won't really call it a flourishing ecosystem it's basically the same as consoles if you work the number of hits to failure .
Of course the entry level is much easier \ lower but that happening now on consoles that to all indies and PC ports .
Let's just say the success ratio is the same, as you suggest.
If that's the case, that means iOS is in a much better position, because the market is much larger with a vastly larger number of titles being released. By contrast, there are far fewer consoles releases, and that number is decreasing steadily rather than increasing. Fewer and fewer titles are being released on consoles overall. By contrast, mobile has been growing very rapidly with increasing numbers of titles and rapidly increasing overall revenues.