If it's not PS4 only it's an underwhelming first week.
...yeah, quite lower than the others. 300,000 sounds right for PS4's SKU in case of a debut arond 420,000-460,000 though. Crinale, warn us whenever the blog posts more hints.
If it's not PS4 only it's an underwhelming first week.
If it's not PS4 only it's an underwhelming first week. Rising opened higher than 300k.
Oh, software-wise. I was thinking about hw numbers and went crazy XD
Well, 300k overall numbers for MGSV debut? Isn't that lower than expected?
Maybe I'm hungry and I can't connect properly...see you later guys!
It would fit more as an PS4 number only though. 300k for PS4 and something like 150-200k for PS3 would give us normal 450-500k MGS opening. 300k for both combined would be pretty fricking bad and so out of norm for mainline MGS that I have hard time to believe it.
...yeah, quite lower than the others. 300,000 sounds right for PS4's SKU in case of a debut arond 420,000-460,000 though. Crinale, warn us whenever the blog posts more hints.
Oh, software-wise. I was thinking about hw numbers and went crazy XD
It's fuckin epic how Wii U after The launch of December 2012 is dropped under 20k after 7 weeks, and Splatoon after 14 weeks is still Above those numbers... The 14 week of Sales Wii U was already under 10k...
Splatoon is on The Road for outsell The Wii U. XD
I understood the first quote about 3rd parties being on board in general, and all those titles listed shows that many were on board early on. Its the same with for example Final Fantasy 15 and Kingdom Hearts 3 for PS4, it shows that they are already on board. Maybe he thought it was about big hitters being released, then i understand, but i'm not sure that is what the original quote was about.Perhaps "misleading" because many of those games were portings and / or downgrades; e.g. SSFIV 3D, Tales of the Abyss, Devil Survivor: OverClocked, MGS3; or cheap spin-offs, e.g. RE: Mercenaries, AC. The only big names were Layton, RE and KH; MH is another league entirely since even if 3G was "just" a port it was predicted to sell well.
Haha, of course!
Btw, Atlus games sold really well on 3DS (SMTIV sold more than SMTIII for what it matters; Persona Q is the third best-selling Persona game in Japan behind 4 and 4 Golden) so it might make sense to spread as much as they could on multiple hardware. EOV without a platform might be a first signal.
This only works if your systems are based on mobile hardware, not the other way around.
The PS4 is built around a 90-150 watt power envelope and a large active cooling system.
I am not so well versed in this technology think here but i have questions here. Does using mobile techs make the platform weaker in power output? Or does using mobile hardware allow the platform to be more adaptable on the game it supported?
I understood the first quote about 3rd parties being on board in general, and all those titles listed shows that many were on board early on. Its the same with for example Final Fantasy 15 and Kingdom Hearts 3 for PS4, it shows that they are already on board. Maybe he thought it was about big hitters being released, then i understand, but i'm not sure that is what the original quote was about.
What franchises are we expecting to go multiplatform with NX though? Wii U was powerful enough to play a lot of 7th generation games but developers didn't give it the time of day, and that's before it became a lost cause. What difference will NX make?
Part of me doubts that games like Devil May Cry, Resident Evil, Kingdom Hearts 3 and FFXV will suddenly show up on the platform, which are the major 3rd party hooks Vena spoke of. In my eyes, all it means is that franchises like Yokai Watch and Monster Hunter may see a console release on big brother NX by proxy.
Jeez...
Yeah, that would be in line with my very solid expectations for MGSV PS4 edition!Yeah, probably is just PS4
It would fit more as an PS4 number only though. 300k for PS4 and something like 150-200k for PS3 would give us normal 450-500k MGS opening.
PS3 will have a very hard time selling 200k with PS4 at 300k.
I read 300k
does that come with a Hello Kitty game? or is that just the plates?
Just the plate.
But the bundle comes with a 4GB memory card and free Hello Kitty theme lol.
Yeah, kind of. It was if the 3rd parties were on board before waiting for Nintendo to build the userbase to millions, which was within the first and second year.They were talking about the first year or so, right?
Distribution insiders admit franchise is struggling - sales of Yōkai Watch medals are at ¼ of what they were in the summer of 2014, at the height of the Yōkai Watch boom. Sales of other merchandise range from 1/5 to 1/8 of their levels last year.
I think the fact we had Busters instead of YW3 would be a big factor, no?
I think the fact we had Busters instead of YW3 would be a big factor, no?
Uhh, that was fast.
TPC must be wizards for how they managed to keep Pokemon going so strong for so many years.
That's also in play, but I think one just witnessed the peak of the franchise late last year and now it's all about finding that threshold of where does it stand in the marketplace, and when does the decline stop and stability kicks-in.
PS3 will have a very hard time selling 200k with PS4 at 300k.
Oh. Yeah. If PS4 version sells 300k maybe 150k is indeed closer to the truth regarding of sales of PS3 version.
Uhh, that was fast.
TPC must be wizards for how they managed to keep Pokemon going so strong for so many years.
Pokemon is interesting as the brand experienced explosive growth in Japan (and overseas) in their early years but have since declined significantly from their peek.
What's interesting is that in Japan, Pokemon experienced a steep decline from 2002-2005, especially in their merchandising revenue, and then the brand gained traction again from 2006-2010, mostly in part due to the DS' popularity. Currently, the Pokemon brand is where it was during the Ruby & Sapphire era, in spite of a new generation X & Y.
do we have release date for yokai watch 3?
Pokemon is interesting as the brand experienced explosive growth in Japan (and overseas) in their early years but have since declined significantly from their peek but...
What's interesting is that in Japan, Pokemon experienced a steep decline from 2002-2005, especially in their merchandising revenue, and then the brand gained traction again from 2006-2010, mostly in part due to the DS' popularity. Currently, the Pokemon brand is where it was during the Ruby & Sapphire era, in spite of a new generation X & Y.
For Youkai Watch, gaming remains solid, as per Media Create, but the money is in licensing/merchandising - I'm eager to see where this brings us for Youkai Watch.
Pokemon is getting hurt by its other media arms, particular the anime and movies, being completely inert and dull at this point. It could do with and greatly use some refreshment in that arm for the newer generation as well as to potentially rekindle interest in lapsed fans who have completely drifted away from the tired old formulas.
I could say, as well, that the games themselves could use a bit more novelty in mechanics and presentation (specifically gameplay but not so much combat staple changes).
So on the topic of whether NX will get multiplatform games: an interesting tidbit from the Miyamoto Eurogamer interview is that he specifically calls out the Wii U's CPU as holding games back,
I think that's a really positive thing because the CPUs of 3DS and Wii U have been bottlenecks and it directly affected the possibility of Unity and Frostbite based games respectively.
Miyamoto highlights through the lense of Nintendo development but I would definitely think it's a possible sign that they've taken third parties input onboard.
I'm actually curious, at what point does Splatoon drop below 20K?
Didn't he also mention how the wiiu was generally powerful enough though?
So on the topic of whether NX will get multiplatform games: an interesting tidbit from the Miyamoto Eurogamer interview is that he specifically calls out the Wii U's CPU as holding games back,
I think that's a really positive thing because the CPUs of 3DS and Wii U have been bottlenecks and it directly affected the possibility of Unity and Frostbite based games respectively.
Miyamoto highlights through the lense of Nintendo development but I would definitely think it's a possible sign that they've taken third parties input onboard.
If we take this at face value and imagine a platform where games are built for one system and just immediately run on the other, then the home console would at most be a souped up version of the handheld.Mmmmmh (sorry if I'm going out of topic, let me know if I should go to the NX thread, but you rarely post there!!!): does that mean that the hypotetical NX home product would necessarily be downgraded in terms of HW by its portable counterpart?
I am not so well versed in this technology think here but i have questions here. Does using mobile techs make the platform weaker in power output? Or does using mobile hardware allow the platform to be more adaptable on the game it supported?