the overall balance of first vs. third party support is not really a vital characteristic of success compared to the other factors that actually make the difference between a successful console and a failure.
(And yes, I do think this is a bit of an asymmetric issue -- Nintendo is suffering far more for being a victor with poor third-party support than Sony did from having a mediocre first-party when they were on top, I would argue because being first-party reliant introduces too much of a single-point-of-failure into your system so it's easier to screw up than a successful third-party ecosystem is.)
I think that would probably be the most successful approach.Opiate said:I guess I don't see why this seems to be set up as an either-or scenario: either you're first party reliant or third party reliant.
Why can't you be "reliant" on both? In effect, this should be the most fail safe system of all: even if all third parties happen to fail simultaneously, you still have your first party to fall back on. Why can't you have huge blockbusters of your own, coupled with huge third party blockbusters?
That's fair, but they are selling a bit better than Sony's blockbusters.Opiate said:I agree, that's closer. I'm not sure I'd say Microsoft has a huge bevy of blockbusters yet though: it's basically Halo and (Gears), which could in theory become third party whenever Epic so chose. Then they have a host of upper-mid tier franchises like Fable and Forza, which sell 2-3m (i.e. half of Gears, or 1/3 of Halo).
However, they've managed to create that list in about 1/2 the amount of time that Sony's had. So, the fact that Microsoft already has a larger list of blockbusters than Sony does is rather impressive, although I'd argue neither is remotely close to Nintendo.
Opiate said:I agree, that's closer. I'm not sure I'd say Microsoft has a huge bevy of blockbusters yet though: it's basically Halo and (Gears), which could in theory become third party whenever Epic so chose. Then they have a host of upper-mid tier franchises like Fable and Forza, which sell 2-3m (i.e. half of Gears, or 1/3 of Halo).
However, they've managed to create that list in about 1/2 the amount of time that Sony's had. So, the fact that Microsoft already has a larger list of blockbusters than Sony does is rather impressive. It's just that their both so far behind Nintendo in this regard that they seem comparatively closer to each other. I think Halo is about as big as 3D-Mario now: both Halo 3 and Galaxy sold 8-9 million, last I saw. Halo is by far Microsoft's biggest franchise, while I'm not even sure 3D Mario is even in Nintendo's top 5 anymore (Nintendogs, Wii Sports, Wii Fit, Brain Age, Pokemon. And others. So yeah, not even in the top 5).
Opiate said:Microsoft's a company that learns fast. They don't often move rapidly, but they also rarely ever take steps backward, and that's been true in gaming as well. I don't feel like they've catapulted forward in to stardom like Nintendo or Sony have done (NES, PS1, Wii), but they've gradually improved in virtually every category: first party sales, third party sales, hardware sales, revenue, profit. And then smaller "categories," like number of blockbusters. Sony's been stuck on one for over a decade, and Microsoft's already up to two.
Microsoft always seems... relentless to me. In any industry I've followed them in. They learn fast and rarely make the same mistake twice.
AranhaHunter said:In terms of blockbusters, I see it as Sony having 2 (GOW, GT) and MS has 1 (Halo), considering how long they've been in the games industry that seems rather small on both sides (since '94 for SCE and 2001 for MS IIRC) and they both look rather insignificant compared to Nintendo's list of blockbuster titles.
JoshuaJSlone said:PROBLEM: 2009 has a week 53. :lol
year fam mc
1995 52
1996 52
1997 52
1998 52
1999 52
2000 53
2001 52
2002 52 52
2003 52 53
2004 52 52
2005 52 52
2006 53 52
2007 52 52
2008 52 52
duckroll said:http://www.famitsu.com/game/news/1230693_1124.html
S-E announces that DQIX has shipped 4.15 million as of 21st Dec 2009. This makes it the most successful DQ game in history, in terms of shipment numbers.
LINK.AGE76 said:Old news(see 20 so posts above u).