I'm pretty sure they are gonna plaster anime boob-sword girl on the boxart before they do this dude.![]()
The box art is actually pretty good
I'm pretty sure they are gonna plaster anime boob-sword girl on the boxart before they do this dude.![]()
I'm pretty sure they are gonna plaster anime boob-sword girl on the boxart before they do this dude.![]()
May sound insane, but imo it is the Zelda dlc. If the story dlc is a big update, it could serve asa big holiday title, but only if its bjg enough.Mario Odyssey release too early in the holiday season to make me think that there isn't another game planned for November.
If it's anything like previous box arts you're not going to see the protagonists on it.
Edit: Or not, but the emphasis is clearly not on them.
I'm thinking Skyrim takes the spot.May sound insane, but imo it is the Zelda dlc. If the story dlc is a big update, it could serve asa big holiday title, but only if its bjg enough.
Granted, I still don't know why SMO wouldn't be the big game regardless, but I don't see Nintendo announcing a suprise big game for their Friday before black friday slot. Its odd all around about SMO early release.
Anywayz: Happy for Splatoon 2 sales! it deserves all the sales it can get!
The only game that can sell 2 million is SMT 5 on the Nintendo Switch. If Persona 5 can do 1.8 million, SMT 5 should have no trouble clearing 2 million and above on Switch, in the West.
If SMTIVA is any indication, SMT is going deeper through the anime/waifu route, probably in hope of selling better.
I'm thinking Skyrim takes the spot.
Any hints towards hardware numbers????
I think Skyrim will be pushed really hard by Nintendo in the West and positioned as a big holiday title.
In Japan though?
If SMTIVA is any indication, SMT is going deeper through the anime/waifu route, probably in hope of selling better.
well, that's pretty good right? A million copies sold?I don't see Xenoblade 2 lighting up charts at all. At most it'll probably break a million worldwide but nothing really beyond that. At most, it'll probably break 150-200K in Japan.
It's likely to be a quality title but it's not going to be immensely successful financially or anything.
well, that's pretty good right? A million copies sold?
I don't think the first two Xenoblade games did that
May sound insane, but imo it is the Zelda dlc. If the story dlc is a big update, it could serve asa big holiday title, but only if its bjg enough.
I think Skyrim will be pushed really hard by Nintendo in the West and positioned as a big holiday title.
In Japan though?
I thought we were talking about the lacking lineup for the holiday in Japan though. Mario in October and XB2 in mid December ain't going to cover it. If I were to guess, I think SE could put DQXI there in late November. Don't they usually like to have an early winter game release? I don't think they have anything announced for around them and it is late enough to not interfere with the game on PS4 and 3DS, DQX in September and Lost Speare in October.
We'd have to see the game first. I'm optimistic since they copied Nocturne's main menu for the reveal.
I think in theory that makes sense- but given recent comments I didn't get the impression that the Switch version was very far along at all.
Surprised 3DS is that much higher than PS4 at Comg considering the preorder situation.
I think in theory that makes sense- but given recent comments I didn't get the impression that the Switch version was very far along at all.
I think in theory that makes sense- but given recent comments I didn't get the impression that the Switch version was very far along at all.
I'm now expecting DQXI to release on Switch in December with limited edition DQ-themed hardware.
Is "DQXI Switch in Nov/Dec" the new "DQXI Switch will make a surprise appearance at the release date announcement conference"? Dunno why people keep setting themselves up for disappointment with baseless speculation that is against all official announcements.
When could they announce the NS version?
Switch isn't some untapped market which somehow has a different user base than PS4/3DS.
Releasing DQ not even 6months later wouldn't even make that much sense businesswise.
I agree. Xb2 has a stupid main character. It doesnt even make sense for a kid that age to fight huge titans and kill all kinda of beasts. I dont mind myself, as I really liked the first one but if they want to expand they went with the wrong artstyle.
Week 31, 2017 (Jul 31 - Aug 6)
00. [3DS] Great Phoenix Wright: Ace Attorney 2 - Naruhodou Ryuunosuke no Kakugo < 100k (average 90k)
sinobi expects 120-150k LTD for Great Phoenix Wright: Ace Attorney 2
02./00. [3DS] Great Phoenix Wright: Ace Attorney - Naruhodou Ryuunosuke no Bouken # <ADV> (Capcom) {2015.07.09} (¥6.264) - 135.690 / NEW
037./000. [3DS] Great Phoenix Wright: Ace Attorney - Naruhodou Ryuunosuke no Bouken # <ADV> (Capcom) {2015.07.09} (¥5.800) - 198.250 / NEW (135.690 <74,25%>)
Okay.
I want to see Capcom release a USF2 on PS4 or 3DS and see if it sells 450k (so far). Or Konami doing the same for Bomberman. Any big Japanese titles released in the last year outside Switch would get a fresh boost re-released on the NS.
How did Dragon Quest Heroes 1+2?
When they are ready to? I don't think they are in that much of a hurry.
If SMTIVA is any indication, SMT is going deeper through the anime/waifu route, probably in hope of selling better.
Thankfully Apocalypse flopped. So I hope Atlus gets the message.
I think the difference IMO is that Xenoblade X would be more likely to capture the attention of a non-JRPG fan. At a glance it has a lot more in common with stuff like Destiny, Mass Effect and now Anthem than it does Tales of or Dragon Quest,
Problem with Xenoblade 2 isn't just the character designs, it also doesn't look anywhere near as ambitious as its predecessors.
Xenoblade 1 wowed people with these wonderful vistas and a kind of open and huge world that we've rarely - if ever - seen in an JRPG before. Xenoblade X went even crazier and introduced things like a full open world and giant mechs.
Xenoblade 2 in comparison doesn't seem very exciting. It's missing the additions of X and goes straight back to Xenoblade's style. But this kind of game isn't as unique anymore as it was in 2010 -- and so far Xenoblade 2 isn't really showing any ambitious ideas of its own. It just seems to be more of the same.
The odd thing about character designs in Monolith Soft games is that the designs (illustrations by the character designers) themselves are serviceable actually, but the translation into 3D models is like the worst in the industry. They should just outsource that to FlightUnit.
Its first week sales were about half of what SMT4's were. Given the nature of what it is, take that as you will.Did it flop though?
Uh xenoblade breaking a million will be amazing, I would personally be very happy for takahashiI don't see Xenoblade 2 lighting up charts at all. At most it'll probably break a million worldwide but nothing really beyond that. At most, it'll probably break 150-200K in Japan.
It's likely to be a quality title but it's not going to be immensely successful financially or anything.
We'd have to see the game first. I'm optimistic since they copied Nocturne's main menu for the reveal.