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ah, I see people are warming up for the great Dragon Quest platform sales breakdown pissing contest!
Dragon Quest fans will win either way. They will get to play 3 versions of Dragon Quest.
That's been happening since the day it was announced for both platforms and made appearances in several threads since. It's just coming to a head nowah, I see people are warming up for the great Dragon Quest platform sales breakdown pissing contest!
ah, I see people are warming up for the great Dragon Quest platform sales breakdown pissing contest!
That's been happening since the day it was announced for both platforms and made appearances in several threads since. It's just coming to a head now
ah, I see people are warming up for the great Dragon Quest platform sales breakdown pissing contest!
That is fine for any game in my view.That's been happening since the day it was announced for both platforms and made appearances in several threads since. It's just coming to a head now
I'd see 1.8 as the absolute max, i'm thinking more like 1.5/1.6
yes, this is also my feeling from the earlier report we are getting
My prediction was around 1,2 for 3DS and around 750k for PS4, so a grand total nearly to 2mln
but more important is how the game will sell in the following weeks: DQ7 opened "lower" but sold more than 3mln in the end; if DQ opens at 1,6mln maybe can take advantage of Obon week (is this one or the next one?) and passing 3mln (2,2 3DS and 1,1 PS4), which would be a good result.
The market changed a lot since DQ8 and DQ9, no way DQ can pass the 4mln milestone again, around 3mln would be on par with previous result despite a shrinked market.
I guess only Wednesday.When we getting early numbers????
15./14. [3DS] Dragon Quest Monsters: Terry's Wonderland 3D # <RPG> (Square Enix) {2012.05.31} (¥5.490) - 6.164 / 874.431 (-37%)
10./09. [3DS] Dragon Quest VII: Fighters of Eden <RPG> (Square Enix) {2013.02.07} (¥6.090) - 14.813 / 1.174.077 (-38%)
18./22. [3DS] Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi # <RPG> (Square Enix) {2014.02.06} (¥5.490) - 6.881 / 768.483 (-36%)
17./17. [3DS] Dragon Quest VIII: Journey of the Cursed King <RPG> (Square Enix) {2015.08.27} (¥6.458) - 4.208 / 801.043 (-21%)
20./23. [3DS] Dragon Quest Monsters: Joker 3 <RPG> (Square Enix) {2016.03.24} (¥5.250) - 2.594 / 607.574 (+21%)
18./17. [3DS] Dragon Quest Monsters: Joker 3 - Professional <RPG> (Square Enix) {2017.02.09} (¥5.250) - 4.353 / 182.957 (-24%)
12./06. [PS3] Dragon Quest Heroes <RPG> (Square Enix) {2015.02.26} (¥7.344) - 16.446 / 442.854 (-51%)
17./09. [PS4] Dragon Quest Heroes # <RPG> (Square Enix) {2015.02.26} (¥8.424) - 7.915 / 327.389 (-46%)
18./19. [PSV] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo # <ADV> (Square Enix) {2016.01.28} (¥5.980) - 4.732 / 281.265 (-25%)
13./04. [PS4] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix) {2016.01.28} (¥7.800) - 7.757 / 198.344 (-53%)
17./05. [PS3] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix) {2016.01.28} (¥6.800) - 7.107 / 92.645 (-46%)
18./15. [PSV] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥6.800) - 3.198 / 215.631 (-28%)
13./06. [PS4] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥7.800) - 5.156 / 259.001 (-41%)
16./08. [PS3] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥6.800) - 4.150 / 113.461 (-33%)
(PS4/Vita) Salt and Sanctuary has sold over 100k in Japan https://twitter.com/PlayStation_jp/status/891905330057105408
I think some of your numbers aren't up to date. DQ VIII 3DS for example is close to 1m now.
I think some of your numbers aren't up to date. DQ VIII 3DS for example is close to 1m now.
Those are just the Media Create top 20 listings. You should something to the numbers yeah, but I don't have that data.
According to Dengeki it is 1.25 million.
That's a very nice number! How did DQ VII do according to Dengeki?
Quick Question:
Is there some reason in particular why we keep inventing reasons for why certain games didnt sell well or hit their supposed potential even thought they do pretty well for what they are?
All the shitting y'all are doing on Xenoblade is wholly unnecessary, the games turn a decent profit lol.
Nintendo doesnt need to announce any more games for the rest of the year, we have enough coming out to get them all the profits they need this term
Discussing games ability to do well in the market is a big part of sales so like yes speculation needs to happen. And for the type of games Xenoblade are they may be able to find more success if the character art wasn't so bad. That stuff matters in international markets.
The way DQ was being handled never the issue to begin with though - for all the SE fuckery DQ is the one constant you could always rely on. Its the same with DQXI the game looks and plays amazing from what ive seen.
I think we can agree on that - this isnt a Morrorwind --> Oblivion to Skyrim situation.
In some ways the game feels lackluster because its been over a 7 years since the first game...and this game might not represent that big of a jump.
Im still waiting for more footage of a near final build....but as of right now it doesnt feel like Monolith put everything they have behind this one. It lacks the ambitions of the first two games.
At some point during the reveal i was wondering if this was planned as a 3DS title at some point early on before they got the Switch memo...lol.
Uh xenoblade breaking a million will be amazing, I would personally be very happy for takahashi
It certainly got high on Nintendo's radar, there were rumors that it was in the 900,000 range, and then X didn't do too bad for itself either, like its past 500,000 worldwide I believe, people were counting the required unique boss you had to beat at the beginning of the game and was using that to calculate how much it (roughly) sold.Duckroll and Nirolak just said all 3 games were ugly and thats why they're not selling well..
Which I personally feel is a drastic oversimplification and narrow view of the market when it comes to how video games do. I mean alot of people get surprised at how some games do due to whatever preconceptions they have haha.
Not to be curt,but the punditry going on in here reminds me of how some of my fellow business folk jump to all the wrong conclusions and put out products that fail to understand the people they are serving lol.
DQ was almost PS4 exclusive..... so yeah that seems like a dumb idea dont you think? Luckily the people at Enix arent as dumb as Capcom or square proper. ( Why no Twewy2 thoooo)
Didnt the first game get close to a million worldwide?
I will never understand how can people mistake roman numerals. I consider V as having two I and V as having three I. I rarely make a mistake between both. The rest of the numbering system is pretty easy, atleast no game has been released yet which has crossed XX numerals.Oh shoot, sorry, roman numerals are hard.
That was 7.
8 is at 0.885 according to Dengeki as of March 2016.
I'll be more careful reading without glasses on.
It certainly got high on Nintendo's radar, there were rumors that it was in the 900,000 range, and then X didn't do too bad for itself either, like its past 500,000 worldwide I believe, people were counting the required unique boss you had to beat at the beginning of the game and was using that to calculate how much it (roughly) sold.
Have people forgotton that 3DS have an install base of 23m Versus 5m on the PS4?
I would be mighty impressed if PS4 DQ even sold half of the DS version? That would be a major win for PS4
Duckroll and Nirolak just said all 3 games were ugly and thats why they're not selling well..
Which I personally feel is a drastic oversimplification and narrow view of the market when it comes to how video games do. I mean alot of people get surprised at how some games do due to whatever preconceptions they have haha.
Not to be curt,but the punditry going on in here reminds me of how some of my fellow business folk jump to all the wrong conclusions and put out products that fail to understand the people they are serving lol.
The look of the games matter. The first Xenoblade game on the Wii had prettt good character design but the hardware didn't help it. Its a crazy technical accomplishment. But the way X's characters look definitely limits the appeal in western markets. Especially because the world design and the creature design are very good and in line with western taste. But then you have character designs that look way way out of place.
XBC2 looks even worse than X in that regard. The type of game they are making are very popular now but the art is capping their potential imo. Yes the first game was a breakout and the second game was on a failed system. But the ecosystwm is such that the third game could be a bigger success in other markets but they will have a hard time selling it as is.
This is just people's opinion. Its not a big deal.
The way DQ was being handled never the issue to begin with though - for all the SE fuckery DQ is the one constant you could always rely on. Its the same with DQXI the game looks and plays amazing from what ive seen.
No. handling a franchise is much more than just making games. DQ is handled extremely poorly by SE. DQX, an MMORPG was released on Wii in 2012, just a month before WiiU launch. That was a huge mistake. It killed the momentum of the series. Core DQ fans in Japan might enjoy it, but as others have pointed out, DQ is a very casual franchise that relies on a much broader audience. The MMO nature blocked all those people from entering the franchise. Not to mention it never came to the west so what little fanbase DQVIII and IX cultivated here was simply abandoned. For the greater audience, there's an almost a decade of vacuum for Dragon Quest, and that definitely hurts the relevance of the franchise.
DQXI is another example of brand mismanagement. It started out as a PS4 game, yet they have to bring it to 3DS because SE vastly overestimated their ability to "reignite the console game market" in Japan. What we got here is a great console DQ on a pathetically small install base, probably the smallest a mainline DQ has ever been on, and a great portable DQ on an outdated system whose successor is already out. Not an ideal situation.
All that matters is if the target market likes the game enough to buy it and what the size of the target market is. The rest is focusing on the forest instead of the trees.
Imagine if every Zelda looks like Twilight princess due to the backlash from Wind waker and the Gamecube being perceived as kiddy by the target market at the time
we wouldnt have gottten BOTW, which is on its way to outselling every single zelda game that came before.
I mean lets be honest, do you think The Wonderful 101 would have sold better if they used a grittier artstyle? I doubt it, the marketing wasnt doing what it needed to do.
So everything tripples down to everything should be on Switch again.
??? how does any of it has anything to do with Switch?
No. handling a franchise is much more than just making games. DQ is handled extremely poorly by SE. DQX, an MMORPG was released on Wii in 2012, just a month before WiiU launch. That was a huge mistake. It killed the momentum of the series. Core DQ fans in Japan might enjoy it, but as others have pointed out, DQ is a very casual franchise that relies on a much broader audience. The MMO nature blocked all those people from entering the franchise. Not to mention it never came to the west so what little fanbase DQVIII and IX cultivated here was simply abandoned. For the greater audience, there's an almost a decade of vacuum for Dragon Quest, and that definitely hurts the relevance of the franchise.
DQXI is another example of brand mismanagement. It started out as a PS4 game, yet they have to bring it to 3DS because SE vastly overestimated their ability to "reignite the console game market" in Japan. What we got here is a great console DQ on a pathetically small install base, probably the smallest a mainline DQ has ever been on, and a great portable DQ on an outdated system whose successor is already out. Not an ideal situation.
??? how does any of it has anything to do with Switch?
No. handling a franchise is much more than just making games. DQ is handled extremely poorly by SE. DQX, an MMORPG was released on Wii in 2012, just a month before WiiU launch. That was a huge mistake. It killed the momentum of the series. Core DQ fans in Japan might enjoy it, but as others have pointed out, DQ is a very casual franchise that relies on a much broader audience. The MMO nature blocked all those people from entering the franchise. Not to mention it never came to the west so what little fanbase DQVIII and IX cultivated here was simply abandoned. For the greater audience, there's an almost a decade of vacuum for Dragon Quest, and that definitely hurts the relevance of the franchise.
DQXI is another example of brand mismanagement. It started out as a PS4 game, yet they have to bring it to 3DS because SE vastly overestimated their ability to "reignite the console game market" in Japan. What we got here is a great console DQ on a pathetically small install base, probably the smallest a mainline DQ has ever been on, and a great portable DQ on an outdated system whose successor is already out. Not an ideal situation.
DQ was almost PS4 exclusive..... so yeah that seems like a dumb idea dont you think? Luckily the people at Enix arent as dumb as Capcom or square proper. ( Why no Twewy2 thoooo)
The Switch is the only system left, if releasing on PS4 and 3DS are bad options.
I think the point is they shouldn't have waited until 2017 to release a mainline DQ game on the 3DS.
Switch and PS4 share the same problem: Their userbase is too small. What Aters criticizes isn't that 3DS is a bad choice per se, but that they missed the boat by a couple of years. While Dragon Quest has a history of releasing late, it's unusual even for Dragon Quest's standards to release once successor hardware is already out (I want to say this never happened before, but I can't search for release dates right now).
The Switch is the only system left, if releasing on PS4 and 3DS are bad options.
Even ignoring that DQ has a history of getting releasing on systems at the end of their life and it always worked out.
Dragon Quest VII was released on the Playstation 1 when the PS2 was already out for months in Japan.
The Switch is the only system left, if releasing on PS4 and 3DS are bad options.
Even ignoring that DQ has a history of getting releasing on systems at the end of their life and it always worked out.
Dragon Quest VII was released on the Playstation 1 when the PS2 was already out for months in Japan.
The look of the games matter. The first Xenoblade game on the Wii had prettt good character design but the hardware didn't help it. Its a crazy technical accomplishment. But the way X's characters look definitely limits the appeal in western markets. Especially because the world design and the creature design are very good and in line with western taste. But then you have character designs that look way way out of place.
XBC2 looks even worse than X in that regard. The type of game they are making are very popular now but the art is capping their potential imo. Yes the first game was a breakout and the second game was on a failed system. But the ecosystwm is such that the third game could be a bigger success in other markets but they will have a hard time selling it as is.
This is just people's opinion. Its not a big deal.