Hope they find a solution, I don't know web/mobile will be a good choice for the mainline series or if Switch would be a great option either. Switch might come at the expense of Sony's support with the rest of Asia and would probably be more expensive to take on than if it were another Sony portable. Falcom isn't a big company like Koei who can get a team to port games to whichever platform they want to try out supporting.
There is no "Sony Asia support". Sony translation center is just a translation center for hire. You pay them to get your game translated, and you own the right to your script. Disgaea 5 was translated by them, which did not stop the Switch version from having the same Chinese script.
lol, that's bullshit. There was a Famitsu poll about which Warriors collab fans wanted, and Fire Emblem was #2 or #3 or so. There's definitely a market for a Fire Emblem Warriors game. The execution is lacking tho. Fans wanted characters from more games featured, instead of just Awakening, Fates, and a small bunch of Shadow Dragon characters. I still believe the Lyn announcement was pure damage control (and I think it helped a bit).
This is a fanservice game first and foremost, if you are including less popular characters for 'story reasons' you are already starting off on the wrong foot. I have absolutely 0 expectations for the story for this game, but I had expectations for the characters, and I was let down. I would guess that is true for most of the core FE fanbase. Sacrificing popular character picks for the roster in service of whatever crap story this game is going to have is just dumb.
Agreed, I could care less about the story for this game. I didn't really care about the story for Hyrule Warriors. The roster is what I care about, and the roster the way it is doesn't leave me caring much about this game.
This is a fanservice game first and foremost, if you are including less popular characters for 'story reasons' you are already starting off on the wrong foot. I have absolutely 0 expectations for the story for this game, but I had expectations for the characters, and I was let down. I would guess that is true for most of the core FE fanbase. Sacrificing popular character picks for the roster in service of whatever crap story this game is going to have is just dumb.
fanservice isn't 100% character related. I mean I get that most people prefer it to be like that, but having only that and ignoring any other form of fanservice isn't a good idea as well. kt probably thought it would be fine to strike a balance between character selection, mix of popular and those that fit with their story, plus their core plan which revolves in the story and their interaction with the original charas. sadly it didn't work since apparently fans expecting a pure fan favourite chara mashed in a musou world
Agreed, I could care less about the story for this game. I didn't really care about the story for Hyrule Warriors. The roster is what I care about, and the roster the way it is doesn't leave me caring much about this game.
They want to recreate this legend:
2010 - 04./00. [PSP] Eiyuu Densetsu: Zero no Kiseki (Nihon Falcom) - 84.360 / NEW
2011 - 01./00. [PSP] Eiyuu Densetsu: Ao no Kiseki # <RPG> (Nihon Falcom) {2011.09.29} (¥6.090) - 127.938 / NEW
What method do you use to compare? MHW started preorders when it had an info blowout at TGS, while DQXI preorders were open before its event in April, but only then honestly started. So, I think a comparison of "100 days out for both" makes little sense in light of the above, for example. Do you use this method or some other approach?
lol, that's bullshit. There was a Famitsu poll about which Warriors collab fans wanted, and Fire Emblem was #2 or #3 or so. There's definitely a market for a Fire Emblem Warriors game. The execution is lacking tho. Fans wanted characters from more games featured, instead of just Awakening, Fates, and a small bunch of Shadow Dragon characters. I still believe the Lyn announcement was pure damage control (and I think it helped a bit).
Sen III was always going to have a drop but it's more than I was expecting, though I'm sure it's good enough for Falcom. The fact that they're doing Sen IV will help them since they'll reuse assets.
Marvel vs Capcom not even showing up this week isn't surprising. Their next investor meeting will be interesting.
Fair enough.
Anyway, there's been a lot of talking about how cool a Fire Emblem Musou would be in general over the last couple of years on many fora and social media, so demand is definitely there.
I mean, again its really really early, but given how PS4 games in general and the MH franchise typically do with pre orders on comgnet, it really has to have a ton of pre orders to equal a huge first week.
Maybe not PS4 exclusive, but as a lot of us that have played the game can attest, the quality of the game and presentation has significantly benefitted from ditching the Vita.
It was smart doing the past games as 2 part arcs, that way it never gets to 3 and encounters the declining sales of people who won't jump in because it's the third game. It also let them start fresh for new audiences every 3rd game. The games also came out fairly quickly (every 2 years generally or less) and were ported multiple times for maximum profits.
Instead they drag out Sen's storyline from 2-> 4 games over like 7-8 years of dev because HD is hard and get a worse game because the pacing, struggle with retaining players over that long of time, and even by Sen 3 on ps4 the game still looks ugly than it did pre-3d in Ao no Kiseki on psp. Going 3d was the wrong direction imo. I feel like Sen 1&2's 140k openings from Ao's 130k opening was more an increase because Ao was fucking awesome and less an increase because of the transition to ugly 3d.
Likewise word of mouth probably hurts Sen 2 didn't see a drop because it was the second half of the story a year later and everyone who played needed to see the second part, but now it's been 3 years and the word has spread that Sen wasn't that great and a big step down from Zero/Ao.
Then there's also 3 fucking years between Sen 2's release and Sen 3's. From like Sky the 3rd to Sen 2 the series had tons of momentum. Major new releases every year or two with spinoffs or ports between so Trails/Kiseki was constantly in the news cycle and word of mouth as a great series. 3 years was way too long and this should've been out last year.
But it never should have been a 4 parter to begin with.
And then there's the fact that this arc was a step back in the timeline, so for years Kiseki was moving the story forward in an exciting way, for 7-8 years plot progression has stalled while they are catching up to major events Ao already described as happening.
Then there's a lack of Portable option.
And a good chance Falcom misread Sen 1's great sales as a confirmation of turning the series into a slow school sim instead of just goodwill from Ao (which was fast and exciting and made the series a hit because of it) and so people are burnt out on the school sim aspect and turned off from Sen 3, etc...
They totally screwed up the last 7-8 years of the series direction. Sen 4 next year will probably have similar sales, although they'd be smart to port Sen 3 to Vita/switch in the meantime.
The next entry in Calvard after that will be their next chance to turn the franchise around. New entry point for new players, make it 2 games, no school sim, exciting and portable. Also don't take 3+ years to develop it after Sen 4.
Bad sales of FE but who really cares. Bad sales for Sen 3 are more worrying though. Not enough fans are moving to the PS4. Falcom overestimated their fanbase's willingness to go all in on an exclusive. The low sales of the PS4 ports for TX and Ys8 should have given them a clue. Goodbye 200k cash cow. Goodbye Kiseki series. Etc.
They're doing "Sen 4"... really ?
Well, they can stay on PS4 only then, I'm getting tired of their lazyness.
They took the weekest of the 3 parts and made it the longest. Nice.
It was smart doing the past games as 2 part arcs, that way it never gets to 3 and encounters the declining sales of people who won't jump in because it's the third game. It also let them start fresh for new audiences every 3rd game. The games also came out fairly quickly (every 2 years generally or less) and were ported multiple times for maximum profits.
Instead they drag out Sen's storyline from 2-> 4 games over like 7-8 years of dev because HD is hard and get a worse game because the pacing, struggle with retaining players over that long of time, and even by Sen 3 on ps4 the game still looks ugly than it did pre-3d in Ao no Kiseki on psp. Going 3d was the wrong direction imo. I feel like Sen 1&2's 140k openings from Ao's 130k opening was more an increase because Ao was fucking awesome and less an increase because of the transition to ugly 3d.
Likewise word of mouth probably hurts Sen 2 didn't see a drop because it was the second half of the story a year later and everyone who played needed to see the second part, but now it's been 3 years and the word has spread that Sen wasn't that great and a big step down from Zero/Ao.
Then there's also 3 fucking years between Sen 2's release and Sen 3's. From like Sky the 3rd to Sen 2 the series had tons of momentum. Major new releases every year or two with spinoffs or ports between so Trails/Kiseki was constantly in the news cycle and word of mouth as a great series. 3 years was way too long and this should've been out last year.
But it never should have been a 4 parter to begin with.
And then there's the fact that this arc was a step back in the timeline, so for years Kiseki was moving the story forward in an exciting way, for 7-8 years plot progression has stalled while they are catching up to major events Ao already described as happening.
Then there's a lack of Portable option.
And a good chance Falcom misread Sen 1's great sales as a confirmation of turning the series into a slow school sim instead of just goodwill from Ao (which was fast and exciting and made the series a hit because of it) and so people are burnt out on the school sim aspect and turned off from Sen 3, etc...
They totally screwed up the last 7-8 years of the series direction. Sen 4 next year will probably have similar sales, although they'd be smart to port Sen 3 to Vita/switch in the meantime.
The next entry in Calvard after that will be their next chance to turn the franchise around. New entry point for new players, make it 2 games, no school sim, exciting and portable. Also don't take 3+ years to develop it after Sen 4.
I completely agree with you. Playing Sen 1 and 2 after Ao was hard.
Zero and Ao were probably the RPG I liked the most in the past how many years (with Xenoblade).
The direction takes with their recent games including Ys 8 and TX has been pretty disappointing. As if they're just reusing the same game every time.
I mean, again its really really early, but given how PS4 games in general and the MH franchise typically do with pre orders on comgnet, it really has to have a ton of pre orders to equal a huge first week.
Its not going open like previous mainline entries and with COMG iirc using a same platform is the best way to compare. With that in mind, if it exceeds DQ11 PS4 then it might be safe to say it could have a 1 million+ opening week.
I doubt bringing a tentative Kiseki 4 (don't spoil me, I don't know if that is even a story consequence!) to Switch would do a lot: it's missed out on 1-3, and the story is so connected that you really can't jump in at any point. They would have to port the first three games to the Switch or start a new Sen series and start with Switch in the mix. We'll see what happens.
Yeah there's been some growth in west largely because FE barely existed in the west but it wasn't enough to help it to notable sales (More than 1 million) at least within it's first quarter out. So I don't consider it substantial growth based on sales for it we have so far. For reference I was talking about Japan in my analysis.
FEW still did 60k retail first week. It didn't do that well obviously, but it's not selling like hot garbage either.
While you all speculate about roster, fanservice, etc., maybe it's just...Musou fatigue. Or maybe Japan isn't begging on the crossover as much other territories. It's not like the game is getting shit on by user reviews.
I doubt bringing a tentative Kiseki 4 (don't spoil me, I don't know if that is even a story consequence!) to Switch would do a lot: it's missed out on 1-3, and the story is so connected that you really can't jump in at any point. They would have to port the first three games to the Switch or start a new Sen series and start with Switch in the mix. We'll see what happens.
Absolutely, they can't show up on Switch without ports.
They indeed could only wait for a new "arc" if they only wanted to release a new episode first.
I'm not especially expecting it but right now, anything can happen it seems.
Absolutely, they can't jump in on Switch. It would require some ports.
They indeed could only wait for a new "arc" if they only wanted to release a new episode.
Yeah, although on the other hand, some people here mentioned they weren't getting it because of stationary home consoles not fitting their lifestyle. Maybe an announcement for Switch actively motivates the fan base to migrate if that is a general sentiment felt by the Sen fan base. Seems like a very non-trivial situation, though, so I don't expect that to be able to happen at all at this point.
FEW still did 60k retail first week. It didn't do that well obviously, but it's not selling like hot garbage either.
While you all speculate about roster, fanservice, etc., maybe it's just...Musou fatigue. Or maybe Japan isn't begging on the crossover as much other territories. It's not like the game is getting shit on by user reviews.
There were no predictions from before for M&L and either way sales for it and Pikmin are almost irrelevant.
From the notable 3DS releases this year Dragon Quest sold well but below expectations and MHXX sold well and matched (my) expectations. US/UM is next and final test for the system.
That's what I'm talking about. Heroes is a gacha game that is monetised based on your like of said character. I don't think such a game actually helps other games based on fan service like Warriors as it's users are well served. It's very different to Pokémon go. I don't think there was actually the symbiotic effect Nintendo was hoping for when they launched all this.
I feel like FEW suffered more from gameplay style than character roster (which was admittedly also not great).
Are hardcore Fire Emblem fans who love it for its turn based strategy really dying to buy a Musou style action game? At least Zelda going from 3d action to Musou 3d action wasn't that jarring, I'd also argue the character and lore of Zelda seemed put to far better use in HW - not to mention the novelty of playing as a lot of the historic franchise characters for the very first time.
Seems like it failed to tap into the FE fan base and mostly just sold to the (dwindling) Musou crowd. I'd imagine a true FE on Switch will sell far, far better.
Yeah, although on the other hand, some people here mentioned they weren't getting it because of stationary home consoles not fitting their lifestyle. Maybe an announcement for Switch actively motivates the fan base to migrate if that is a general sentiment felt by the Sen fan base. Seems like a very non-trivial situation, though, so I don't expect that to be able to happen at all at this point.
Well, the Switch seems to appeal to a new audience overall, not sure how different it is in Japan from usual Nintendo userbase. But if Jrpgs manage to sell well on the system maybe we'll see some surprises.
I certainly think the Switch would be perfect to this type of RPG as it's powerful enough to not have Vita-like trouble and people are used to play pretty varied game (with indies having a good time on it as well as a few third party).
And of course it covers home and portability so it just needs the "fans".
I don't know, maybe they should try to port the Sora no Kiseki Evolution games on the Switch if it wasn't too hard ? To see how it goes.
I'd certainly buy that.
Wow...seriously, this much ohnoez gloom and doom for Sen III? I expected this kind of drop, and I bet Falcom did also. That's why they've really pushed the game in China and Taiwan because those markets are going to support the PS4 in ways Japanese audiences can't. The number here's also much higher than previous Falcom PS4 releases, and it's the third entry in its series just to make things harder for anyone wanting to start on the newest, coolest entry locked by story.
Cold Steel PC numbers deserve to rise, and I think XSEED's waiting to get a lot more attention through sales. They priced CS PC arguably too high to begin with; a bunch of players already got the game at mid-$20 prices on PSN for PS3 and Vita just recently.
Kiseki series has had very stable sales for like 5+ years now, so them losing like half of their audience on this release is noteworthy compared with other games that weren't all that popular on Vita anyway and just ended up dying when they jumped to PS4.
True, Falcom's not ailing as bad relative to many competitors. And they didn't expand right much at all despite markedly huge sales for Sen I & II, so their budget for Sen III shouldn't require 100k+ sales like some here assumed would happen (lol). Sen IV's coming real quick, that's for sure.
Gonna be interesting to see how international sales will hold up. Due to it being the third entry in a trilogy I dont imagine sales (in the west at least) will benefit all that much from it finally being on PS4.
Just being third in general doesn't help when the word of mouth tells new players, for better or worse, to play games in order. This launch number for Sen III shows maybe how many dedicated players Falcom has for the current series + long-time following. Falcom would know a lot more for sure.
Still possible, but I wonder if XSEED would be fine licensing the fan translations and editing those into something at the Sky PC releases' quality. PC port work isn't as hard for them anymore, either.
Decent to great JRPGs interconnecting to build a larger world and saga, often embracing old tropes while spinning them a new way (or just going off the rails at times in a good way.)
Hope they find a solution, I don't know web/mobile will be a good choice for the mainline series or if Switch would be a great option either. Switch might come at the expense of Sony's support with the rest of Asia and would probably be more expensive to take on than if it were another Sony portable. Falcom isn't a big company like Koei who can get a team to port games to whichever platform they want to try out supporting.
Honestly, we can't say for sure that Kiseki's struggling. Media Creates doesn't track sales in East Asia outside Japan, and Falcom literally held a jdk Band concert tour on the Chinese coast to drum up hype. President Kondo's open to a Switch port, but they're going to stick to developing for Sony first because they can get PhyreEngine support and distribution networking.
Anyone saying they'll drop Kiseki doesn't understand that Falcom's mostly staffed by long-time fans who keep making Ys games which, apparently, "don't sell." (Western sales only give them so much revenue, also.) They even used poll/survey results from a magazine or two back in the mid-2000s to decide on which games to make next. By hook or crook, they're finishing Kiseki because they work like crazy and the series matters.
They're doing "Sen 4"... really ?
Well, they can stay on PS4 only then, I'm getting tired of their lazyness.
They took the weekest of the 3 parts and made it the longest. Nice.
Sen III's been receiving much better feedback from some players, here and elsewhere, who felt burned after CS II. The game legitimately takes advantage of the PS4 in terms of image quality and sheer size, with much less content cut due to Vita cart memory restrictions or rushed development. Falcom chose PS4 because they want to transition their audience to a platform where they can actually improve the quality of their games.
I was hoping for those 100k Sen 3 sales, but oh well.
Maybe legs are a bit better because of platform transition, and the future release of 1+2 compilation on ps4 should help too.
To each its own, but I consider a huge overreaction those posts about quality of kiseki dropping. Sen I+II are imo better games than Sora FC+SC, and while I can't comment on Zero/Ao, they all are still high quality games regardless of which one you prefer even if you're triggered by headpatting memes.
The series is trying to grow outside of Japan too, so I think Falcom is going to be fine.
It's also more about how the Zelda series uses the same set of main characters, so pretty much they are established like the Mario series and its characters. Fire Emblem isn't like that, plus the series isn't as big as people seem to make it to be. It just so happens that Nintendo promotes the series like hell nowadays, which is a good thing actually for a series that's almost about to be canned.
1) I cared about the series before Sen lost quality (regarding what I think was top quality in the previous titles).
2) I don't see much I want to play on PS4, it's not related to the platform itself but games of course.
3) Since I'm not as "in love" in the kiseki series as I was until Ao, I obviously can't really buy a PS4 just for that. It's not enough a reason for me to purchase the system, that's it.
4) I'm used to play this series on Vita (portable) and if I had to chose I'd prefer to wait and (if ever it came to it) play new games on PC since it's also getting most PS4 games anyway.
Don't try to make it look like it's a console war thing. The system I played the most on before Switch was the Vita, easily (and PS1 and 2 were insane back then). I just didn't see much I like on PS3 and 4, that's it. I always bought systems for their games.
I mean... I don't like any Xbox exclusives normaly but still got a 360 back then because I saw tri-Ace games coming on it.
FEW still did 60k retail first week. It didn't do that well obviously, but it's not selling like hot garbage either.
While you all speculate about roster, fanservice, etc., maybe it's just...Musou fatigue. Or maybe Japan isn't begging on the crossover as much other territories. It's not like the game is getting shit on by user reviews.
I agree 60k isn't that bad, but at least for me the fatigue works the other way around. I can't keep up with the pace that FE games are being released.
- FE Fates in February 2016 (June 2015 in JP).
- TMS #FE in June 2016 (December 2015 in JP).
- FE Heroes in February 2017.
- FE Echoes in May 2017 (April 2017 in JP).
- FE Warriors in October 2017 (September in JP).
- FE Switch in 2018.
It seems like they greenlighted a lot of projects after Awakening that, coincidentally or not, released in such a short span of time.
I mean, yeah, Awakening and Fates had good sales, but not to justify this number of games. They have to rethink the cadence of releases or they could burn the fanbase (that hasn't shown signs of increasing much more after Awakening and Fates) the same way YW did.