Yes, obviously that's a lot higher than they're likely to get, but this is the kind of star shooting that makes sense to them on lower margin products.half of monster hunter would be higher than the latest mainline final fantasy
how many japanese developed games have been released on PS4 launch ?
I don't see so many differences
I think S-E dropped the ball regarding the B-tier handheld game.
DS and PSP received tremendous support and those games couldn't have been that expensive to make. I can't imagine the bulk of them not being profitable.
Bravely Default and FF:TR are proof that handheld gamers miss the Sqaure Enix that delivered quiality titles on a constant basis on handhelds last gen. they crave SE gaming.
I can understand wanting to get a slice of the mobile pie but why neglect that other market that they have secured over the years??
yes, there's FF: Explorers coming but it has taken them way too long.
where are the Valkyrie profile games? the Mana games?
where's the next main Final Fantasy Tactics game? GBA, PSP (remake) and DS each got one. where the hell is it?
Thanks for the photos hiska-kun. I wonder how Xbone will do...
It did. But they can't put them on FF15 for example because they don't own Silicon Studio, so if they want to continue that profit they have to keep making BD games instead of trying to find an even more lucrative project for them to work on even if it's not what they really want to do.I'm pretty sure Bravely Default passed a million WW
Microsoft will probably drop a few moneyhat bombs during TGS next week, but we all know how well that happened the previous two times.
I think they basically just ran the opportunity cost numbers and went "Putting the staff that made this on FFXIV instead will make us more money than releasing a tactics game which might sell 300K on 3DS.".
It did. But they can't put them on FF15 for example because they don't own Silicon Studio, so if they want to continue that profit they have to keep making BD games instead of trying to find an even more lucrative project for them to work on even if it's not what they really want to do.
On the flip side they can tell the Dissidia people to go work on FF14 or FF15 until they leave and start a mobile developer, which several of them did.
Bravely Default success (in the west) is mostly due to the lack of RPG on the system than anything else and still made what? 600k worldwide?
It's been the general trend we've seen among big publishers in the industry. When you hit a super success they make so much money it makes up for the failures.Assuming this is what happened, is it wise from them to put all their eggs in one basket?
I agree with ZSaberlink, they definitely left money on the table and a portion of the 3DS/Vita userbase starved, in japan to some extent but more so in the west.
Ah I see, sorry.That was in response to someone questioning if it broke 600k worldwide earlier.
edit: yeah this guy
From: http://www.hbs.edu/news/articles/Pages/make-big-bets-blockbuster-strategies.aspx...out of the 25 films that Warner Brothers releases, we're going to be spending 2 to 3 hundred million dollars on maybe three to five of those films in the hopes that they reach a billion dollars. And that takes a lot of guts to do because if it fails, and sometimes it does fail, if one of your films fail, well there is a whole lot of negative publicity. And obviously there is--there is a negative impact on the bottom line, but what my research shows, and what he, he pioneered is that, in fact that is a strategy that works really well. It seems that it is more risky, but making a larger number of smaller bets [phonetic] would, in fact, be a lot riskier because the average return you would get for the smaller bets, if you were--if you were, for instance, to make 20 films that each cost $50 million instead of making three or four movies that cost 200 million dollars, the average return you would get for those smaller films is actually a lot lower.
It's more important for S-E to put money into making sure their big bets pan out than to spread their limited resources over more smaller bets, even though it may seem counterintuitive to put eggs in one basket.
There's a book by an HBS Professor on the rise of the blockbuster strategy, that's now pervasive in the entertainment industries (that I haven't gotten around to reading), and how it provides superior returns. But in her publicity interviews she basically explains the mentality.
From: http://www.hbs.edu/news/articles/Pages/make-big-bets-blockbuster-strategies.aspx
I think with regards to FFXIV in particular, there is another logic at work. FFXIV is such a major big project for S-E that they literally couldn't afford for it to end as a total failure at the end of the day. So while they might be sacrificing a lot of smaller projects which could be profitable in their own right to put those resources into FFXIV instead, it's not because they want to put all their eggs in one basket, but rather that if FFXIV ends up as a total failure, none of those smaller projects will matter. The success the smaller projects bring aren't going to save them from a larger reckoning if FFXIV is dead.
[PSV] Love Live! School Idol Paradise Vol.1: Printemps # <ADV> (Kadokawa Games) (¥6.998) - 50%
First Day Sellthrough:
[PSV] Toukiden: Extreme # <ACT> (Koei Tecmo) (¥6.264) - 50%
[PSP] Toukiden: Extreme # <ACT> (Koei Tecmo) (¥5.184) - 30%
Vita version >>>>>> PSP version
[PS3] Persona 4: Arena Ultimax # <FTG> (Atlus) (¥7.538) - 50%
[PSV] Hyperdimension Action Neptunia U # <ACT> (Compile Heart) (¥6.458) - 70% (bought by the same dedicated fanbase)
[3DS] Medarot 8: Kabuto Ver. / Kuwagata Ver. <RPG> (Rocket Company) (¥6.264) - more than 50% (the number of sales is low)
[PSV] Love Live! School Idol Paradise Vol.1: Printemps # <ADV> (Kadokawa Games) (¥6.998) - 50%
[PS3] Super Robot Wars OG Saga: Masou Kishin F - Coffin of the Dead # <SLG> (Bandai Namco Games) (¥7.690) - 60%
I don't know why we have to bother dancing around theoretical stuff when there are real actual examples of this portable/console strategy thing with regards to the actual franchises brought up.
Kingdom Hearts 2 (PS2) - 1.1 million in Japan, >4 million worldwide
Kingdom Hearts BbS (PSP) - >700k in Japan, <2 million worldwide
Kingdom Hearts 3D (3DS) - >300k in Japan, could be <1 million worldwide dunno
Based on these results, S-E made the decision that the next game the BbS and 3D team should work on is Kingdom Hearts 3 for the PS4 and XB1. Why? Because it doesn't matter what it sells in Japan, they want numbers closer to 4 million worldwide than 1-2 million worldwide. It's a real world example. Here's another one:
Final Fantasy XIII (PS3/360) - <2 million in Japan, >6 million worldwide
Final Fantasy Crisis Core (PSP) - >800k in Japan, 3 million worldwide
Final Fantasy Type-0 (PSP) - 700k in Japan... errr... I mean worldwide lol
Tabata and his portable team have clearly shown they can make portable FFs which can sell well in Japan. But is that enough for S-E? Obviously not, because now his has been transplanted onto the FFXV team as co-director to get that shit out of the door. Also for the PS4 and XB1.
Why is S-E taking their two most successful internal portable teams and putting them on their two internal AAA console titles instead? This obviously isn't a coincidence. It shows that the company feels that it is more important to go after that 4-6 million goal than to worry about retaining the ~1 million sales they can hope to get in Japan alone. Let's put things in perspective - even if something like Crisis Core sold twice what it did in Japan (1.6 million), and if FFXIII sold only 500k in japan (1.5 million less!), if everything else stayed the same, FFXIII's worldwide sales would still be a million more. Japan as a market relevance is that small.
Demon Gaze shipped 200k WW and yet JP sales are only 60k.
Toukiden: Extreme is also getting a PSP release???!!!
That's just crazy at this point
I'm guessing you pulled that figure from japanltdrank?
We know it had sold 50k after 1 week:
http://www.neogaf.com/forum/showpost.php?p=47166611&postcount=495
And in terms of physical sales, it had sold through 95% of a shipment which equated to 25k sales:
http://www.neogaf.com/forum/showpost.php?p=47167621&postcount=502
I'm guessing there were some strong digital sales due to availability in the first week and they'll count towards the 200k shipped, so I kinda doubt it's only 60k in Japan.
It seems incredibly odd given 6k sales in the USA in the first month. The game doesn't seem to have been stuffed in the channels either, because it's holding its price pretty well (at least in the UK).
3DS LL and New 3DS LL are priced the same, so a price cut has to be coming.Surprised "new" 3ds had been announced 6 weeks out, who in their right mind will be buying the old ones now, unless they're getting a price cut?
On ps3 in 2015? No way. If it gets a ps3 or vita port maybe.For instance Persona 4 Golden had 50% of its sales in the West iirc and I suspect P5 may actually sell more in the West than JP
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|System | This Week | Last Week | Last Year | YTD | Last YTD |
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| ALL | 439.000 | 611.000 | 461.000 | 24.243.000 | 26.494.000 |
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It's going to suck for the VitaOct/Nov/Dec is going to be really fucking interesting for Media Create threads now.![]()
New 3DS launching same day as MH4G?
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I wonder if New 3DS can hit 3 million this year.
It's going to suck for the Vita![]()
Even shipping it to the rest of the world the forecast would be high. jvm wrote an article a while back on the diminishing returns of these model revisions.Well Mpl was right (new model, NFC support), but without them shipping it to the rest of the world this year, that forecast still seems high.
The forecasts are high, but this is a bigger uprgrade honestly than any of those other ones in terms of features. Also, I would assume they could stuff the channels this holiday with so many bundles. I want to say they have to discontinue the old versions to prevent confusions, but they would probably be attractive at lower price points. God the name is stupid.
Also with this we can basically rule out a new handheld anytime soon.
The name is reminiscent of when Apple did that "the new iPad" thing, before they dropped it because it was confusing and didn't make sense when they released another one later.The forecasts are high, but this is a bigger uprgrade honestly than any of those other ones in terms of features. Also, I would assume they could stuff the channels this holiday with so many bundles. I want to say they have to discontinue the old versions to prevent confusions, but they would probably be attractive at lower price points. God the name is stupid.
Also with this we can basically rule out a new handheld anytime soon.
Well, those upgrades sound a lot better than just "It's lighter and it has built in NFC.", so I could feasibly see someone wanting this.