BrokenJohnCena
Member
AFAIK Digitimes is not really reliable
welp,so much of expanding to China lolI think Digitimes is not the best source for this type of info.
AFAIK Digitimes is not really reliable
welp,so much of expanding to China lolI think Digitimes is not the best source for this type of info.
Well, assuming they mean FY 2017 all we know at the moment is that they shipped 2m in the first quarter. Based on MC and NPD I'd expect it to be around 7-7.5m total by the end of the second quarter, which would mean 2.5-3m more, or 4.5-5m for the first half of FY 2017. This means they would need to ship 15m in the second half, obviously the bulk of that being in Q3. I don't think it's necessarily impossible but seems absurdly unlikely.
I think Digitimes is not the best source for this type of info.
Well I took the article to mean FY 2017, which is a tad more possible than CY 2017. Either way, I'm not trusting that source. Best to see what changes Nintendo has made to their forecast at their next earnings report.
I have no expectations for this title. The market is still poisoned from launch, and its not like the FGC is exactly... kind... to SFV.
I know why they are releasing this, but I don't think it matters if it has a price-tag. They'll get a minor blip of interest but, in general, the time of SFV was two years ago.
(Light the Nirolak symbol, we can discuss fighter ecosystem/environment again! Closest release we have to compare against that had a budget and not on the back of a tirefire was MKXL.)
Ontop of that no other version is coming with it obviously and I think it mostly already sold to the people who bought it already, which is the same exact people really.
wait,how many units did they initial forecast?13 mil?Nintendo's internal target is to beat Switch initial FY forecast by0%.5
10 millionwait,how many units did they initial forecast?13 mil?
so basically 15 mil at best,right?10 million
Well who knows about "at best" since they want to beat that amount, but yeah that would mean 15 million sold(shipped?) in FY. That would roughly line up with the WSJ report about them potentially shipping 18m for the FY.so 15 mil at best,right?
Yea, I'm not sure I trust this article but if they can increase production I think it's possible to ship that many.
How many units would they likely ship to China, Taiwan, Korea, etc... when they launch in those territories?
so basically 15 mil at best,right?
First week shipment of Sen no Kiseki 3 and Fire Emblem Warriors (Switch+n3DS) was of 116.000 and 120.000 units respectively.
I have no expectations for this title. The market is still poisoned from launch, and its not like the FGC is exactly... kind... to SFV.
Nintendo's internal target is to beat Switch initial FY forecast by0%.5
I will take this moment to once again proclaim that i will never underestimate nintendo ever again, under any circumstances.
Nintendo's internal target is to beat Switch initial FY forecast by0%.5
For them to ship 15 million this year we are looking at roughly:
6 million NA
4 million Japan
5 million RotW
Which would require 176K on average per week in Japan.
or
5.5 million NA
4.5 million Japan
5 million RotW
Which would require 215K on average per week in Japan.
A 4 million goal is certainly plausible:
Nintendo was able to sell 2318K 3DS in 2011 from week 32 to week 52 which was 178K on average per week in Japan. I can certainly see Nintendo being able to sell a similar amount of Switches if there is truly this much supply. Right now Switch is only 120K behind 3DS launch aligned, has a better library and is more attractive as a device - seems the price being so high hasn't effected Switch's performance at all.
For the Switch to reach 4.5 million in Japan we are going to need to blow way past 3DS numbers, selling nearly 20% more what 3DS was doing during it's first holiday. Basically in December they need to ship 1.5 million and another 1.3 million in October/November. Which means that they'd need to sell on average 300K p/w Dec & 162K p/w Oct/Nov.
Evo isn't everything when it comes to entrants.Source
What do you mean by that ? Do you know another fighting game getting more exposure and entrants than SFV the last two Evo ?
The question is if Nintendo has the software to do so. No doubt that SMO will sell but that is a October game. Do they have any other big seller for Nov or Dec?
FY ends at March, not December.For them to ship 15 million this year we are looking at roughly:q
6 million NA
4 million Japan
5 million RotW
Which would require 176K on average per week in Japan.
or
5.5 million NA
4.5 million Japan
5 million RotW
Which would require 215K on average per week in Japan.
A 4 million goal is certainly plausible:
Nintendo was able to sell 2318K 3DS in 2011 from week 32 to week 52 which was 178K on average per week in Japan. I can certainly see Nintendo being able to sell a similar amount of Switches if there is truly this much supply. Right now Switch is only 120K behind 3DS launch aligned, has a better library and is more attractive as a device - seems the price being so high hasn't effected Switch's performance at all.
For the Switch to reach 4.5 million in Japan we are going to need to blow way past 3DS numbers, selling nearly 20% more what 3DS was doing during it's first holiday. Basically in December they need to ship 1.5 million and another 1.3 million in October/November. Which means that they'd need to sell on average 300K p/w Dec & 162K p/w Oct/Nov.
If we see >100K weeks leading up to SMO launch, than the second option becomes a possibility, if it just keeps pace with the 3DS leading up to SMO launch than 4 million is looking more likely.
FY ends at March, not December.
The question is if Nintendo has the software to do so. No doubt that SMO will sell but that is a October game. Do they have any other big seller for Nov or Dec?
FY ends at March, not December.
March 2017 numbers for Switch in Japan were less than 600k. You can't take that number as base for January-March 2018 shipments.But then again, he is including the March 2017 numbers into the analysis, so it should just about weigh out at 15 million by the end of 2017 I think, all things considered.
What is funny in this thing?
I really don't understand all those posts laughing at Knack 2 sales
and also comparing a bundled game with a standalone one is like comparing apples with oranges...
All this hate against a game is out of my comprehension
The question is if Nintendo has the software to do so. No doubt that SMO will sell but that is a October game. Do they have any other big seller for Nov or Dec?
Ōkami;251038496 said:![]()
3DS: 8.43m (+12%)
PS4: 7.16m (+38%)
SWI: 3.76m
PSV: 1.70m (-53%)
WIU: 462k (-72%)
PS3: 179k (-88%)
XB1: 16.3k (-49%)
LTD
PS4: 22.93m
PSV: 22.87m
PS3 sold just under 75 million, so still ways to go. For the year so far Switch has already moved more software than the Wii U did during it's peak, in 2015 Wii U did 3.72m. 5 million is the minimum it could sell this year, so it might outdo the best year of the Vita too.
Ōkami;251038496 said:LTD
PS4: 22.93m
PSV: 22.87m
March 2017 numbers for Switch in Japan were less than 600k. You can't take that number as base for January-March 2018 shipments.
What we have so far are 2m for Q1 and likely somewhere north of 2,5m for Q2.
When is the Q2 report from Nintendo? Should be in October?
How much could the PS4 have absorbed from those sales? PS3 and Vita are down about 3.22 million units in sales. PS4 is up about 1.32 million units. Were there enough releases for the PS4, so it technically (or being expected) could have had 1.26 million units more in software sales?PS4 is hardly absorbing all vanishing PS3 and PSV sales---and this year it even had Dragon Quest XI.
PS4 software sales already passed those of Vita's already? Impressive, if you consider that a good % of PS4 games are also on Vita (and sold better too). It will be hard to catch that PS3 number but this time we have digital sales too.
Btw, what was the LTD of the PS3 software around the same time as PS4 now? I remember some months ago that someone said PS4 was leading but i can't find the post.
Impressive? PSV had many games but most of them were niche games. Best-selling game after Minecraft is God Eater 2 at around 425k units. At a certain point, PSV became the Minecraft machine, while old audience was buying niche games.
PS4 has had all mainline entries of the best-selling third party games in Japan (Final Fantasy, Dragon Quest, Resident Evil, Metal Gear Solid, Yakuza, Tales of, Dark Souls), outside Level-5 stuffs and Monster Hunter (which is coming). PSV had nothing close to this support.
Another slow week for new releases today.
Super Famicom Mini >>> everything else, very big shipment but it's sold out everywhere, smaller stores got only the preordered units.
Only M&L could make some respectable numbers (meaning more than 20-30k).
First week shipment of Sen no Kiseki 3 and Fire Emblem Warriors (Switch+n3DS) was of 116.000 and 120.000 units respectively.
Source
PS4 was sharing all the DQ games (except XI) with PS3 and Vita, Tales also, FF-RE-Yakuza declined and Dark Souls with MGS are the only games that had same or better sales. Since we are talking about LTD you shouldn't be looking only at the big games but at the bigger picture which is the number of the games each system has. Gamesdatalibrary lists 368 PS4 games and 603 Vita games. Almost the double. There are some budget releases and digital only games in the list (not more than 20 though) but you get the picture. And as i said before, some of these PS4 games (well known franchises) are also on PS3 and Vita with better sales. So yeah, when you consider all this and not looking the number without any context, in my opinion it is impressive.
Also, Minecraft on Vita alone is still higher than PS4 best selling game which is DQXI.
PS4 was sharing all the DQ games (except XI) with PS3 and Vita, Tales also, FF-RE-Yakuza declined and Dark Souls with MGS are the only games that had same or better sales. Since we are talking about LTD you shouldn't be looking only at the big games but at the bigger picture which is the number of the games each system has. Gamesdatalibrary lists 368 PS4 games and 603 Vita games. Almost the double. There are some budget releases and digital only games in the list (not more than 20 though) but you get the picture. And as i said before, some of these PS4 games (well known franchises) are also on PS3 and Vita with better sales. So yeah, when you consider all this and not looking the number without any context, in my opinion it is impressive.
Also, Minecraft on Vita alone is still higher than PS4 best selling game which is DQXI.
PS4 was sharing all the DQ games with PS3 AND Vita? That's hardly true. If you had said just PS3 then it'd be true and I'm not sure where you're seeing big Tales, FF-RE-Yakuza for Vita.PS4 was sharing all the DQ games (except XI) with PS3 and Vita, Tales also, FF-RE-Yakuza declined and Dark Souls with MGS are the only games that had same or better sales. Since we are talking about LTD you shouldn't be looking only at the big games but at the bigger picture which is the number of the games each system has. Gamesdatalibrary lists 368 PS4 games and 603 Vita games. Almost the double. There are some budget releases and digital only games in the list (not more than 20 though) but you get the picture. And as i said before, some of these PS4 games (well known franchises) are also on PS3 and Vita with better sales. So yeah, when you consider all this and not looking the number without any context, in my opinion it is impressive.
Also, Minecraft on Vita alone is still higher than PS4 best selling game which is DQXI.
PS4 vs Vita also means we are comparing a 2014 home console vs a 2011 handheld console, so yeah wether you find it impressive or not, at the very least it's a significant feat.
Pretty sure he ment "and/or". DQXI wasnt on PS3 nor Vita, otherwise all the other DQ games on PS4 are multiplatform within the Playstation ecosystem (well, excet DQX as well, but that was just recently released on PS4). He also didnt say FF-RE-Yakuza games were on Vita, only that those games in the serie declined over time.PS4 was sharing all the DQ games with PS3 AND Vita? That's hardly true. If you had said just PS3 then it'd be true and I'm not sure where you're seeing big Tales, FF-RE-Yakuza for Vita.
Cherry picking numbers of late PS3 games when that has been phasing out is hilarious on your part.
PSV has and always will be cancerous to any software on it, much as the WiiU was even for some of the strongest brands in the market. Its a strange comparison unless the point is to compare cancerous environments to software which... I don't think is the intended case.
May as well compare a comatose patient to an out-of-shape runner and say that the out-of-shape runner is out-pacing the comatose patient.
I don't find the Switch outselling the WiiU (software) in a few months impressive because there's nothing 'impressive' about a market leader out performing a failed console.
Indeed: we're explaining why PS4 has almost reached total PSV software sales, even if there are much less games released on it, and you're basically confirming what I said, statement by statement.
The reason is that PS4 got much more important releases (even if some of them were shared with PS3), and the fact that overall sold very well is not odd or particularly surprising: even a declining IP like Resident Evil can sell on PS4 as the 4th or 5th best-selling PSV game. PS4 got blockbuster games like Final Fantasy and Dragon Quest that PSV didn't get. It shared some Dragon Quest games with PS3 and PSV too, but PSV only got two games in the franchise versus four on PS4 (and one is a mainline game). PS4 also got all AAA Western third party IPs, such as Grand Theft Auto and Call of Duty, which sell well in the aggregate.
In fact, these numbers tell more the absolute dreadful situation of PSV rather than an exceptional result by PS4. As I said, PSV became the Minecraft machine at a certain point, with not much else on it but occasional games targeted towards otaku or jRPG fans.
PS4 vs Vita also means we are comparing a 2014 home console vs a 2011 handheld console, so yeah wether you find it impressive or not, at the very least it's a significant feat.
PS4 was sharing all the DQ games with PS3 AND Vita? That's hardly true. If you had said just PS3 then it'd be true and I'm not sure where you're seeing big Tales, FF-RE-Yakuza for Vita.
Cherry picking numbers of late PS3 games when that has been phasing out is hilarious on your part.
That'd be really unfortunate. Future Switch lotteries won't be the same without all the detailed stats.Bic Camera link with Switch lotteries doesn't work anymore. If they return to traditional way of sales already from October it will be impossible to estimate weekly shipments.
Thinking about how major franchises like Final Fantasy, Resident Evil, MGS, Tales, and Yakuza (and probably GT) decline on PS4, I'd say PS4 has next to no chance beating PS3 total software.
If it's not a temporary error but permanent there won't be lotteries at all. Whoever goes first buys the system. I expected this to happen at late November, not from now.That'd be really unfortunate. Future Switch lotteries won't be the same without all the detailed stats.
On the other hand Super Famicom Mini had so big shipment available for lotteries that almost everyone who participated in the morning won.