Sen III's been receiving much better feedback from some players, here and elsewhere, who felt burned after CS II. The game legitimately takes advantage of the PS4 in terms of image quality and sheer size, with much less content cut due to Vita cart memory restrictions or rushed development. Falcom chose PS4 because they want to transition their audience to a platform where they can actually improve the quality of their games.
I agree 60k isn't that bad, but at least for me the fatigue works the other way around. I can't keep up with the pace that FE games are being released.
- FE Fates in February 2016 (June 2015 in JP).
- TMS #FE in June 2016 (December 2015 in JP).
- FE Heroes in February 2017.
- FE Echoes in May 2017 (April 2017 in JP).
- FE Warriors in October 2017 (September in JP).
- FE Switch in 2018.
It seems like they greenlighted a lot of projects after Awakening that, coincidentally or not, released in such a short span of time.
I mean, yeah, Awakening and Fates had good numbers, but not to justify this number of games. They have to rethink the cadence of releases or they could burn the fanbase (that hasn't shown signs of increasing much more after Awakening and Fates) the same way YW did.
Wow...seriously, this much ohnoez gloom and doom for Sen III? I expected this kind of drop, and I bet Falcom did also. That's why they've really pushed the game in China and Taiwan because those markets are going to support the PS4 in ways Japanese audiences can't. The number here's also much higher than previous Falcom PS4 releases, and it's the third entry in its series just to make things harder for anyone wanting to start on the newest, coolest entry locked by story.
The Switch bump is just because of more supplies?
Like the Switch contractions due to less. That won't change until next year.The Switch bump is just because of more supplies?
So you care more about the platform instead of the games? Okay...
Not directed to you but since we have the same question at almost every thread, innocent or trolling, Switch sales are since launch and will remain at least until December supply determined.The Switch bump is just because of more supplies?
I don't doubt "visual quality" I'm thinking writing.Sen III's been receiving much better feedback from some players, here and elsewhere, who felt burned after CS II. The game legitimately takes advantage of the PS4 in terms of image quality and sheer size, with much less content cut due to Vita cart memory restrictions or rushed development. Falcom chose PS4 because they want to transition their audience to a platform where they can actually improve the quality of their games.
I can assure you is that the brand is not as loved as before in China after the horrible CS2.
The Switch bump is just because of more supplies?
Agreed, the Fire Emblem saturation is only an issue in the West, and that's largely because it took so long for Fates to come out here, something like 8 months after Japanese release iirc.To be fair, a lot of those are spin-offs. Barely anybody played TMS #FE and FE Heroes plays differently than the traditional game (plus people probably play it in short bursts compared to console games). If you're just aiming for the main series, then there's really a good spacing in between games in Japan.
To be fair, a lot of those are spin-offs. Barely anybody played TMS #FE and FE Heroes plays differently than the traditional game (plus people probably play it in short bursts compared to console games). If you're just aiming for the main series, then there's really a good spacing in between games in Japan.
It is kinda "horrible", but only compared to what Ao was building.Come on....
I think people really need to play some horrible games from time to time to gain some perspective, lol.
Not directed to you but since we have the same question at almost every thread, innocent or trolling, Switch sales are since launch and will remain at least until December supply determined.
I was hoping for those 100k Sen 3 sales, but oh well.
Maybe legs are a bit better because of platform transition, and the future release of 1+2 compilation on ps4 should help too.
To each its own, but I consider a huge overreaction those posts about quality of kiseki dropping. Sen I+II are imo better games than Sora FC+SC, and while I can't comment on Zero/Ao, they all are still high quality games regardless of which one you prefer even if you're triggered by headpatting memes.
The series is trying to grow outside of Japan too, so I think Falcom is going to be fine.
It is kinda "horrible", but only compared to what Ao was building.
Clearly overall it's still pretty good Jrpg, especially as the genre hasn't really been in a good situation for a long time.
I guess the view point is very different from western players since the series wasn't released in the same way.
CS2 had simultaneous release in Chinese, CS3 does not, and there isn't even a release date yet. Such great push for Asia market. Also one thing I can assure you is that the brand is not as loved as before in China after the horrible CS2. I expect a steep drop in Asia, maybe even steeper than Japan. People in China love their habdheld just like Japan do.
Fire Emblem Heroes has also more than justified its existence. It's probably the highest grossing game in the franchise by now.
You're not on the right topic here.
1) I cared about the series before Sen lost quality (regarding what I think was top quality in the previous titles).
2) I don't see much I want to play on PS4, it's not related to the platform itself but games of course.
3) Since I'm not as "in love" in the kiseki series as I was until Ao, I obviously can't really buy a PS4 just for that. It's not enough a reason for me to purchase the system, that's it.
4) I'm used to play this series on Vita (portable) and if I had to chose I'd prefer to wait and (if ever it came to it) play new games on PC since it's also getting most PS4 games anyway.
Don't try to make it look like it's a console war thing. The system I played the most on before Switch was the Vita, easily (and PS1 and 2 were insane back then). I just didn't see much I like on PS3 and 4, that's it. I always bought systems for their games.
I mean... I don't like any Xbox exclusives normaly but still got a 360 back then because I saw tri-Ace games coming on it.
I own a PS4. I only play RPGs on handhelds.
~5 million to ~300k, about 94% drop. Knack 2 will highly likely have a bigger drop percentage wise. Knack 1 did about 400k, so Knack 2 needs to sell about 25k to have the same drop percentage wise. Unless theres a bundle with Knack 2, its unlikely to sell 25k. I do think a drop from e.g 1 million to 100k is a lot more noticeable and severe than dropping from 10k to 1k though, depsite both those cases being a 90% drop.Whats was the drop?
To be fair, a lot of those are spin-offs. Barely anybody played TMS #FE and FE Heroes plays differently than the traditional game (plus people probably play it in short bursts compared to console games). If you're just aiming for the main series, then there's really a good spacing in between games in Japan.
There is no question. It's one of the top grossing Japanese and western mobile games. It's a huge cash cow.Fire Emblem Heroes has also more than justified its existence. It's probably the highest grossing game in the franchise by now.
Final shipment for the quarter played bigger role than Fire Emblem Warriors. West saw an increase at supply too.No I'm curious, for Splatoon 2 I knew about a bigger shipment. So same here for FE I suppose?
I second that. Ao no Kiseki was basically my most loved RPG with Xenoblade in the past years.It's definitely a little harder to see the drop without having playing Zero/Ao. Zero/Ao pushed the franchise forward in a ton of directions, from characters to pacing, to music, to combat, to story/story/story movement. Sen is a big step back so far. It's going to take 4 games to do the equivalent of 2 games worth of story that Zero/Ao gave and that's just on the story-side.
Come on....
I think people really need to play some horrible games from time to time to gain some perspective, lol.
Pokken DX second week has a smaller drop then the Wii U version. That's really great to see.
wait,are you chinese?Every Trails thread in every gaming forum in China turned into a CS2 shitting thread for the last three years.
~5 million to ~300k, about 94% drop. Knack 2 will highly likely have a bigger drop percentage wise. Knack 1 did about 400k, so Knack 2 needs to sell about 25k to have the same drop percentage wise. Unless theres a bundle with Knack 2, its unlikely to sell 25k. I do think a drop from e.g 1 million to 100k is a lot more noticeable and severe than dropping from 10k to 1k though, depsite both those cases being a 90% drop.
To be fair, a lot of those are spin-offs. Barely anybody played TMS #FE and FE Heroes plays differently than the traditional game (plus people probably play it in short bursts compared to console games). If you're just aiming for the main series, then there's really a good spacing in between games in Japan.
wait,are you chinese?
Agreed, the Fire Emblem saturation is only an issue in the West, and that's largely because it took so long for Fates to come out here, something like 8 months after Japanese release iirc.
Fire Emblem Heroes has also more than justified its existence. It's probably the highest grossing game in the franchise by now.
Falcom chose PS4 because they want to transition their audience to a platform where they can actually improve the quality of their games.
............................. then I believe you
Hopefully this is the last for fucking Fates characters
I second that. Ao no Kiseki was basically my most loved RPG with Xenoblade in the past years.
Zero + Ao made an amazing duo no RPG fan should miss on.
It just felt like we were back during the best years of the Jrpg.
If they really cared about that they would have moved on to a new Kiseki series arc and get a fresh start with a new interesting cast instead of doing another sequel to Light Novel Rean and his Amazing Genericlassmates. Improve quality of head patting and hot springs incest maybe.
Falcom needs to change for Calvard, that's for sure. They're historically good at taking feedback and criticism, then crafting a new and better set of releases by addressing what went wrong previously. Ys VIII shows this in particular (and I know you won't agree, but a lot of people who didn't like Celceta think much better of this entry.) I think moving away from blatant school-based premises and pushing simultaneous international sales will help make up for decline in the domestic market; even without that kind of launch in China, I can't see the sales dipping by a worse percentage vs. Japan. Ports of the Sen arc should also help their bottom-line for years to come.Yeah, luckily I said in my early Sen 3 impressions, Sen 3 is pretty convservatively budgeted. Falcom didn't go crazy with this entry making an awesome graphics full voiced big budget entry. I have some complaints with how low budget the game feels.
Maybe that was the right call. Sen 3+4 sales should be enough even at these kind of numbers (don't forget to add like 10% digital sales, so probably closer to 100k opening, I got Sen 1/2 physical and Sen 3 digital for example), but these sales definitely will not sustain the series going forward to support another 3 years development to the next game after that. There will need to be a change for the next arc.
Sure, I agree with you. Have you played Sen III yet, at all, or looked at streams showing the writing? I'm reading much more positive impressions about writing in the GAF import thread vs. what Sen II got. The game seems like a big improvement and return to form, even if that won't salvage many disappointments from the last two games.I'm really not the tech follower. I just want good games (or to be more accurate, games I appreciate, because some games are excellent but not for me, as it is for anyone).
It was smart doing the past games as 2 part arcs, that way it never gets to 3 and encounters the declining sales of people who won't jump in because it's the third game. It also let them start fresh for new audiences every 3rd game. The games also came out fairly quickly (every 2 years generally or less) and were ported multiple times for maximum profits.
Agreed, but it's also a lot more money than Falcom's ever made. The company really doesn't expand to match sales results or expectations, which would land them in a much worse position financially. I'm not sure how well 3rd did, but that game seems like it wasn't too major for the company since they were also working on Brandish: The Dark Revenant, two versions of Ys Seven (PC and console), Vantage Master Portable and Zwei!! PSP, and Zwei: II from late 2006 to late 2008.
Instead they drag out Sen's storyline from 2-> 4 games over like 7-8 years of dev because HD is hard and get a worse game because the pacing, struggle with retaining players over that long of time, and even by Sen 3 on ps4 the game still looks ugly than it did pre-3d in Ao no Kiseki on psp. Going 3d was the wrong direction imo. I feel like Sen 1&2's 140k openings from Ao's 130k opening was more an increase because Ao was fucking awesome and less an increase because of the transition to ugly 3d.
Only graphics complaint I see with Sen III is animation reuse and a lack of wildly choreographed battle event scenes which Falcom had perfected with Ao. The actual environments, modeling, lighting and effects have greatly increased with IQ to match. Designing Erebonia for a more manipulable camera, too, isn't easy when you maybe a few people actively working on controls and level design.
Ao's success would only do so much. Sen's premise really appealed to new, younger players on Vita which Falcom hadn't quite captured yet. The fact that Sen I sold a lot more than Zero tells me this; anyone who knows the series can expect the first game to be much less exciting, too, which affects sales.
Likewise word of mouth probably hurts Sen 2 didn't see a drop because it was the second half of the story a year later and everyone who played needed to see the second part, but now it's been 3 years and the word has spread that Sen wasn't that great and a big step down from Zero/Ao.
And what if word of mouth about Sen III really improving over the last two games helps it? I'm not gonna deny the launch sales are a big drop, but word of mouth trickles slow for this series just in general.
I agree. And even if it was a little more "complicated" I liked the relation system better than in Sen.Yeah, I'd agree that Xenoblade and Zero/Ao are the best jrpgs from the last decade.
Gameplay-wise, I'm still bummed we lost partner S-crafts. Hoping that'll be the final battle sub-system they add in Sen 4. I get why it's harder to do that with such a large cast in Sen, but I really liked characters working together for S-crafts, felt it added something as a team. The link system of generic attacking really isn't the same.
I know you are just trolling, but Ao had way worse stuff than hot spring sharing. I won't spoil it but suffice to say if Ao was released as a modern game today there would probably be a 200 page GAF thread with 5,000,000 views about the intermission scenes.
That depends on what the breaking even point is. If the breaking point is e.g 800k, then selling only 100k would mean a lot bigger loss of money than if the breaking point was 8k (related to 10k to 1k example). It doesnt necessarily have to be about profitability either, but also looking at the drop in popularity as well.This is true but you also have to consider profitability and economies of sale. a drop of 1 million to 100 k will still be a net profit for the game in spite of a a massive and I mean massive revenue drop. a drop from 10k to 1k means losses become likely and you won't be seeing that series again.
I still think Fates' 3 version thingy was not a great idea. Can't articulate why, though. But I think Nintendo has the numbers to prove me wrong.
That depends on what the breaking even point is. If the breaking point is e.g 800k, then selling only 100k would mean a lot bigger loss of money than if the breaking point was 8k (related to 10k to 1k example). It doesnt necessarily have to be about profitability either, but also looking at the drop in popularity as well.
When it comes to Knack 2 and Devilish Brain Training (DBT) in specific about profitability however, japanese sales alone then DBT is more favoritable.
Problem is I don't have a PS4 and I'm not interested in getting one.Sure, I agree with you. Have you played Sen III yet, at all, or looked at streams showing the writing? I'm reading much more positive impressions about writing in the GAF import thread vs. what Sen II got. The game seems like a big improvement and return to form, even if that won't salvage many disappointments from the last two games.
Really I'm just annoyed at the unending fatalism in Falcom discussions like this. Their biggest problem, if anything, comes from having only 40 active developers which outsourcing can't bolster that much.
Surprised Fire Emblem sold so little. Is it any good?
Saw this late, what can we conclude about sen 3 sales, gaf?